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ESO & ray tracing?

Summ0n3r
Summ0n3r
Has there been any discussion from devs about ESO ever supporting ray tracing?
win 10, i7-3930k @ 4ghz, 32gb, GTX 1070Ti
  • ArchMikem
    ArchMikem
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    No.

    Do you want to melt your PC?
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • rumple9
    rumple9
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    Game is screwed as it is without adding anything else
  • TragedyOA
    TragedyOA
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    Summ0n3r wrote: »
    Has there been any discussion from devs about ESO ever supporting ray tracing?

    Lmao
  • nafensoriel
    nafensoriel
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    If you are talking about Nvidia raytracing...

    Well, any developer with a brain will avoid that unless they are getting some kind of perk or financial gain to doing it. Nvidia RT isnt likely to be the most widely adopted use of RT over the next decade. There are at least 3 other options in development.

    There are zero reasons it could not be added to ESO. The performance cost isn't as "high" as people think. ESO isnt GPU bound. A ten-year-old GPU can run 95% of the content at 60+FPS.
  • wavingblue
    wavingblue
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    Contrary to what Jensen said It does not "just work." Lots of new things for devs to learn and code to have it working. its a known FPS killer for marginal improvement at best in graphics. Assetta Corsa just dropped RTX from its things to do list due to the massive demands of getting to work for little to no revenue.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Why would they make ray-tracing support ? for what ? The game cant even use the full potential of relatively old GPUs....

    Funny thing is I still have original ESO box, back from 2014. It says that minimal system requirements are:
    Windows XP & direct X 9.

    Obviously support for those is long gone and minimal is Direct X 11. But... but... the game actually works worse on that, than 5 years ago. No joke here. ZOS keeps tinkering with graphics upgrades every now and then, but the game keeps working slower & slower. On my rig I can play Witcher 3 on maxed details and get a stable 60 frames. In ESO ? I only got 60 frames in houses and older zones (if they are relatively empty). Every new Zone has some hiccups when it comes to performances. Cyrodiil ? I am not even gonna comment on that...
  • Summ0n3r
    Summ0n3r
    i dont understand why people think the game is "screwed" currently, granted ive only been around for 7 months or so so i may be ignorant to the issues....

    but to my eye the game looks pretty, and performs well on my current PC (specs below). the only complaint id have is load times between maps.

    so whats the skinny on the game being apparently screwed?
    win 10, i7-3930k @ 4ghz, 32gb, GTX 1070Ti
  • nafensoriel
    nafensoriel
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    Summ0n3r wrote: »
    i dont understand why people think the game is "screwed" currently, granted ive only been around for 7 months or so so i may be ignorant to the issues....

    but to my eye the game looks pretty, and performs well on my current PC (specs below). the only complaint id have is load times between maps.

    so whats the skinny on the game being apparently screwed?

    There is no skinny. It's a case of "a little knowledge" being a bad thing. The internet gives everyone a little knowledge and as such everyone thinks they are an expert on how a game should look and function. For everything on the screen, ESO is actually pretty darn good on the gfx front, especially for an MMO.


    TLDR: Ignore idiots who think every game is dying because of its "old" gfx.
  • VaranisArano
    VaranisArano
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    Summ0n3r wrote: »
    i dont understand why people think the game is "screwed" currently, granted ive only been around for 7 months or so so i may be ignorant to the issues....

    but to my eye the game looks pretty, and performs well on my current PC (specs below). the only complaint id have is load times between maps.

    so whats the skinny on the game being apparently screwed?

    The looks of the game are pretty decent. As long as you don't mind the huge difference in base game resolution vs newer zones, anyways.

    Its the recurring server issues, known bugs that haven't been fixed for months or years, and long overdue performance improvement to vital portions of PVE and PVP that are the problem.

    If you don't experience those issues, awesome!

    As for me, I PVP, so I see a fair amount of those performance issues every time I play in Cyrodiil.
  • SirAndy
    SirAndy
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    Summ0n3r wrote: »
    Has there been any discussion from devs about ESO ever supporting ray tracing?

    Do you buzzword much or is this your first offence?
    rolleyes.gif

    Edited by SirAndy on August 24, 2019 2:30AM
  • MLGProPlayer
    MLGProPlayer
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    Ray tracing shaves off 20-30 FPS on average. ESO would be running at 10 FPS with this enabled, on an RTX 2080 TI.
  • RexyCat
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    Summ0n3r wrote: »
    Has there been any discussion from devs about ESO ever supporting ray tracing?

    In this game even armour are just glued to body for most parts, lightning (effects like Ambient Occlusion) where added in a later stage of this games development and for us that have played this game for years can tell that this game had issues for a very long time with performance. It doesn't change when you turn off all effects like AA, AO and particle effects, reflection on water and shadow. Game will still have problems when there are several visual objects to render. Right now daily quest NPC in Elsweyr and in Undaunted Camp do not render until a couple seconds even when you stand in front of them. That should be enough indication that technology like Ray Tracing is the last thing we need in this game.

