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Is ESO heading for a universal class system?

  • yodased
    yodased
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    Or software development is an iterative process which can not be completed in one step with live users.

    They are bringing everything to common denominator and then will build up each class after.

    Without a baseline you are creating systems off a what feels good to the people in charge. This is a subjective approach that is not feasible for long term balancing.

    Once they have gone through and done their ability balances you can then complain about it, but for now try to realize what actually is happening.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • MaleAmazon
    MaleAmazon
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    They are not doing that, they are trying to make all classes be able to fulfil all roles.

    It´s fine if you can shut out the incessant whining.
  • Nemesis7884
    Nemesis7884
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    i have no isse with a no class system basically lile the secret world....but then you need vaaaastly more skills to choose from and i feel we are too late for this at this stage in the game...

    so what they will end up with is a cery bland near ly classless system with no clads identity and a very small selection of skills to choose (viably) to choose from...

    the worst of both worlds
  • Jeremy
    Jeremy
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    NoodleESO wrote: »
    (TYDR: Im not in favor or against this but i would like to know what the forums think, if this is the combat vision Zos is going for. No actual proof but perhaps a few hints of this being the vision)


    With the recent changes to the crown store, skill lines can now be bought if the whole skill line is already obtained by another character on the same account. From the moment this started people brought up that zos would make skill lines more of a grind to make sales. (p2w opinions aside) This new feature lays the ground work so that any character you have can learn any of the skill lines from the six existing classes, and/or buy to max out these skill lines to save time you would spend grinding them out. Zenimax is also know to have some kind of fetish for selling their customers the same product they've already bought over and over again, and this is seen in Zos and Bethesda games so it would not surprise me to see zos trying to sell us base game skill lines, because it just works i guess.

    Some time ago this idea would never work, but with the new Scalebreaker update everyone is running the same skills anywhere you go in the game and almost all skills now follow some kind of pattern to be in line with. And every update since the new combat team was brought in, people have been talking about how their class is losing its identity and perhaps this is a good thing and was intended all along. In the next update the combat team will be reworking the class passives and i feel like they saved them purposely for last, as it would have been harder to rework them first with this kind of vision in mind. Below are some pros and cons

    The Pros
    -vast diversity in combat for pvp and questing
    -balance (instead of having to rework an entire class if they're op, the combat team can narrow it down to an over preforming skill) no more nerf sorc huzzah!
    -balance for pve (things will most likely look the same as they do now with bis gear and rotations but dungeons will become more mechanic focused)
    - Traditional elder scrolls play style where you can be anything you wanna be ex: sorc/necro/warden combo etc.
    - refreshing gameplay
    - opens the door for spellcrafting since everyone will have access to the same skills, and not one class will be op with a spellcrafting skill line

    The Cons
    - there will be no more class identity (for people that like it i guess)
    - might complicate the cp rework even more
    - more grind
    - potato

    This is my own constrictive criticism, the good, the bad and the ugly. If you have more pros and cons please share them, but please keep it civil :smile:

    I personally would like to see this and have always supported the idea. It would be really cool in my opinion to be able to mix and match elements from all the class, weapon, armor, world, guild and alliance war skill lines. The possibilities would be almost endless and would be a lot of fun to create what ever kind of character you wanted. I also believe the game's fundamentals and the character building system itself could easily support this idea and would not require a massive re-imagining of the game.

    To preempt the popular counterpoint: Yes: the min/max crown would likely gravitate toward a single build set up to maximize their precious DPS. But they do that anyway under the current system. So while diversity among the 1% "meta chasers" likely would decrease due to the fact they are no longer locked into class-specific set ups - it would as well increase dramatically across the other 99% in my opinion. So over all it would be a net benefit to variety and diversity.

    Sadly though, I also agree with those in this thread saying there is very little financial incentive for them to do this since they likely make a lot of cash from their crown store supporting their customer's efforts to advance their alternative characters. So I seriously doubt this ever happens.
    Edited by Jeremy on August 19, 2019 5:41PM
  • mateosalvaje
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    I'm hoping the purchasable skill likes end up becoming cross-class so my Necromancer can purchase skill lines that my Dragonknight has learned etc. Maybe that's why all the skills are becoming so standardized? Please?
    I've been wrong before, and I'll be wrong again.
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