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Spawn times

pdblake
pdblake
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Does anyone else think that boss spawn times should be a little quicker, or at least standardised, or there even being some indication of when they'll spawn (perhaps a timer over the spawn point). I've lost count of how many delve bosses, world bosses, quest bosses etc I've had to stand around waiting to re-spawn after someone else has just killed them.

Some spawn almost instantly (like the mobs on the way to them), yet some of them take ages and, to be honest, it's boring.

Occasionally I've got a ton of fish to fillet or something to do AFK, but mostly it's just boring, especially when you know that if you just nip off to do that other quest or kill one of the three dragons or dolmens or whatever that you also need to do and come back again, the damned thing will have spawned and someone else will have killed it again.

Incidentally, I think the dolmens, geysers and dragons are fine as they are.
Edited by pdblake on August 27, 2019 10:34AM
  • bmnoble
    bmnoble
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    I think the long spawn times are meant to prevent people spawn camping and farming items, combined with the whole getting a handful of gold if you kill the boss again too soon.

    Since if you land a hit if someone else comes a long to kill the boss you still only get the handful of gold and someone is almost always going to come along it deters all but the most patient/determined people trying to farm the bosses for in demand gear.


    That said I would like to see faster spawn times for delve bosses and especially world bosses, when the big groups get going and wipe the bosses out in a few moments its a pain for the next group to come along and have to wait the long spawn times.

    The only change I would like to see to the Dragon fights, is for their on map indicator to show their health bar, they are already a pain to get too quick enough, if the health bar is shown to be nearly empty it, saves me starting to ride to that location.
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