I don't like that certain dailies only reset after 22hours passed instead of resetting along with the pledges. If the game needs to keep track of all the cooldowns everyone has, isn't that also going to be a huge amount of data that needs to be stored? It would probably be easier on the server if that got changed.
What do you guys think? Am I overestimating the impact or is there an advantage to having them run on a 22hour cooldown that I overlooked?
I don't like that certain dailies only reset after 22hours passed instead of resetting along with the pledges. If the game needs to keep track of all the cooldowns everyone has, isn't that also going to be a huge amount of data that needs to be stored? It would probably be easier on the server if that got changed.
What do you guys think? Am I overestimating the impact or is there an advantage to having them run on a 22hour cooldown that I overlooked?
First do we even know if everything that is running on a timer is on the same server or cluster of server as those other things that resets? Second having two timers for reset might actually prevent that everything is happening at the same time, meaning that you don't get a chain of messages sent to client that need to be handled locally (presented as centre on screen or in chat messages). So I don't think it would reduce performance, it could instead create more problems as during that phase a lot of communication need to be sent and updated. Mail for reward of the worthy need to be on each account, daily writs, daily rewards for log in, dungeons and a lot of other things will also need to be run between server and client.
//RexyCat
I don't like that certain dailies only reset after 22hours passed instead of resetting along with the pledges. If the game needs to keep track of all the cooldowns everyone has, isn't that also going to be a huge amount of data that needs to be stored? It would probably be easier on the server if that got changed.
What do you guys think? Am I overestimating the impact or is there an advantage to having them run on a 22hour cooldown that I overlooked?
I don't like that certain dailies only reset after 22hours passed instead of resetting along with the pledges. If the game needs to keep track of all the cooldowns everyone has, isn't that also going to be a huge amount of data that needs to be stored? It would probably be easier on the server if that got changed.
What do you guys think? Am I overestimating the impact or is there an advantage to having them run on a 22hour cooldown that I overlooked?
Dude.. they just set the time cooldown
save (time +22 hrs. )
Then when you walk to check the timer... it only calls it when you look at it
display (time +22- current time )
no different than the game saving if you did a quest or not...
depending on how they do it ..it probably cost a few bytes...
and since everybody isn't going to all keep looking at their cool down timers all at once, over and over again... it shouldn't really be to costly on server performance...
I am just guessing though.. I don't know how any of this stuff works...