(TYDR: Im not in favor or against this but i would like to know what the forums think, if this is the combat vision Zos is going for. No actual proof but perhaps a few hints of this being the vision)
With the recent changes to the crown store, skill lines can now be bought if the whole skill line is already obtained by another character on the same account. From the moment this started people brought up that zos would make skill lines more of a grind to make sales. (p2w opinions aside) This new feature lays the ground work so that any character you have can learn any of the skill lines from the six existing classes, and/or buy to max out these skill lines to save time you would spend grinding them out. Zenimax is also know to have some kind of fetish for selling their customers the same product they've already bought over and over again, and this is seen in Zos and Bethesda games so it would not surprise me to see zos trying to sell us base game skill lines, because it just works i guess.
Some time ago this idea would never work, but with the new Scalebreaker update everyone is running the same skills anywhere you go in the game and almost all skills now follow some kind of pattern to be in line with. And every update since the new combat team was brought in, people have been talking about how their class is losing its identity and perhaps this is a good thing and was intended all along. In the next update the combat team will be reworking the class passives and i feel like they saved them purposely for last, as it would have been harder to rework them first with this kind of vision in mind. Below are some pros and cons
The Pros
-vast diversity in combat for pvp and questing
-balance (instead of having to rework an entire class if they're op, the combat team can narrow it down to an over preforming skill) no more nerf sorc huzzah!
-balance for pve (things will most likely look the same as they do now with bis gear and rotations but dungeons will become more mechanic focused)
- Traditional elder scrolls play style where you can be anything you wanna be ex: sorc/necro/warden combo etc.
- refreshing gameplay
- opens the door for spellcrafting since everyone will have access to the same skills, and not one class will be op with a spellcrafting skill line
The Cons
- there will be no more class identity (for people that like it i guess)
- might complicate the cp rework even more
- more grind
- potato
This is my own constrictive criticism, the good, the bad and the ugly. If you have more pros and cons please share them, but please keep it civil