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Radiant aura

Drdeath20
Drdeath20
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I am having trouble finding a situation where this skill is desirable. For those that use it i would like some insight on why this is their preferred skill. I just hope this skill gets another look. I dont think the change was enough.
  • danno8
    danno8
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    This is a skill that on paper looks really good. Even overloaded. But in practice it's not that great because all of it's utility is essentially received from elsewhere already, or outclassed by other useful utilities. Namely potions and Elemental Drain, both of which are defacto in any situation where Radiant Aura may be useful too.
  • Jabbs_Giggity
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    Personally, I think that Repentance and Radiant Aura should be changed to operate as Resource+Health over time while retaining the minor resource buff.
    This would give a nice added HoT and resource return to mag and stam.

    Remove the HoT from Cleanse. Make each morph either just damage or remove additional effects with a base passive of Minor Mending.
  • kylewwefan
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    I tried using that on a healer at one time. It drew aggro to me from everything it touched. On the covert side, it felt like a massive AOE taunt that could work well for a tank.
  • idk
    idk
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    To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.

    I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.

    As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.

    While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.
    Edited by idk on July 19, 2019 4:19PM
  • Hotdog_23
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    Used to use to grind mobs in Skywatch. Two pulls and chest, in and out in three to five minutes per run.
  • Jabbs_Giggity
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    idk wrote: »
    To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.

    I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.

    As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.

    While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.

    I am not a healer. Valid point. Only suggested because forums overloaded with nerf Cleanse. It's the only argument against Templars - "but you have cleanse"... I don't want to see it get nerfed. Also' why do we have three burst heals???? Two actives and one Ult. All cost alot. I would like to see more utility for Templars to feel less clunky and get an identity back.
  • idk
    idk
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    idk wrote: »
    To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.

    I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.

    As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.

    While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.

    I am not a healer. Valid point. Only suggested because forums overloaded with nerf Cleanse. It's the only argument against Templars - "but you have cleanse"... I don't want to see it get nerfed. Also' why do we have three burst heals???? Two actives and one Ult. All cost alot. I would like to see more utility for Templars to feel less clunky and get an identity back.

    It does not make sense to remove the heal if you want to nerf the cleanse. Sounds very backwards.

    Also, Templar has 2 burst heals they can use and control. Not sure where you get the third one from but again, it has nothing to do with this thread. More to the point, it is very much in line with the other classes that have a healing line. I think most of the complains come from PvP where they are not skilled enough to out damage healers since they also call for nerfs for healing in general.
  • Jabbs_Giggity
    Jabbs_Giggity
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    idk wrote: »
    idk wrote: »
    To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.

    I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.

    As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.

    While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.

    I am not a healer. Valid point. Only suggested because forums overloaded with nerf Cleanse. It's the only argument against Templars - "but you have cleanse"... I don't want to see it get nerfed. Also' why do we have three burst heals???? Two actives and one Ult. All cost alot. I would like to see more utility for Templars to feel less clunky and get an identity back.

    It does not make sense to remove the heal if you want to nerf the cleanse. Sounds very backwards.

    Also, Templar has 2 burst heals they can use and control. Not sure where you get the third one from but again, it has nothing to do with this thread. More to the point, it is very much in line with the other classes that have a healing line. I think most of the complains come from PvP where they are not skilled enough to out damage healers since they also call for nerfs for healing in general.

    I was not advocating for a nerf; I was simply stating that all over the forum currently are complaints to nerf Cleanse because it's "Too OP". I would rather see the skill properly audited where the HoT is moved over to Aura/Repent in given radius where each morph is redesigned to offer Stam/Mag steal and retain the passive buff % to Mag/Stam/Health while slotted. This would make it more viable to a Magplar, yet making sustain easier for Stamplar because you would not need dead bodies to use the skill; also stacking the HoT with Vigor would settle the despute for poor healing with Stamina Templar.

    Cleanse could easily then be reworked into a utility skill. Base skill Cleanses up to 3 negative effects and grants Minor Mending to Caster/Minor Vitality to Allies while standing within Ritual. Morphs could remain as additional effects removed/Damage over Time.

    Also, to answer your question/statement - Actives: Healing Ritual and Rushed Ceremony, Ultimate: Rite of Passage = 3 burst heal abilities. The Ultimate was noted as one of the three abilities in original comment.

