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No in-game information about how to deconstruct multiple items?

daedalusAI
daedalusAI
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  • Multi-crafting: UI offers an input/counter to determine how often the same crafting process will be repeated
  • Multi-deconstruction: the UI offers no information at all that multi-decon is possible. I had to ask zone chat for someone to tell me that you can add more than 1 item to the deconstruction by repeatedly pressing the "Add" button

I knew that ZOS is abysmal at fixing bugs, but I didn't think it possible that anyone can fail such a simple UI in terms of useability/user-experience.

Additionally the multi-crafting isn't a field to input a number: you have to use the plus/minus icon until you reach the number you want.

And for the multi-decon part: Imagine having to press the "Add"-shortcut 80+ times to add everything you want to decon - which in the end is almost as slow as manually deconing items one-by-one.
Edited by daedalusAI on August 24, 2019 9:10AM
  • witchdoctor
    witchdoctor
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    daedalusAI wrote: »
    • Multi-crafting: UI offers an input/counter to determine how often the same crafting process will be repeated
    • Multi-deconstruction: the UI offers no information at all that multi-decon is possible. I had to ask zone chat for someone to tell me that you can add more than 1 item to the deconstruction by repeatedly pressing the "Add" button

    I knew that ZOS is abysmal at fixing bugs, but I didn't think it possible that anyone can fail such a simple UI in terms of useability/user-experience.

    Additionally the multi-crafting isn't a field to input a number: you have to use the plus/minus icon until you reach the number you want.

    And for the multi-decon part: Imagine having to press the "Add"-shortcut 80+ times to add everything you want to decon - which in the end is almost as slow as manually deconing items one-by-one.

    You do know Shift + 'the +' will increase in increments of 10?
  • daedalusAI
    daedalusAI
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    daedalusAI wrote: »
    • Multi-crafting: UI offers an input/counter to determine how often the same crafting process will be repeated
    • Multi-deconstruction: the UI offers no information at all that multi-decon is possible. I had to ask zone chat for someone to tell me that you can add more than 1 item to the deconstruction by repeatedly pressing the "Add" button

    I knew that ZOS is abysmal at fixing bugs, but I didn't think it possible that anyone can fail such a simple UI in terms of useability/user-experience.

    Additionally the multi-crafting isn't a field to input a number: you have to use the plus/minus icon until you reach the number you want.

    And for the multi-decon part: Imagine having to press the "Add"-shortcut 80+ times to add everything you want to decon - which in the end is almost as slow as manually deconing items one-by-one.

    You do know Shift + 'the +' will increase in increments of 10?

    How should I? The UI explains almost nothing.

    It still doesn't solve the issue about not offering a field to just input a number like e.g. withdrawing gold at the bank: instead of being able to type the number of crafts I want I have to use shift+ "+" button to get in the vicinity of the number and then having to use the "+" button some more.
    Edited by daedalusAI on August 24, 2019 9:25AM
  • Nikl911
    Nikl911
    Soul Shriven
    As far as deconning, if you are on PC you can just click on multiple items then press "R"
  • daedalusAI
    daedalusAI
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    Nikl911 wrote: »
    As far as deconning, if you are on PC you can just click on multiple items then press "R"

    And how should you know that this is even possible?

    The UI doesn't tell you anything: if you add 1 item it doesn't tell you you're eligible to add more items, which means you either have to test it yourself to see what happens if you try to add another item when one is already locked in for deconstruction - or someone tells you.

    When I asked the question in zone chat at least 2 other people were surprised that the option for multi-decon is even in the game.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    Was it a good or bad experience for you? Asking in the zone chat for assistance?
  • witchdoctor
    witchdoctor
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    It tells you in the UI to select one or more items.

    1CtdgcY.png
  • daedalusAI
    daedalusAI
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    Was it a good or bad experience for you? Asking in the zone chat for assistance?

    I can easily admit that I don't know a particular thing and ask a question to understand it.

    But right back at you when you assume the PoV of ZOS: "Was it a good experience if a player has to ask about how a newly implemented function works, considering there's no information to be had in-game that said function even exists?"
  • Nikl911
    Nikl911
    Soul Shriven
    I guess I can understand that point of view. Honestly it just came naturally to me.

    ZOS: you can decon multiple items...

    ME: clicks on more than one item.

    The only thing I didnt figure out was the shift modifier and I learned that from zone. IMHO one of the best parts of this game is the willingness of others to share the little things they have learned along the way.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    daedalusAI wrote: »
    Was it a good or bad experience for you? Asking in the zone chat for assistance?

