Emma_Overload wrote: »The worst side effects from the new entropy/soul trap? Inflated egos. My god have a lot of players gained a false sense of skill.
I think exactly the opposite has happened. What we are witnessing in this thread are DE-flated egos. Players who thought they were elite because they could dodge damage by exploiting ESO's flawed combat mechanics have just had a rude awakening. You can cheese the hitbox for my Frags, but you can't escape my DOTs, LOL.
Nerftheforums wrote: »
Betty_Booms wrote: »They need to rework purge to be in line with other class skills so everyone has a fighting chance...
MartiniDaniels wrote: »Betty_Booms wrote: »They need to rework purge to be in line with other class skills so everyone has a fighting chance...
At the very least they can revert purge to how it was before. As for now ability is pure garbage if you play solo.
Nerftheforums wrote: »
That's how the game is meant to be played, it's an MMO. Just get over it already.
Betty_Booms wrote: »They need to rework purge to be in line with other class skills so everyone has a fighting chance...
Nerftheforums wrote: »
That's how the game is meant to be played, it's an MMO. Just get over it already.
Betty_Booms wrote: »They need to rework purge to be in line with other class skills so everyone has a fighting chance...
Purge is not the answer. Skill bars are already crowded as is. Forcing everyone to run purge to be viable is not a healthy game option. And I say this is a Stamplar main who already has access to purge. There’s no reason that entropy and soul trap can’t be toned down. They’re clearly OP. Dueling people on my mag DK with those two skills is just a joke, as is having them stacked against me. Soul trap is way too widely used rn indicating it’s over performing and almost a no brainer for any build. Entropy is a skill that brings a lot to the table without the damage and can be toned down quite a way instead of being one of the strongest single target dots.
Nerftheforums wrote: »
That's how the game is meant to be played, it's an MMO. Just get over it already.
No it's not ment to be this way, why not end all fights just like this?
Server checks if one group is bigger than the other and then just oneshots the smaller group.
Same in PvE, more than 4 adds in the dungeon? You get oneshotted.
Fighting 2 mudcrabs alone? Oneshot
Sounds good right?
Maybe the the prussian Friedrich II. should have capitulated when fighting the Austrian army at Leuthen because his army was only half as big as the Austrian one?
I mean he won but with your logic that was impossible.
Tactics and skill should always outweigh numbers
TriangularChicken wrote: »Nerftheforums wrote: »
That's how the game is meant to be played, it's an MMO. Just get over it already.
classic answer, first you force faction locks upon us so that we can't play with some of our friends any more, now you want to kill solo and small scale pvp. i really wonder what guild youre playing in, pretty sure its DE, nobody likes to zerg harder than them. bunch of no skill players with quantity over quality mindset.
Emma_Overload wrote: »Betty_Booms wrote: »They need to rework purge to be in line with other class skills so everyone has a fighting chance...
Purge is not the answer. Skill bars are already crowded as is. Forcing everyone to run purge to be viable is not a healthy game option. And I say this is a Stamplar main who already has access to purge. There’s no reason that entropy and soul trap can’t be toned down. They’re clearly OP. Dueling people on my mag DK with those two skills is just a joke, as is having them stacked against me. Soul trap is way too widely used rn indicating it’s over performing and almost a no brainer for any build. Entropy is a skill that brings a lot to the table without the damage and can be toned down quite a way instead of being one of the strongest single target dots.
You know what's funny? There are so many Templars now that I've just dropped all the DOTs and gone back to direct damage only. People aren't prepared for Crushing Shock spam now, LOL.
It has been really hard (and expensive) coming up with a working build for this patch. I finally seem to be doing well, though, so I don't know if the DOTs need to be nerfed or not. They are definitely a death sentence when you are outnumbered by good player, though.
Emma_Overload wrote: »The worst side effects from the new entropy/soul trap? Inflated egos. My god have a lot of players gained a false sense of skill.
I think exactly the opposite has happened. What we are witnessing in this thread are DE-flated egos. Players who thought they were elite because they could dodge damage by exploiting ESO's flawed combat mechanics have just had a rude awakening. You can cheese the hitbox for my Frags, but you can't escape my DOTs, LOL.
Sounds like someone is clutching onto a mag class with some new digs to meUnlikely. Sload’s was nerfed quickly but it was a collective outcry from the entire community. Unfortunately a lot of casuals are happy with the ease of play in this dot meta. I actually wonder if we will see more movement in this direction. What I find comical is that all the people who bitched and complained about getting 1vXd because of the so called “meta” builds are now perfectly fine crutching off this new meta. It’s really and truly astounding how many people would rather blame their short comings on sets and then so readily jump to the defense of the cheesiest changes we’ve seen yet. It’s pathetic really.
