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SNAKEBLOOD, do you use this passive ?

Ilithyania
Ilithyania
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Passive under Alchemy
Rank III Reduces negative effects in potions by 100%
PC

SNAKEBLOOD, do you use this passive ? 197 votes

yes
11%
KnootewootAyeshaBelladonnastuartx13hamgatanJamieAubreytonemdBrowisethSosRuvaakpod88kkTai-ChiKuramas9tailsGrim_SlaughterfishRaisinGimpyPorcupineMatthew_GalvanusArgonianwerecroc212BoraxFluxSquare252StormeReignsbmnoble 23 votes
no
81%
NestorSolarikennexxus_ESOvailjohn_ESOMoloch1514GalenSuddwrathEarrindoBigBraggkennethkatalPheefsquadraxis666Ciovalap_tsakirisb16_ESOBarsDTStormfoxDaviiid_ESOAurielleNarthalionDUTCH_REAPER 161 votes
wtf is snakeblood
6%
MitrengaemilyhyoyeonNoszetSirPilkyIlithyaniaMothershed52DoonerSeraphOsManiaCZonasArchVermethysrpaWyrd88ImSoPro 13 votes
  • MartiniDaniels
    MartiniDaniels
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    no
    It's like bosmer stealth detection but without speed on roll-dodge in same pack. So no. Plz add speed to it. Or at least penetration.
  • youninjabro
    youninjabro
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    no
    Nope, I never make things with negative effects so there’s no point. Only time I use Negative Effects are my Suicide Potions.

    VR 14 Templar Daggerfall NA
  • StormeReigns
    StormeReigns
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    yes
    Yep. Cause no particular reason other then to have the entire tree full, even if I do or don't make / use anything with negative effects.
  • Dojohoda
    Dojohoda
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    no
    I might need to greatly reduce my health in Cyrodiil and snakeblood would prevent that.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • quadraxis666
    quadraxis666
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    no
    When they make a potion with a negative effect that has buffs better than any potion you can make without negative effects I'll use it. Until then it's pointless and a waste of a skillpoint.
  • Starlock
    Starlock
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    I will if I ever create my alchemist character.

    That said, they are low on my list of characters to spin up. Every time I try to create an alchemist in Elder Scrolls, the tedium and stupidity if potion mechanics annoy me. I don’t use potions in ESO as it is unless it is an emergency. Can’t stand them on the whole.
  • Matthew_Galvanus
    Matthew_Galvanus
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    yes
    Starlock wrote: »
    I will if I ever create my alchemist character.

    That said, they are low on my list of characters to spin up. Every time I try to create an alchemist in Elder Scrolls, the tedium and stupidity if potion mechanics annoy me. I don’t use potions in ESO as it is unless it is an emergency. Can’t stand them on the whole.

    then you're screwing yourself over big time, especially in endgame content.

    all builds for endgame stuff like veteran feature potions as a requirement
  • MartiniDaniels
    MartiniDaniels
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    no
    Starlock wrote: »
    I will if I ever create my alchemist character.

    That said, they are low on my list of characters to spin up. Every time I try to create an alchemist in Elder Scrolls, the tedium and stupidity if potion mechanics annoy me. I don’t use potions in ESO as it is unless it is an emergency. Can’t stand them on the whole.

    then you're screwing yourself over big time, especially in endgame content.

    all builds for endgame stuff like veteran feature potions as a requirement

    If you are not in Hodor level and can afford to sacrifice few k of dps you may run magicka on trash pots in majority of vet trials just fine with entropy and inner fire on front bar. Suboptimal? Yes. But still your dps will be high enough.
  • ZeroXFF
    ZeroXFF
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    no
    This is where the hireling passive should have been.
  • Dalsinthus
    Dalsinthus
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    no
    Lol.

    Also this:
    When they make a potion with a negative effect that has buffs better than any potion you can make without negative effects I'll use it. Until then it's pointless and a waste of a skillpoint.

