I think in general ESO makes it too easy to follow quests, and I'm not talking about enemy difficulty. I'm talking about everything has it objective shown on the map and the screen all the time, many times i don't even read the quests, because I just ski dialogue, go the place marked on the map, then get back and get my reward. npc's that give quests also are all clearly signaled, and it's pretty much impossible to miss any of it if you've got 2 working neurons.
At most there are some puzzles you have to pay attention to get them done, but even then, there's no prblem if you mess them up, no consequences. only try again right away.
I wish for future quests, there could be more choices, even not always signaled on the map, npc's that give you a quest ony after talking about certian issues, or other quests, not marked on the map. having not all quest steps and objectives so clearly shown all the time, let us investigate and explore a bit, there's really no need to hold our hands like a baby the whole time.
Quest in general are well written and thought, and if people had to pay more attention to it, we would finally enjoy them more too, instead of doing one after the other.
this is my opinion of course, I'd like to know what other people think.