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reverse the nerfs on snipe and destro clench

Sergykid
Sergykid
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dizzy swing hits at least twice as much as snipe and also has a hard CC attached. Not sure that because is melee is enough to justify the at least double damage and attachment of a hard CC, and that snipe has a debuff attached. And destro clench is also a direct damage attack that has a hard CC attached only in the case of the fire one, but deals lower damage than half of dizzy's damage. I propose to reverse the nerfs on snipe and destro clench. Raise back the damage on snipe and destro clench.

inb4:
u got killed by dizzy and now u cry on forum - no, i have 30k resistances and i get hit for 8-9k dizzy, while snipes hit me 3-4k.
resistances are not the most important defense - i know, this isn't about that
bUt dO YoU wEar FuLL iMpeNeTraBle?
git gud - bring ur cheap and useless argument elsewhere
l2p - bring ur cheap and useless argument elsewhere
stop nerfing things - nobody said this, read again pls
we can't go back to when snipers and clench spammers ruled - welcome to dizzy and dot ruling
meta will always change - sure but it doesn't mean one is absolute and one is trash
snipe and clench are not trash - compared to dizzy now, are; dizzy deals almost as a full execute damage but with CC
what problem u have against dizzy - nothing, it's just the best example to compare this with
-PC EU- / battlegrounds on my youtube
  • OG_Kaveman
    OG_Kaveman
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    Cast time vs instant. melee vs range. Apples vs oranges.
  • Taleof2Cities
    Taleof2Cities
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    Posting an inb4 spoiler on crying about skills automatically makes your opening post not a cry thread?

    Is that what you’re saying?
  • max_only
    max_only
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    Most people I fight are too self aware to let me finish the cast time on Dizzy. I also have to be right up on their butt instead of “safely” at range. I say “safely” because I also have a magNecro that plays at range and I get countered as well.

    I don’t think the skills in your op are comparable.
    #FiteForYourRite Bosmer = Stealth
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  • Sergykid
    Sergykid
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    OG_Kaveman wrote: »
    Cast time vs instant. melee vs range. Apples vs oranges.

    snipe and dizzy both have cast times. As i have already said, is more than double damage enough to justify attachment of a hard cc? and clench may be instant, but has lower than half the damage of it without a hard cc attached (except fire staff)

    Posting an inb4 spoiler on crying about skills automatically makes your opening post not a cry thread?

    Is that what you’re saying?

    yes i posted an inb4 spoiler to point out that this is not a cry thread.
    -PC EU- / battlegrounds on my youtube
  • OG_Kaveman
    OG_Kaveman
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    . snipe and dizzy both have cast times

    Range vs melee.
  • Aliyavana
    Aliyavana
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    Keep snipe nerfs. Dizzying requires melee range.
    Edited by Aliyavana on August 25, 2019 5:53PM
  • idk
    idk
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    Sergykid wrote: »
    inb4:
    u got killed by dizzy and now u cry on forum - no, i have 30k resistances and i get hit for 8-9k dizzy, while snipes hit me 3-4k.
    resistances are not the most important defense - i know, this isn't about that
    bUt dO YoU wEar FuLL iMpeNeTraBle?
    git gud - bring ur cheap and useless argument elsewhere
    l2p - bring ur cheap and useless argument elsewhere
    stop nerfing things - nobody said this, read again pls
    we can't go back to when snipers and clench spammers ruled - welcome to dizzy and dot ruling
    meta will always change - sure but it doesn't mean one is absolute and one is trash
    snipe and clench are not trash - compared to dizzy now, are; dizzy deals almost as a full execute damage but with CC
    what problem u have against dizzy - nothing, it's just the best example to compare this with

    ?????

    Besides scratching my head over this spoiler posted in the OP, the OP is comparing melee skills to range skills but leaves out that important and significant difference.
  • Sergykid
    Sergykid
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    OG_Kaveman wrote: »
    . snipe and dizzy both have cast times

    Range vs melee.

    as i have already said, is being melee enough justification for more than double damage with a hard cc attached?
    -PC EU- / battlegrounds on my youtube
  • OG_Kaveman
    OG_Kaveman
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    Sergykid wrote: »
    OG_Kaveman wrote: »
    . snipe and dizzy both have cast times

    Range vs melee.

    as i have already said, is being melee enough justification for more than double damage with a hard cc attached?

    yes.
  • BigBragg
    BigBragg
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    Snipe, outside of the range others have pointed out, tracks a player as they move. Dizzing does not, and it is very easy to literally run in any direction and avoid.
  • ChaosWotan
    ChaosWotan
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    Bow has always been my favorite weapon, but if bow is de-nerfed might not the result be instakills in pvp when players with the best bow setup attack gamers who lack skills and BiS gear? One-click instakills are boring.
  • lucky_Sage
    lucky_Sage
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    I get hit the same with Botha attacks but you can get hit with 2 to 3 snipes before you can react especially if you get stunned on the first one from stealth. I wear light armor and I very rarely get hit with 9kdizzy just saying.
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  • ChaosWotan
    ChaosWotan
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    Cyro would have even less nerve/edge without NB surprise attacks, but just killed 2 yellows in Cyro, with 2-3 bow attacks each. Understand why some people are annoyed by snipers. But don't seriously feel bad about it since I usually attack groups, with other skills than just bow, and most often die in the process. A more skilled ganker, however, will prb get nice AP with today's bow damage, I assume.
  • Gatdangmayne
    Gatdangmayne
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    Because it takes skill to land dizzy - and skill to survive in melee range - and even skill to survive without being permacloaked at your gatespawn spamming snipe light attack cloak over and over?

