To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.
I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.
As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.
While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.
Jabbs_Giggity wrote: »To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.
I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.
As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.
While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.
I am not a healer. Valid point. Only suggested because forums overloaded with nerf Cleanse. It's the only argument against Templars - "but you have cleanse"... I don't want to see it get nerfed. Also' why do we have three burst heals???? Two actives and one Ult. All cost alot. I would like to see more utility for Templars to feel less clunky and get an identity back.
Jabbs_Giggity wrote: »To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.
I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.
As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.
While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.
I am not a healer. Valid point. Only suggested because forums overloaded with nerf Cleanse. It's the only argument against Templars - "but you have cleanse"... I don't want to see it get nerfed. Also' why do we have three burst heals???? Two actives and one Ult. All cost alot. I would like to see more utility for Templars to feel less clunky and get an identity back.
It does not make sense to remove the heal if you want to nerf the cleanse. Sounds very backwards.
Also, Templar has 2 burst heals they can use and control. Not sure where you get the third one from but again, it has nothing to do with this thread. More to the point, it is very much in line with the other classes that have a healing line. I think most of the complains come from PvP where they are not skilled enough to out damage healers since they also call for nerfs for healing in general.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.
I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.
As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.
While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.
I am not a healer. Valid point. Only suggested because forums overloaded with nerf Cleanse. It's the only argument against Templars - "but you have cleanse"... I don't want to see it get nerfed. Also' why do we have three burst heals???? Two actives and one Ult. All cost alot. I would like to see more utility for Templars to feel less clunky and get an identity back.
It does not make sense to remove the heal if you want to nerf the cleanse. Sounds very backwards.
Also, Templar has 2 burst heals they can use and control. Not sure where you get the third one from but again, it has nothing to do with this thread. More to the point, it is very much in line with the other classes that have a healing line. I think most of the complains come from PvP where they are not skilled enough to out damage healers since they also call for nerfs for healing in general.
I was not advocating for a nerf; I was simply stating that all over the forum currently are complaints to nerf Cleanse because it's "Too OP". I would rather see the skill properly audited where the HoT is moved over to Aura/Repent in given radius where each morph is redesigned to offer Stam/Mag steal and retain the passive buff % to Mag/Stam/Health while slotted. This would make it more viable to a Magplar, yet making sustain easier for Stamplar because you would not need dead bodies to use the skill; also stacking the HoT with Vigor would settle the despute for poor healing with Stamina Templar.
Cleanse could easily then be reworked into a utility skill. Base skill Cleanses up to 3 negative effects and grants Minor Mending to Caster/Minor Vitality to Allies while standing within Ritual. Morphs could remain as additional effects removed/Damage over Time.
Also, to answer your question/statement - Actives: Healing Ritual and Rushed Ceremony, Ultimate: Rite of Passage = 3 burst heal abilities. The Ultimate was noted as one of the three abilities in original comment.
I am not opposed to open dialogue, but please don't skim a comment, summarize and rebuttle if your information is only 50% accurate.
Jabbs_Giggity wrote: »Remove the HoT from Cleanse. Make each morph either just damage or remove additional effects with a base passive of Minor Mending.
Jabbs_Giggity wrote: »Personally, I think that Repentance and Radiant Aura should be changed to operate as Resource+Health over time while retaining the minor resource buff.
This would give a nice added HoT and resource return to mag and stam.
Remove the HoT from Cleanse. Make each morph either just damage or remove additional effects with a base passive of Minor Mending.
kylewwefan wrote: »I tried using that on a healer at one time. It drew aggro to me from everything it touched. On the covert side, it felt like a massive AOE taunt that could work well for a tank.
Jimmy_The_Fixer wrote: »Good ability in battlegrounds, AoE Magickasteal is a lot of team support and applying ele drain to each enemy individually isn’t worth the time.
Jimmy_The_Fixer wrote: »Good ability in battlegrounds, AoE Magickasteal is a lot of team support and applying ele drain to each enemy individually isn’t worth the time.
Jabbs_Giggity wrote: »To OP, the benefit is it places the magicka steal on all targets in the area plus grants caster the minor regen buffs for all three stats. You would use this or ele drain or siphon spirit if you were a healer. Each offer different secondary benefits.
I can only assume you are not a healer or heal anything of any of the more challenging content in the game. It is even good for PvP.
As for idea Jabbs provided, being this skills was last changed to homogenize the magicka restore options in the game into one buff and was in the same time frame Zos greatly reduced sustain (aka resource return) I do not think Zos would run with your suggestion of making the resource return even better.
While it is irrelevant to this thread, it would be interesting why you want to remove a heal from cleansing ritual and it's morphs since it is clearly in a line designed and designated for healing. You provide nothing of merit as to why this should change. My guess is you are not a healer.
I am not a healer. Valid point. Only suggested because forums overloaded with nerf Cleanse. It's the only argument against Templars - "but you have cleanse"... I don't want to see it get nerfed. Also' why do we have three burst heals???? Two actives and one Ult. All cost alot. I would like to see more utility for Templars to feel less clunky and get an identity back.
InvictusApollo wrote: »I remmeber using it in BG on backbar than was my resource regeneration bar. Quite nice.