    I can easily admit that I don't know a particular thing and ask a question to understand it.

    But right back at you when you assume the PoV of ZOS: "Was it a good experience if a player has to ask about how a newly implemented function works, considering there's no information to be had in-game that said function even exists?"

    I believe the post above yours is answering your question :)
  • witchdoctor
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    I do agree the in-game help is ... lacking.
  • daedalusAI
    daedalusAI
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    It tells you in the UI to select one or more items

    1CtdgcY.png

    You're right: the multi-decon functionality is being mentioned with 3 words in the description of how to get an item into the deconstruction field.

    If you've already selected an item the description is gone, and with it all the information there is about the multi-decon functionality.

    Amazingly bad spot to put something so relevant, right?
    Edited by daedalusAI on August 24, 2019 9:52AM
  • witchdoctor
    witchdoctor
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    Look, I get it, you are upset.

    But, it did say it right there in the UI.

    Have a good day.
  • darthgummibear_ESO
    darthgummibear_ESO
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    I had no idea multiple-decon was a thing, and I craft on multiple toons daily. Visibility is a thing, and that's a horrible spot to put the only piece of information regarding the feature considering that most people who have been crafting for any length of time probably just put in the first item, decon, and move on.
    Look, I get it, you are upset.

    But, it did say it right there in the UI.

    Have a good day.

    There's no reason to be patronizing. The OP is right in that the information need to be more clear...maybe even add a counter that shows how many items are in the decon interface, like multi-crafting, just without the +/-.
    Edited by darthgummibear_ESO on August 24, 2019 10:01AM
  • Lazarus_Rising
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    I only can recommened reading the patch notes when a new patch arrives because they explain everything there. That's why they make patch notes.
    also known as Overlich.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    I had no idea multiple-decon was a thing, and I craft on multiple toons daily. Visibility is a thing, and that's a horrible spot to put the only piece of information regarding the feature considering that most people who have been crafting for any length of time probably just put in the first item, decon, and move on.
    Look, I get it, you are upset.

    But, it did say it right there in the UI.

    Have a good day.

    There's no reason to be patronizing. The OP is right in that the information need to be more clear...maybe even add a counter that shows how many items are in the decon interface, like multi-crafting, just without the +/-.

    Ok, honest question then. How do you add your cp?
  • darthgummibear_ESO
    darthgummibear_ESO
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    I only can recommened reading the patch notes when a new patch arrives because they explain everything there. That's why they make patch notes.

    Reading patch notes on a forum that is statistically only visited by an extreme minority of players should never be a requirement to be aware of a new feature.
  • vgabor
    vgabor
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    For me multi-decon was one of the best and most appreciated features in the new patch, really makes life easier while you level new toons... Even if it's just a small QoL feature, have to give it to ZOS, sometimes they do things right :)
  • Uryel
    Uryel
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    Well, it should be pretty obvious by now that ZOS is really bad at interface design, right ? I mean, games 10 years older than this one will allow you to move stuff around, here you need an addon for that...

    And, as usual, ingame information is lacking. I mean, if you have to ask about it, then the provided information is insufficient. I do'nt mean "I was too lazy to read or do the tutorial" kind of need to ask, but "I read things and the info is not there" kind.

    For instance, banker and merchant assistant in the crown store : it's never explicitely said that they are account wide, yet they are. On the other hand, outfit slots are never explicitely said to be character only, yet they are. If you don't google it or ask someone else, you have no ingame way to figure it out.

    In the case of multi deconstruction, it's mentionned but goes away if you select one item, so it's there, but poorly implemented. In the case of selecting the number of things you want to build, there isn't a single information as how to fast increase the number. Also, the "multicraft" addon was doing it better years before, by simply letting you type the number you want. Of course, ZOS would ignore this and go through convoluted, non explained way to increase that number. Because ZOS logic.

    Also, "read the patch note" is only ever useful when the game was just patched. If you come back after a few months, what are you supposed to do, read every single patch note ? What if you're new to the game, you read 5 years worth of patch notes ? The basics of interface design s simple : provide information where it is needed. Thus, ingame.
    Edited by Uryel on August 24, 2019 10:52AM
  • Thorvarg
    Thorvarg
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    daedalusAI wrote: »
    Nikl911 wrote: »
    As far as deconning, if you are on PC you can just click on multiple items then press "R"
    And how should you know that this is even possible?