    Ray Tracing (RT) would also be a problem as to what purpose would it have in a fantasy world? Is it to make it look visually even more realistic? In MMO that have RT it serve some kind of purpose of adding reflection to surfaces like water, mirror and sky among other which also is part of game play. In Battle Field (MMO FPS) it adds a layer to when you can see enemies around corners or hiding higher up on a roof or trucks flake and use reflection on windows, water on streets or other surfaces that you would find in real life.

    Here in ESO there would need to be cleansed from all particle effects that can cause issues to even see what is going on from time to time when you are in a dungeon or trail with just a few players and NPCs, not to forget around larger events like Dolmen or Dragon fights (where there is large AoE on ground or poison effects that looks like cloud).

    All in all for RT to work in this game it would first need to be re-designed to not overwhelm visually with what is already in game and make objects, NPCs and players skills still show something that players can act on. Light sources need to be re-defined for RT instead of AO and so on.

    //RexyCat
  • nafensoriel
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    Ray tracing shaves off 20-30 FPS on average. ESO would be running at 10 FPS with this enabled, on an RTX 2080 TI.

    No, it wouldn't. You grossly misunderstand what bottlenecks ESO. In no way is the game GPU bound. As I've said many times before a 10-year-old video card can run ESO. Its minimum specs is a 460. That is between 6 and 10 times less powerful than the 2060(its comparable new card). I have a few 460s laying around for testing. Would it shock you to realize most of the game can be played with 50+FPS and full GFX options enabled with a 460? The only situations that cause major issues are PVP and trials due to what I expect is an overload of shadows and lighting effects and CPU bottlenecks causing GPU stops.

    Hell... For kicks, I just tested ESO for 15m on the iGPU of a skylake(intel 530) and noticed very few situations that really pushed it. If you lower the settings its fully playable. That pretty much tells you exactly where the GPU difficulty bar is for ESO.
    That isn't to say the game doesn't punish computers, however. Its very CPU abusive.
    ... and no don't say "but it only uses 15% of my cores!. The windows performance monitor(or most performance monitors really) does not report CPU usage correctly for things like games and it never really has.

    Raytracing itself with proper hardware support would in no way seriously impact the performance of ESO beyond bumping the min specs to GTX 6** or even possibly 9** series. Still 5+ years of hardware gap.

    @RexyCat
    Raytracing is a lighting solution. Game design has nothing whatsoever to do with it. All it does is mimic a more realistic lighting effect. Pretty much your entire post was dead wrong.

    Old school lighting was: is in range of "light source"? then apply "light"
    Then we moved to bloom which varied the intensity as you moved away from the source.
    Then we moved to PBR where materials reflected "light" in different ways.
    Now we are in actual ray-traced lighting which mimics how light actually works. IE if your floor is shiny lino there is reflected light that hits the underside of a desk. Before the desk would simply be either lit or unlit.

    Its purpose is to replicate how you expect a scene to be lit. There is quite seriously ZERO other considerations for using it. Nothing in design is significantly different from how you'd use bloom or PBR. It just does those things considerably better at a considerable cost to more complex visual scenes.

  • Mitrenga
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    That made me chuckle.
    I think you've been in holiday during this week.
  • exeeter702
    exeeter702
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    Summ0n3r wrote: »
    Has there been any discussion from devs about ESO ever supporting ray tracing?

    ..........................................................................................................................................
  • Summ0n3r
    Summ0n3r
    Summ0n3r wrote: »
    i dont understand why people think the game is "screwed" currently, granted ive only been around for 7 months or so so i may be ignorant to the issues....

    but to my eye the game looks pretty, and performs well on my current PC (specs below). the only complaint id have is load times between maps.

    so whats the skinny on the game being apparently screwed?

    The looks of the game are pretty decent. As long as you don't mind the huge difference in base game resolution vs newer zones, anyways.

    Its the recurring server issues, known bugs that haven't been fixed for months or years, and long overdue performance improvement to vital portions of PVE and PVP that are the problem.

    If you don't experience those issues, awesome!

    As for me, I PVP, so I see a fair amount of those performance issues every time I play in Cyrodiil.

    Thx, i pretty much never pvp so i guess i dont notice the issues that seem to get people worked up so much.

    I have to lol though... its amusing the hostility from some people towards a simple question regarding grfx. i guess this game has been around long to enough to have an extremely salty and abrasive portion to its player base.
    win 10, i7-3930k @ 4ghz, 32gb, GTX 1070Ti
  • Mitrenga
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    Wait til you get 2 disconnects in a row while killing the last boss of a vet trial. You will learn the meaning of "salty".
  • tplink3r1
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    Ray tracing shaves off 20-30 FPS on average. ESO would be running at 10 FPS with this enabled, on an RTX 2080 TI.
    ESO runs badly no matter the graphical settings you set, so it wouldn't make a difference.
    If you are getting 30 fps at 1080p and you set it to 4k, you won't lose any fps, all that would happen is that you would end up with more GPU usage.
    VR16 Templar
    VR3 Sorcerer
  • darklordjames3b14_ESO
    Boy, that'd be cool on my 2070. :)
  • clocksstoppe
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    they can't even trace pixels at 60fps and you expect them to rtx? lol
  • Sarannah
    Sarannah
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    When I saw screenshots of other games with ray tracing, I didn't like how it made the game look. The light effects looked great, like the sunbeams and such. But stuff on the textures became really bad looking, like it were 30 year old graphics.

