exeeter702 wrote: »DocFrost72 wrote: »GeorgeBlack wrote: »This is a true able combatant.
Not animation cancelling. AC can be learned with 20min practice
He was canceling the animation of his ability in order to feint.
The ultimate irony here is that you still have to learn to animation cancel in order to feint, to adjust to changes aimed at stopping animation canceling preventing people from reliably reacting to ultimates.
We've hit inception.
No, its important to note that the cast time change had nothing to do with "animation canceling".
exeeter702 wrote: »DocFrost72 wrote: »GeorgeBlack wrote: »This is a true able combatant.
Not animation cancelling. AC can be learned with 20min practice
He was canceling the animation of his ability in order to feint.
The ultimate irony here is that you still have to learn to animation cancel in order to feint, to adjust to changes aimed at stopping animation canceling preventing people from reliably reacting to ultimates.
We've hit inception.
No, its important to note that the cast time change had nothing to do with "animation canceling".
It was definitely put in to hinder animation cancelling - which is the second most whined about feature of the game after Sorcerers. It seems like it was added to the most cancelled ultimates. I would not be surprised if ZOS doesn't add 400ms to every instant ability going forward.
The conspiracy theorist in me thinks they are putting it in to try and hide the lag inherent in the game.
Wait... There were people that were in favour of this stupid ass idea?
xylena_lazarow wrote: »
xylena_lazarow wrote: »
exeeter702 wrote: »exeeter702 wrote: »DocFrost72 wrote: »GeorgeBlack wrote: »This is a true able combatant.
Not animation cancelling. AC can be learned with 20min practice
He was canceling the animation of his ability in order to feint.
The ultimate irony here is that you still have to learn to animation cancel in order to feint, to adjust to changes aimed at stopping animation canceling preventing people from reliably reacting to ultimates.
We've hit inception.
No, its important to note that the cast time change had nothing to do with "animation canceling".
It was definitely put in to hinder animation cancelling - which is the second most whined about feature of the game after Sorcerers. It seems like it was added to the most cancelled ultimates. I would not be surprised if ZOS doesn't add 400ms to every instant ability going forward.
The conspiracy theorist in me thinks they are putting it in to try and hide the lag inherent in the game.
No it isnt.
It actually has absolutely nothing to do with "animation canceling". DB and Incap have always been instant cast abilities meaning so long as a target is in range for incap to be used or a target is within the conal range of DB, the abilities will resolve server side immediately. These abilities missing or being dodged is a result of anticipation ie if the target was already under the effect of dodge rolling.
Bar swapping or blocking right away, depite popular misguided opinions, did nothing for how the skills are resolved server side since that occurs instantly upon ability press. Visually, client side however, the animations for these abilities never lined up for when they resolve and when the actual animation of the attack making contact is shown.