Hazurko_RaShan wrote: »So the results are unanimous. 38% of respondents voted yes. and the rest voted ytes and yes and yes.
there we have it.
Also it wouldnt effect people subbing. If you want unlimited mats in the craft bag you would still sub for eso +. But as an added bonus, let eso + subs get to put their crafting maps in there as well. with some stacking limits of course.
Kiralyn2000 wrote: »Where's "No"?
Also, 20 of each item? 20 is nothing. Most of the junk that clutters up the craft bag very quickly goes into the dozens-to-hundreds. Only stuff I have less than 20 of is rare stuff, like Nirncruxes or Roe, or JC platings.
Tell that to the people who got free necro while others legitimately payed for itNilarynpaw wrote: »I don't think this would be fair with people who pay for the sub, while you just want free slots.
Nope. ESO has ongoing, maintenance costs. How are they met? Pixie dust from sparkle pony land?
Peeps don't have to pay for the upkeep of the game. Those of us that do get a bonus. Want the same bonus? Shell out the equivalent of a few pennies per day. Not much to ask, is it.
Reistr_the_Unbroken wrote: »Tell that to the people who got free necro while others legitimately payed for itNilarynpaw wrote: »I don't think this would be fair with people who pay for the sub, while you just want free slots.
No thanks.
thatlaurachick wrote: »No. The day everyone gets craft bag is the day I stop paying.
Hazurko_RaShan wrote: »
They need to increase the bank size along with each new expansion. That would help.
Zos' recent explanation for why they are not offering a furniture bag would also be the reason for not adding to our bank size. It adds to the server load. It made sense to me after I remembered the last increase to storage Zos provided where the chests which are separate and as such would require less work from the server.
Edit: In case some are not familiar with the response from Zos I mention. Zos stated that the number of different furnishings is significantly more than the number of different crafting matts and as such would add more load to the server. The same would apply to the rest of our inventory since that is mostly different sets of gear.
Hazurko_RaShan wrote: »No thanks.thatlaurachick wrote: »No. The day everyone gets craft bag is the day I stop paying.
that seems to make make any sense to me.
i pay. i get not only unlimited craftbag but also access to all dlc and 1650 crowns.
it literally takes nothing away from me if those who dont or cant pay get some limited craftbag use. say 20 items per mat.
I lose nothing and would not stop payig for eso plus.
Kiralyn2000 wrote: »Where's "No"?
Also, 20 of each item? 20 is nothing. Most of the junk that clutters up the craft bag very quickly goes into the dozens-to-hundreds. Only stuff I have less than 20 of is rare stuff, like Nirncruxes or Roe, or JC platings.
Hazurko_RaShan wrote: »No thanks.thatlaurachick wrote: »No. The day everyone gets craft bag is the day I stop paying.
that seems to make make any sense to me.
i pay. i get not only unlimited craftbag but also access to all dlc and 1650 crowns.
it literally takes nothing away from me if those who dont or cant pay get some limited craftbag use. say 20 items per mat.
I lose nothing and would not stop payig for eso plus.
Kiralyn2000 wrote: »Where's "No"?
Also, 20 of each item? 20 is nothing. Most of the junk that clutters up the craft bag very quickly goes into the dozens-to-hundreds. Only stuff I have less than 20 of is rare stuff, like Nirncruxes or Roe, or JC platings.
Jayman1000 wrote: »Kiralyn2000 wrote: »Where's "No"?
Also, 20 of each item? 20 is nothing. Most of the junk that clutters up the craft bag very quickly goes into the dozens-to-hundreds. Only stuff I have less than 20 of is rare stuff, like Nirncruxes or Roe, or JC platings.
Depends on what is meant by "20 items". Is that 20 item stacks, each stacking actually allowing millions of that same item? That's how the crafting bag works currently; or did the OP mean actually only 20 items?
Jayman1000 wrote: »Hazurko_RaShan wrote: »
They need to increase the bank size along with each new expansion. That would help.
Zos' recent explanation for why they are not offering a furniture bag would also be the reason for not adding to our bank size. It adds to the server load. It made sense to me after I remembered the last increase to storage Zos provided where the chests which are separate and as such would require less work from the server.
Edit: In case some are not familiar with the response from Zos I mention. Zos stated that the number of different furnishings is significantly more than the number of different crafting matts and as such would add more load to the server. The same would apply to the rest of our inventory since that is mostly different sets of gear.
Seriously their server system must be really inefficient. There are other online games that has no problems handling tens of thousands, if not hundreds of thousands of item stacks in hundreds of thousands of containers owned by players and spread all over the game world. Some of these games those containers are standing out in the open game world (not instanced) for everyone to see and interact with. No lags or delay. I dont know why ZOS has such an incredible problem with server performance from this.
Jayman1000 wrote: »Hazurko_RaShan wrote: »
They need to increase the bank size along with each new expansion. That would help.
Zos' recent explanation for why they are not offering a furniture bag would also be the reason for not adding to our bank size. It adds to the server load. It made sense to me after I remembered the last increase to storage Zos provided where the chests which are separate and as such would require less work from the server.
Edit: In case some are not familiar with the response from Zos I mention. Zos stated that the number of different furnishings is significantly more than the number of different crafting matts and as such would add more load to the server. The same would apply to the rest of our inventory since that is mostly different sets of gear.
Seriously their server system must be really inefficient. There are other online games that has no problems handling tens of thousands, if not hundreds of thousands of item stacks in hundreds of thousands of containers owned by players and spread all over the game world. Some of these games those containers are standing out in the open game world (not instanced) for everyone to see and interact with. No lags or delay. I dont know why ZOS has such an incredible problem with server performance from this.