    Would love to have a 4k texture pack for TESO though, for those who can run it! Would make the game look amazing.
  • shamuISdead
    Raytracing would make for a few nice shiny scenes and tech demos, but otherwise tank performance. Does anyone remember serious Sam 3? IIRC it was a dx9 game (dx9 was aged by then) but had so many options that it was passible for the latest technologies since the devs made the game look so pretty.
  • RexyCat
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    Mitrenga wrote: »
    Wait til you get 2 disconnects in a row while killing the last boss of a vet trial. You will learn the meaning of "salty".

    Don't forget how you have to dance around to even get your loot from corpses. In this patch it is less of a problem, but before it was really a PITA. Teleporting around like crazy and next you had to find out where game had decided that body should have been and wander back to even be able to get that loot.

    This happened also in Dungeons from my knowledge at bosses.

    //RexyCat
  • Amksed1991
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    This comment is directed to the "The game looks good to me" crowd.

    That is all fine and dandy that you think it looks good by your perception but if you actually have monitoring software open while you play this game you would see that this game does not do well in terms of utilization.

    This game is heavy CPU bound. With max settings and even playing at a higher resolution (2560x1080) I am lucky if my GPU is even hitting 50% usage. It basically just does not utilize your GPU like a game should. It's why you will get random FPS drops out in the open world because the game does not know how to communicate well with the CPU/GPU and loading textures.
  • nafensoriel
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    Amksed1991 wrote: »
    This comment is directed to the "The game looks good to me" crowd.

    That is all fine and dandy that you think it looks good by your perception but if you actually have monitoring software open while you play this game you would see that this game does not do well in terms of utilization.

    This game is heavy CPU bound. With max settings and even playing at a higher resolution (2560x1080) I am lucky if my GPU is even hitting 50% usage. It basically just does not utilize your GPU like a game should. It's why you will get random FPS drops out in the open world because the game does not know how to communicate well with the CPU/GPU and loading textures.

    I addressed that. Windows performance monitors and monitors, in general, do not accurately depict utilization. They never have. Their metrics for assuming utilization are built around an ideology that is to "global" to actually tell you anything specific.

    Without getting into really boring technical details assume that windows perfmon bases its percentage utilization based on total operations done against total possible operations done. Where this fails is in the complexity of modern processors when something, like a game, only needs to use 45% of those processes but it needs all 45% all the time. According to windows you'd only be using 45% of the CPU when in actuality that CPU is not usable for any other task period dot end due to the load currently on it.

    As to the game utilizing the GPU it actually does that exactly how any game does it. There isn't magic stupidity here its just a case of the game being more CPU weighted than GPU. Most people will think that this means bad optimization but that is technically not accurate. While ESO may or may not have optimization issues(we can assume all we want but no code means no facts) it's a design choice to use more CPU to the point that you don't have enough meat to feed a GPU completely. If the game was Rimworld people automatically accept that so much is going on in the background the graphics have to be simple.. in eso they are less accepting because it actually does have decent graphics for an MMO of its era so obviously "It must just be lazy devs not making the game prettier.".

    Very few games actually have bad communication with the GPU. Directx etc kinda makes it difficult to fubar that badly. It's possible.. and bugs happen all the time with this.. but the actual communication isn't ever really a problem. You get random FPS drops because the game works like most open-world games and loads cells as you get near them. If you go near a busy cell boom.. temp drop as everything loads and rebalances around suddenly way more things happening than before. This is also why you disconnect when you rapidly charge into a huge keep fight in AVA. You hit that cell and try to load it with all the other cells you just power sprinted through and the games hamster catches on fire and runs for the hill. You can verify this by very slowly entering a keep area and you will pretty much never disconnect because you give the software time to do its thing.

    /edit
    @Sarannah
    What you actually want is better texture handling and effects and better optimized 2k textures. 4k really doesn't give you much for many things and is a flat out waste of resources in most cases outside of terrain and large textures(like a billboard in FO4). You could scale all the textures automatically to 4k and the game would actually look worse due to jarring sharpness. Thats the most likely reason they dont just upscale all the old zones.. It takes time and effort to retouch and reoptimize textures to a higher format. Some automation is possible.. but not as much as people think if you want truly professional quality.
    Edited by nafensoriel on August 25, 2019 1:37PM
  • shamuISdead
    IMO it would be great to see higher resolution textures and a "hd texture mode" down the line sooner than raytracing
    Edited by shamuISdead on August 25, 2019 4:08PM
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