Travel by ship is super useful
Try being a new player (or even a new character) and doing
The crap Psijiic Order quest
Any of the event/festival quests which require travel to multiple new zones
Simply getting around when you’re not in a guild and your horse is on basic slowspeed
Typical bollocks from long term elitist who doesn’t think about how other people play. You don’t like it? Don’t use it.
Travel by ship is super useful
Try being a new player (or even a new character) and doing
The crap Psijiic Order quest
Any of the event/festival quests which require travel to multiple new zones
Simply getting around when you’re not in a guild and your horse is on basic slowspeed
Typical bollocks from long term elitist who doesn’t think about how other people play. You don’t like it? Don’t use it.
Donny_Vito wrote: »Travel by ship is super useful
Try being a new player (or even a new character) and doing
The crap Psijiic Order quest
Any of the event/festival quests which require travel to multiple new zones
Simply getting around when you’re not in a guild and your horse is on basic slowspeed
Typical bollocks from long term elitist who doesn’t think about how other people play. You don’t like it? Don’t use it.
I can see ships really only being useful for new players. If you're a new character, you most likely have guilds and you can easily travel to zones through the guild roster. But if you're new, and you're not familiar with asking in zone chat for a ride, then yes I can see these ships being useful. But once you learn about wayshrines and traveling to players, ships become useless pretty quickly.
it's kind of useful if you haven't discovered an area and can take a boat there (but you could always port to a guild mate).
Fast travel points everywhere and LFG tools with auto-teleport into a dungeon - these things kill the feeling of living in the huge world, they split the world into separate pieces (a city with vendors, a dungeon, a wood/ore farming spot) where there's nothing between these pieces.
If I would be a developer, I'd never use these 'features'. People should feel the world size, interact with the world, walk through its areas - that's how you make players 'believe' in the world and you get them 'immersed'.
Leave fast travel and auto-teleports to short session games, MMORPGs shouldn't use those tools. It doesn't mean I'm against LFG though. GW2 has an LFG but it still requires players to get to the dungeon entrance by their own.
Donny_Vito wrote: »Fast travel points everywhere and LFG tools with auto-teleport into a dungeon - these things kill the feeling of living in the huge world, they split the world into separate pieces (a city with vendors, a dungeon, a wood/ore farming spot) where there's nothing between these pieces.
If I would be a developer, I'd never use these 'features'. People should feel the world size, interact with the world, walk through its areas - that's how you make players 'believe' in the world and you get them 'immersed'.
Leave fast travel and auto-teleports to short session games, MMORPGs shouldn't use those tools. It doesn't mean I'm against LFG though. GW2 has an LFG but it still requires players to get to the dungeon entrance by their own.
Very true. Especially with how easy gold is to get, I literally wayshrine every where no matter the cost. To me, it's just about efficiency. With how many wayshrines there are, you can access anywhere in the game within 1-5 minutes. I think I'd have preferred less wayshrines (one or two per zone), but at this point in the game it'd be more frustrating as I'm used to the convenience.
Lol, I'm way too cheap to be paying for wayshrines (especially multiple times in a row), so instead I port to Cyro and use the wayshrine there, for free
This is especially useful when I'm (very randomly) afflicted by the "can't teleport to house from this location" bug
Holycannoli wrote: »Ahh the classic Everquest days, waiting for the boat to take you on a 15 minute ride to strange lands.
Don't exactly miss it now that I have a career and little time.
I do like the idea of gaining a buff after using one in ESOIt just can't carry over to PvP.
Holycannoli wrote: »Ahh the classic Everquest days, waiting for the boat to take you on a 15 minute ride to strange lands.
Don't exactly miss it now that I have a career and little time.
I do like the idea of gaining a buff after using one in ESOIt just can't carry over to PvP.
Was also part of FFXI as well. Depending on the day and time, could get raided by pirates, undead pirates, or a random World boss. Not including, that certain zones required you to cross at ;east two to three very large zones full of angry mobs then wait for boat to get raided by more angry mobs to get to key port town, and switch to another boat to get raided by more angry mobs, or if lucky / high enough level get onto an airship to get raided by angrier mobs, but with a twist - in the sky this time!
ProbablePaul wrote: »Holycannoli wrote: »Ahh the classic Everquest days, waiting for the boat to take you on a 15 minute ride to strange lands.
Don't exactly miss it now that I have a career and little time.
I do like the idea of gaining a buff after using one in ESOIt just can't carry over to PvP.
Was also part of FFXI as well. Depending on the day and time, could get raided by pirates, undead pirates, or a random World boss. Not including, that certain zones required you to cross at ;east two to three very large zones full of angry mobs then wait for boat to get raided by more angry mobs to get to key port town, and switch to another boat to get raided by more angry mobs, or if lucky / high enough level get onto an airship to get raided by angrier mobs, but with a twist - in the sky this time!
YES! Running from windurst through tahrongi canyon to get to valkurm dunes... the boat ride made the game seem so hardcore because we saw that kraken thing the first time we rode the boat... we all died and it was hilarious, lol. The airship was super exciting too, but sadly I think I quit before they added them. My HNM/dynamis linkshell left the game for WoW. I was going to join a new linkshell but no one was making progress with absolute virtue, and HNMs/dynamis/sky/sea were so stale - especially after getting my mandau... holy shart that was not worth it, I was so done. Anyways, I later heard some people beat absolute virtue by taking an alliance of dark knights with kraken clubs?