    Tbh every bow skill is garbage and irritating to play against besides inject. All a bowtard is doing is getting kills where the opponent has no counterplay either due to desync or the 50 other guys attacking while some noob spams bombard at you and cloaks the second you turn their direction.

    L2P
  • labambao
    labambao
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    Why you compare snipe and dizzy damage you got from different people? Most snipers are 3k wpd backpadding kitties, whose defensive abilities is only S key and game knowledge about zero.
    Try to get the damage from same dude with some decent 6k wpd with snipe and dizzy and you will see the numbers very similar.
    learn to test before saying
    Also clench in its place, it's not a spammable itself, you know. Even if it can be with Master staff, it still isn't. That was said in patch notes.
    But for sure, make clench have cast time 1 second, then it can deal twice damage, why not. But who will use it then?
    Edited by labambao on August 25, 2019 7:37PM
  • TequilaFire
    TequilaFire
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    God I love the skill argument of pushing a button at the right time. lol
  • ChaosWotan
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    Sniping is usually not easy instakills. I have BiS gear but 7-9 times out of 10 attacks it either has no effect, because of shields and insta-heals, or the other player returns with a vengeance, killing this one, which is very sad, for his friends and family.
  • Austinseph1
    Austinseph1
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    Its hard to compare a skill that has a 40 meter range to one that is 7 and is easily telegraphed and also wont cast if you just move to his side. I would say those disadvantages easily justify increased damage, and it seems that ZOS had the same idea. It was so easily counterable and unreliable that they had to lower the cast time by 10% to make it more reliably hit. The damage on snipe is raised by both distance and the hawkeye buff so they cant have it too high because of potential modifiers.
  • Arca94
    Arca94
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    Threads like this are why we need that 'lol' react button back ZoS :D
    Edited by Arca94 on August 25, 2019 9:25PM
  • Girl_Number8
    Girl_Number8
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    Your post is a weak argument as with dizzy you are 1) Visible 2) in melee range 3) It is a more risk/reward playstyle.

    So yes, Dizzying Swing's damage with a hard CC attached is justified.

    As with snipe you are mostly in a safe distance from the fight, usually with this skill you are cloaked being NOT VISIBLE for the guaranteed crit, making the comparison between these two skills moot.

    Ganking can be fun but it should not be rewarded anymore then it is.
  • Rikumaru
    Rikumaru
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    Sounds like dizzying is packing up bad players with the mitigation nerfs and before their zerg can heal them. No wonder there's complaining about the skill now.

    Also snipe can stun due to the player snipers often using it from stealth that gives an automatic stun for literally no reason. You want fair? How about stealth stuns being removed.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Bosov
    Bosov
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    Looks like someone is crying that he needs to get off the wall and connect a dizzy instead of just spamming snipe from a wall....
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  • josh.lackey_ESO
    josh.lackey_ESO
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    Snipe has a "free" hard CC when used from crouch, which is almost every single time you get hit with it.
  • PizzaCat82
    PizzaCat82
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    I'm pretty sure I've killed 3-4x as many people with Crit Rush + Dizzy+Immobile pots. Range? Snipe is only good for the tops of keeps, does low damage even with help from anti-seige, and is usually vigorred, shielded, or just moved out of range.

    The only people that die from snipe are those that deserve to die from snipe.

    Everyone is fair game to Dizzying Swing and even trying to run is just going to get another rush to stop you.
  • MajBludd
    MajBludd
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    Just ask for all skills to be mirror copies with different animations. That will be great, wont it?
    Edited by MajBludd on August 26, 2019 12:16AM
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    Meanwhile, Dark Flare, already rare and harder to hit with that Snipe, got nerfed by 37%, but who cares, Templars got improved Jabs (ah, a reporter is saying to me it was recently double nerfed due to targetting issue or whatever and the increased presence of Major Evasion).

    Do you want me to cry a river ? :'(
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  • Vapirko
    Vapirko
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    Yes. The skill is justified. End of story. Don’t believe us? Make a build using D Swing and go try it for yourself.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    With this thread seeming to have run its course and needing a bit of a clean-up, we're going to go ahead and close it down. For further posts please be sure to stay constructive and respectful towards all opinions on subjects being discussed. Keep in mind that baiting and flaming are both against the Forum Rules.

    Thank you for understanding.
    Edited by [Deleted User] on August 26, 2019 1:37AM
    Staff Post
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