    I am not opposed to open dialogue, but please don't skim a comment, summarize and rebuttle if your information is only 50% accurate.
  • idk
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    idk wrote: »
    idk wrote: »
    To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.

    I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.

    As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.

    While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.

    I am not a healer. Valid point. Only suggested because forums overloaded with nerf Cleanse. It's the only argument against Templars - "but you have cleanse"... I don't want to see it get nerfed. Also' why do we have three burst heals???? Two actives and one Ult. All cost alot. I would like to see more utility for Templars to feel less clunky and get an identity back.

    It does not make sense to remove the heal if you want to nerf the cleanse. Sounds very backwards.

    Also, Templar has 2 burst heals they can use and control. Not sure where you get the third one from but again, it has nothing to do with this thread. More to the point, it is very much in line with the other classes that have a healing line. I think most of the complains come from PvP where they are not skilled enough to out damage healers since they also call for nerfs for healing in general.

    I was not advocating for a nerf; I was simply stating that all over the forum currently are complaints to nerf Cleanse because it's "Too OP". I would rather see the skill properly audited where the HoT is moved over to Aura/Repent in given radius where each morph is redesigned to offer Stam/Mag steal and retain the passive buff % to Mag/Stam/Health while slotted. This would make it more viable to a Magplar, yet making sustain easier for Stamplar because you would not need dead bodies to use the skill; also stacking the HoT with Vigor would settle the despute for poor healing with Stamina Templar.

    Cleanse could easily then be reworked into a utility skill. Base skill Cleanses up to 3 negative effects and grants Minor Mending to Caster/Minor Vitality to Allies while standing within Ritual. Morphs could remain as additional effects removed/Damage over Time.

    Also, to answer your question/statement - Actives: Healing Ritual and Rushed Ceremony, Ultimate: Rite of Passage = 3 burst heal abilities. The Ultimate was noted as one of the three abilities in original comment.

    I am not opposed to open dialogue, but please don't skim a comment, summarize and rebuttle if your information is only 50% accurate.

    Below is from your first comment in this thread where you very clearly call for a nerf to the skill, though you avoid using the word. Context has not been changed. Do not falsely accuse me of skimming when I have the facts straight.
    Remove the HoT from Cleanse. Make each morph either just damage or remove additional effects with a base passive of Minor Mending.

    As for your last comment in this post I quoted. Only Healing Ritual and Rushed Ceremony are burst heals. Rite of Passage is a HoT as it has a cast time with all morphs and heals for multiple ticks over it's duration. A burst heal would deliver the entire heal at once.

    I will not be returning to this thread as I am being falsely accused of skimming when I am the one who has the facts straight, as I just pointed out. I can only imagine the intent is to create an argument instead of polite discourse. For which I will leave so it will not progress.
  • p00tx
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    Personally, I think that Repentance and Radiant Aura should be changed to operate as Resource+Health over time while retaining the minor resource buff.
    This would give a nice added HoT and resource return to mag and stam.

    Remove the HoT from Cleanse. Make each morph either just damage or remove additional effects with a base passive of Minor Mending.

    The Hot on Ritual is absolute garbage. Now it'll just be doubled garbage, which makes it moderately garbage. It's nothing to worry about and taking it off won't make it any more or less useful. It'll just become one of many lukewarm healing abilities that have to be layered to create a useful healing field, which we're going to need in trials.

    Your suggestion could be potentially okay in PvP, where few actually use it for healing purposes, but it would be problematic in PvE, where we're already losing our most potent HoT (multiple Orbs in multiple directions) and our emergency heal (Springs). We need every bit of healing we can scrape together now.
    Edited by p00tx on July 19, 2019 6:17PM
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  • Drdeath20
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    Seems like a skill a tank would run but the secondary effect is kinda useless bcz of bar swaps.

    Would it be too much to have 10% regen on all stats last for duration of the skill? If you have 2k regen on a stat 10% more is only another 200, that seems fairly insignificant. Lets say on the high end 4k on a stat. 10% more is another 400, again thats not really gamebreaking considering the investment it would take to get there.