    The same way others learned it, look at the monitor, use your brain and / or use the try and error method. ;)

    Nowadays, people are sometimes really helpless when they are not being led step by step.
    Edited by Thorvarg on August 24, 2019 11:04AM
  • GoFigure
    GoFigure
    Soul Shriven
    Refining is the worst. Your choice is 1000 which gives you 7000-8000 refined mats or 0. Many times when I back it down to 0 by pressing the min button, it will not allow me to use the "+" key to raise it even to 1 and I have to exit the whole thing and start over. If you want to refine 100 mats, you need to press buttons forever. It is a very badly thought out "improvement". The addon was much better.

    The decon was not bad and I figured it out rather quickly, but the OP is right. It does need more information as it took a several tries before I did figure it out completely.
  • Rake
    Rake
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    No in game explanation how to animation cancel as well.
    Zos make more tutorials, new players need them
  • Hamfast
    Hamfast
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    Personally, I discovered the multi decon when I got miffed at the extra clicks I needed to deconstruct items and missed a click and added a second item (yes, while I can read it does not mean I will read)

    I would like to be able to type in a value (Create 200 potions) , not all 1359... and that would be useful on the refining but in my case, when I refine, it's always with my main crafter and I have enough to make it worth my while and then I do it all at once... but a button to "Refine All" would be nice (refines everything, regardless of type)

    And while I agree with the OP that more information would help, I am not sure that people will read it...
    Of all the things I have lost, I miss my mind the most...
  • Thorvarg
    Thorvarg
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    Hamfast wrote: »
    And while I agree with the OP that more information would help, I am not sure that people will read it...

    They will do what they always do, ask. Knowledge on call, no learning necessary. Solution for the lazy and nowadays common. B)

  • Jayman1000
    Jayman1000
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    Leave it to the ZOS to implement a multicraft solution, then still require you to add EACH and every single item. Deconstructing 150 items with multicraft requires you to add items 150 times.. why exactly?
    Edited by Jayman1000 on August 24, 2019 5:52PM
  • AnonomissX
    AnonomissX
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    daedalusAI wrote: »
    • Multi-crafting: UI offers an input/counter to determine how often the same crafting process will be repeated
    • Multi-deconstruction: the UI offers no information at all that multi-decon is possible. I had to ask zone chat for someone to tell me that you can add more than 1 item to the deconstruction by repeatedly pressing the "Add" button

    I knew that ZOS is abysmal at fixing bugs, but I didn't think it possible that anyone can fail such a simple UI in terms of useability/user-experience.

    Additionally the multi-crafting isn't a field to input a number: you have to use the plus/minus icon until you reach the number you want.

    And for the multi-decon part: Imagine having to press the "Add"-shortcut 80+ times to add everything you want to decon - which in the end is almost as slow as manually deconing items one-by-one.

    You do know Shift + 'the +' will increase in increments of 10?

    Oh, REALLY? How am I supposed to use "shift + +" When this comes to console? We are shafted.
    Ebonheart Pact, Nord Templar/healer on NA Xbox server. My main toon WAS a tall and foxy redhead - now she has been gamma-irradiated and has green skin and black hair. 3 other characters I only use for writs. Can't be bothered to create multiple toons - EXCEPT now my WW is getting spooled up for Cyrodiil - Blood For The Pact! IRL cranky sometimes redhead chick at large in Las Vegas, NV
  • Ackwalan
    Ackwalan
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    So you're just determined to find something to complain about this morning.
  • _Medusa_
    _Medusa_
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    One of the aspects I personally like about ESO, is that you actually have to look things up, read patch notes, ask another player, etc.



  • max_only
    max_only
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    I agree that the UI design needs some work. That’s why we have mods doing this stuff better than them since the beginning. Yay for Zos adding multi crafting, at the bare minimum of effort. Just like their buff tracker. Just like everything else. They could just cut and paste from the most popular mods but no.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • eovogtb16_ESO
    eovogtb16_ESO
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    Some of you people...it's a wonder how you can wipe your own butts if there are no instructions on the toilet paper.
  • jainiadral
    jainiadral
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    Adding items isn't intuitive, IMHO. You can't multi-select items to bulk move them in regular inventory- you add them one at a time. Nothing else in any menu or interface behaves this way. A little tutorial popup the first time you hit a crafting station with a new toon or an older toon you haven't played since the update could help.
    Edited by jainiadral on August 25, 2019 1:42AM
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