My hope is that some of the theory crafters and hardcore players come up with some really OP bs dot builds and just start recking people with them and then the casuals will eventually start complaining as well.
It's not a new meta because you can counter it easily, aka it's not broken. Adapt.
You have no idea what you’re talking about. Your posts consistently prove that. Entropy on my SB mag DK defensive bar with 35k mag and 1900 spell damage has a 21k tooltip. Rending slashes on my Stamplar with 3.9k wpn damage and 36k stamina has a slightly lower tooltip. If that’s your definition of balanced then we can’t even have a conversation.
“Adapt” is what people say when they’re desperately clutching onto the OP skill that’s keeping them relevant and they want to try and downplay people who don’t agree with them.
Yeah an vigor or rapid regen have the same tooltip. Plus that's over 10 seconds, halved by battle spirit, and then subject to resistances. If you can't throw up a damage shield, purge, or heal in that time, then you're bad. Also efficient purge is only 4k magicka, so don't tell me as a stam you can't run it. Stop ranting and raving on the forums and just adjust your build.
EDIT: I say Adapt because you're the type of person that is desperately clutching onto the past burst damage build metas that were in no way balanced.
You shouldn't be able to deal the same damage as someone putting the effort into performing a strong burst combo, by just stacking DoT's on someone and twiddling your thumbs while you wait for the DoT's to tick down. End of.
A sequence of buttons to burst damage or a sequence of buttons to dot damage, same level of diffulculty, just mashing buttons on a 5 set bar.
If anything I would think burst should be less damage, less time to counter. Dots allow for more time to counter the effect.
FTFY
The game is multi-player based, anyone complaining about losing a 1vX is honestly only embarrassing themselves.
You make the choice to play outnumbered it's your problem if you die. You should've expected that outcome in the first place.
While I enjoy Xv1 myself, I have absolutely nothing against the changes making the game better for the masses. It actively drives solo people away while it motivates the others to form stronger groups. And that's beautiful. Maybe I just have a healthy ego and realistic view on life, unlike some people.
Good job ZOS.
You shouldn't be able to deal the same damage as someone putting the effort into performing a strong burst combo, by just stacking DoT's on someone and twiddling your thumbs while you wait for the DoT's to tick down. End of.
A sequence of buttons to burst damage or a sequence of buttons to dot damage, same level of diffulculty, just mashing buttons on a 5 set bar.
If anything I would think burst should be less damage, less time to counter. Dots allow for more time to counter the effect.
I disagree. I think it takes more skill to hit 5 buttons in 1.5 seconds for the clean kill than it does to hit 5 buttons over 3 seconds then button mash shields/heal until your opponent dies.
edges_endgame wrote: »Emma_Overload wrote: »DOTs are fine.
What needs to be nerfed is Cloak and Purge. Nightblades and Templars should have to suffer DOTs like the rest of us!
LOL.... Everyone can slot purge. I am not playing NB or Templar, but I sacrifice one slot to purge. Why don't you?
Becuase all that player really wants is to destroy any other class that is not their preferred class.
Anyone calling to nerf Templar has totally lost it. Especially to nerf a 5 year old skill no one has really cared about until now. A skill any class can have.
Magica deal with low stamina for CC. Now stamina deal with low magica for dots when using purge, that is fair. THAT IS CALLED FRICKING BALANCE. We finally get some real cross class balance and the "easymoders" lose their minds.
BlackMadara wrote: »You shouldn't be able to deal the same damage as someone putting the effort into performing a strong burst combo, by just stacking DoT's on someone and twiddling your thumbs while you wait for the DoT's to tick down. End of.
A sequence of buttons to burst damage or a sequence of buttons to dot damage, same level of diffulculty, just mashing buttons on a 5 set bar.
If anything I would think burst should be less damage, less time to counter. Dots allow for more time to counter the effect.
I disagree. I think it takes more skill to hit 5 buttons in 1.5 seconds for the clean kill than it does to hit 5 buttons over 3 seconds then button mash shields/heal until your opponent dies.
It doesn't matter if you hit 5 buttons in 1.5s or 3s, there is a 1s global cooldown. A burst combo does take more skill due to timing, that is all. A burst combo also will do more damage than 3 DoTs being stacked. Burst is still king and necessary to kill good players. The DoT change makes them a viable damage source, but you won't kill a good player with them alone. The ranged, instant DoTs (soul trap and entropy) do make it harder to 1vX, but an adjustment in positioning cam alleviate some of that pressure
asking for dot nerfing when dizzying swing is doing 4k dmg per hit, spine to win is doing 3k dmg, snipe is doing 5k dmg and poison injection is doing 1.5k dmg per tick.
lmfao ..