    I know its free but its a bad skill. When staves counted as 1 weapon piece, this skill as it is now might have peaked alittle interest. Maybe even for a tank, who runs sword and board but for what it actually does and the alternatives out there, i just feel it needs to do better.
  • TheNightflame
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    I only ever use it for the passive regen from slotting it in bgs
  • Vajrak
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    It no longer draws AoE aggro, it does help a lot with resource management on self and other mags, allows healers to run a different spec, can push your personal recovery just high enough to change to a blue/gold max stat instead of a recovery food. 10% all recovery may not seem like a lot, but sometimes all you need is that little nudge to make the difference in your rotation and sustain.

    Personally, I run it more often if I am in a hybrid role (DPS/Support) or when I want to go with maximized spell damage with Swords, so that extra bit helps.
  • Drdeath20
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    I dont want this skill to continue to get overlooked. The AoE use of minor magsteal is a very underwhelming application in use bcz minor magsteal can only be gained from 1 affected target. The secondary effect is equally undewhelming bcz it is lost on a bar swap.

    When comparing the alternatives out there it falls a distant 3rd to ele drain and siphon.
    Ele drain breeches and grants minor mag steal. Siphon gives minor lifesteal and minor magsteal.

    Adds tend to die very quickly and more often in fights we are just attacking 1 target. just by placing minor mag steal on the boss its not a major difference between an AoE application or single target application. So even though ele drain is a single target application it can still have comparable uptime yet it has a very powerful secondary effect in breech.

    When we compare siphon to radiant aura. They both have an AoE minor magsteal so that point is moot but siphons secondary effect of healing for 600 hps every second we deal damage is extremely usefull in comparison to a passive 10% regen that is lost on a bar swap.

    Im not asking for a total rework but i believe that if we could just make the 10% buff to all regen activated on cast and last the duration of the skill, it would give enough of bump that it might be comparable to the alternatives.
  • SugaComa
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    kylewwefan wrote: »
    I tried using that on a healer at one time. It drew aggro to me from everything it touched. On the covert side, it felt like a massive AOE taunt that could work well for a tank.

    Ideally they would actually make it a legit taunt templars work best by pulling gouos in and smashing them , this could be an interesting use of the skill for pve ... Sadly PvP won't have that same draw
  • Drdeath20
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    AoE taunt would a very useful skill.

    Im not entirely sold that a magicka repentance would be OP. Cant stack healing springs like we use to or orbs and now healers dont seem to be straining for magicka.
  • Jimmy_The_Fixer
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    Good ability in battlegrounds, AoE Magickasteal is a lot of team support and applying ele drain to each enemy individually isn’t worth the time.
  • Drdeath20
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    Good ability in battlegrounds, AoE Magickasteal is a lot of team support and applying ele drain to each enemy individually isn’t worth the time.

    You actually choose this over ele drain?
  • No_Division
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    Good ability in battlegrounds, AoE Magickasteal is a lot of team support and applying ele drain to each enemy individually isn’t worth the time.

    you shouldnt be debuffing everyone with ele drain; should be target calling with it.
  • InvictusApollo
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    I remmeber using it in BG on backbar than was my resource regeneration bar. Quite nice.
  • idk
    idk
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    idk wrote: »
    To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.

    I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.

    As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.

    While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.

    I am not a healer. Valid point. Only suggested because forums overloaded with nerf Cleanse. It's the only argument against Templars - "but you have cleanse"... I don't want to see it get nerfed. Also' why do we have three burst heals???? Two actives and one Ult. All cost alot. I would like to see more utility for Templars to feel less clunky and get an identity back.

    Templars have a lot of utility. Just looking at the one morph of the cleans, it offers HoT and DoT and both morphs can provide a snare. Radiant Aura provides magicka steal which is great for magicka characters while repoent provides a source for stamina.

    Not to forget that templars have a spear they can through that allies can pick up to get some of whatever is their largest resource pool.

    In the end we do not need one skill to make both sides happy. Templars have a good toolkit.
  • Drdeath20
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    I remmeber using it in BG on backbar than was my resource regeneration bar. Quite nice.

    Not to criticize or impune you but can you please list the skills you use in bgs. Front bar/back bar. I just have soo many questions
  • OG_Kaveman
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    Radiant aura no longer agrros pve mobs, just like eledrain. Just like the new force siphon from the resto, just like blood altar and nb mark
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