  • Finedaible
    Finedaible
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    no
    Completely useless stat. If you are making and using potions with a negative effect, you are doing something terribly wrong. It would be a valuable perk IF potions with negative effects had increased positive effects as a trade-off ("Kiss-curse" in ESO dev-speak :P), but sadly ESO alchemy doesn't have that kind of depth to it.
  • Rohamad_Ali
    Rohamad_Ali
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    Yes . Ali also keeps 3 points in medicinal for medicinal reasons . Wearing trollking and downing a ravaging potion can have interesting effects without too .
  • redspecter23
    redspecter23
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    no
    If there were more potions that had both negative effects and powerful positive effects as well, this passive would be extremely important. As it stands, every potion that is used right now is all positive with no negative effects. This is fine, but doesn't mix well if we're intended to craft up potions with potentially extra powerful positives with some negatives mixed in. If this ever becomes a thing, snakeblood turns into a must have passive overnight.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    no
    Starlock wrote: »
    I will if I ever create my alchemist character.

    That said, they are low on my list of characters to spin up. Every time I try to create an alchemist in Elder Scrolls, the tedium and stupidity if potion mechanics annoy me. I don’t use potions in ESO as it is unless it is an emergency. Can’t stand them on the whole.

    then you're screwing yourself over big time, especially in endgame content.

    all builds for endgame stuff like veteran feature potions as a requirement

    If you are not in Hodor level and can afford to sacrifice few k of dps you may run magicka on trash pots in majority of vet trials just fine with entropy and inner fire on front bar. Suboptimal? Yes. But still your dps will be high enough.

    Actually "trash" aka "dropped" pots do not have negative effects for snakeblood to work. They just give resource & regeneration.

  • Drako_Ei
    Drako_Ei
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    Starlock wrote: »
    I will if I ever create my alchemist character.

    That said, they are low on my list of characters to spin up. Every time I try to create an alchemist in Elder Scrolls, the tedium and stupidity if potion mechanics annoy me. I don’t use potions in ESO as it is unless it is an emergency. Can’t stand them on the whole.

    then you're screwing yourself over big time, especially in endgame content.

    all builds for endgame stuff like veteran feature potions as a requirement

    If you are not in Hodor level and can afford to sacrifice few k of dps you may run magicka on trash pots in majority of vet trials just fine with entropy and inner fire on front bar. Suboptimal? Yes. But still your dps will be high enough.

    You enjoy getting carried trought vet dlc? Are you the guy i got yesterday at moon hunter keep doing 10% of the damage, and dying with 30k hp?

    Do you run inner fire as DPS? Interesting... is that your spammable?

    If you meant magelight, we dont slot magelight anymore
    Edited by Drako_Ei on August 27, 2019 6:41PM
  • D0PAMINE
    D0PAMINE
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    no
    Starlock wrote: »
    I will if I ever create my alchemist character.

    That said, they are low on my list of characters to spin up. Every time I try to create an alchemist in Elder Scrolls, the tedium and stupidity if potion mechanics annoy me. I don’t use potions in ESO as it is unless it is an emergency. Can’t stand them on the whole.

    then you're screwing yourself over big time, especially in endgame content.

    all builds for endgame stuff like veteran feature potions as a requirement

    If you are not in Hodor level and can afford to sacrifice few k of dps you may run magicka on trash pots in majority of vet trials just fine with entropy and inner fire on front bar. Suboptimal? Yes. But still your dps will be high enough.

    Actually "trash" aka "dropped" pots do not have negative effects for snakeblood to work. They just give resource & regeneration.

    He wasn't implying trash pots have negative effects. He was saying you don't need to use expensive spell/wep pots just to finish hard vet content, although by doing so your damage will be lower, it's still doable.
  • Nestor
    Nestor
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    no
    Even if I have an excess of skill points, i won't invest in this passive.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • max_only
    max_only
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    no
    Change it to: allows you to make thrown potions/poisons that burst into a cloud of damage/healing when used and aimed from your hot bar.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Vercingetorix
    Vercingetorix
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    no
    Starlock wrote: »
    I will if I ever create my alchemist character.

    That said, they are low on my list of characters to spin up. Every time I try to create an alchemist in Elder Scrolls, the tedium and stupidity if potion mechanics annoy me. I don’t use potions in ESO as it is unless it is an emergency. Can’t stand them on the whole.

    The good news is that with Entropy being buffed you will now have access to Major Sorcery no matter what - no need for potions. IF you run stamina for some reason, you always had access to Major Brutality through several different skills. Players who use potions are folks with millions of gold to burn and are in groups that never wipe so that their potions aren't wasted.

    Potion elitists don't represent the majority of the player base and as such their "potion requirement" is irrelevant. They like to argue that you lose DPS without a potion, but what they fail to realize is that you only need ~30k+ to clear endgame content - the folks requiring 90k+ dps are the players with fragile egos needing to feel important and relying on others to carry them because they suck at managing mechanics in a longer fight.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Finedaible
    Finedaible
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    no
    max_only wrote: »
    Change it to: allows you to make thrown potions/poisons that burst into a cloud of damage/healing when used and aimed from your hot bar.

    As unwieldly as this idea sounds, I kinda like it. Sounds like something a dedicated alchemist class should have though (like those alchemists in Murkmire).
  • xWarbrain
    xWarbrain
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    yes
    max_only wrote: »
    Change it to: allows you to make thrown potions/poisons that burst into a cloud of damage/healing when used and aimed from your hot bar.

    If they ever make the Unarmed "weapon" skill line, this should be on there.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Square252
    Square252
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    yes
    Well, "use" is the wrong word. After competing most quests and collecting most shards i had enough skillpoints to satisfy my inner autist and skill the whole crafter lines (well, except the keen eye passives).

    But since i also don't use any potions with side effects its ¯\_(ツ)_/¯
  • Starlock
    Starlock
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    Starlock wrote: »
    I will if I ever create my alchemist character.

    That said, they are low on my list of characters to spin up. Every time I try to create an alchemist in Elder Scrolls, the tedium and stupidity if potion mechanics annoy me. I don’t use potions in ESO as it is unless it is an emergency. Can’t stand them on the whole.

    then you're screwing yourself over big time, especially in endgame content.

    all builds for endgame stuff like veteran feature potions as a requirement

    It’s so cute you think everyone actually cares about whatever this “endgame” thing is. I create characters, not “builds.” I prioritize creativity, not cookie cutters.

    Do not mistake this, however, for a dislike of cookies. Though I am really more of a scones type of person...
  • Jaimeh
    Jaimeh
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    no
    No, I've never used this passive. Since all potions I make have positive effects on self, the only way I could see it used is if I was trying to save up on certain alchemy mats, and use a combo with a reagent that also confers a negative effect, and so the passive skill would remove that.
  • OG_Kaveman
    OG_Kaveman
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    no
    Make the passive also reduce player poisons by 5/10/15%, then people will use it, if only for PvP.
    Edited by OG_Kaveman on August 27, 2019 11:24PM
  • MLGProPlayer
    MLGProPlayer
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    I don't even know how to make a potion with negative effects. But I have the passive unlocked because the page looks ugly with one of the passives greyed out.
  • Taleof2Cities
    Taleof2Cities
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    no
    Anyone who is Grand Master Crafter and using this passive should have their title taken away. B)
  • jainiadral
    jainiadral
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    no
    I only use tripots from login rewards, so it's irrelevant to me.
  • Bouldercleave
    Bouldercleave
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    no
    max_only wrote: »
    Change it to: allows you to make thrown potions/poisons that burst into a cloud of damage/healing when used and aimed from your hot bar.

    YES

    YES


    YES
  • bmnoble
    bmnoble
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    yes
    Simply because I don't make potions for others or sell any on guild stores, so when making stuff to use myself I like to have options to use cheaper reagents does not affect anyone else.
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