Simple as that. Direct damage was overperforming, now it's on par with DoTs. Bursting people down within 2 seconds was nerfed because you cannot react to that, and that does not require skill. Sets and abilities that were over performing were nerfed. There is no tank meta, no burst damage meta, no metas now. And I feel that is why everyone is on the forums going mad. This was a great list of changes to the game, and balanced everything in a way that you can actually build how you want and be fairly effective in PvP. The game still takes a lot of skill to be great at. Lastly, of course 1vX was gonna take a hit, you don't make a game balanced making sure one player can take on many others. That's nonsense, and that's the whole concept behind "meta builds", which this patch killed.
Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.
Shokasegambit1 wrote: »How do you define skill in an RNG based combat system ?
Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.

Simple as that. Direct damage was overperforming, now it's on par with DoTs. Bursting people down within 2 seconds was nerfed because you cannot react to that, and that does not require skill. Sets and abilities that were over performing were nerfed. There is no tank meta, no burst damage meta, no metas now. And I feel that is why everyone is on the forums going mad. This was a great list of changes to the game, and balanced everything in a way that you can actually build how you want and be fairly effective in PvP. The game still takes a lot of skill to be great at. Lastly, of course 1vX was gonna take a hit, you don't make a game balanced making sure one player can take on many others. That's nonsense, and that's the whole concept behind "meta builds", which this patch killed.
Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.
Simple as that. Direct damage was overperforming, now it's on par with DoTs. Bursting people down within 2 seconds was nerfed because you cannot react to that, and that does not require skill. Sets and abilities that were over performing were nerfed. There is no tank meta, no burst damage meta, no metas now. And I feel that is why everyone is on the forums going mad. This was a great list of changes to the game, and balanced everything in a way that you can actually build how you want and be fairly effective in PvP. The game still takes a lot of skill to be great at. Lastly, of course 1vX was gonna take a hit, you don't make a game balanced making sure one player can take on many others. That's nonsense, and that's the whole concept behind "meta builds", which this patch killed.
Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.
Simple as that. Direct damage was overperforming, now it's on par with DoTs. Bursting people down within 2 seconds was nerfed because you cannot react to that, and that does not require skill. Sets and abilities that were over performing were nerfed. There is no tank meta, no burst damage meta, no metas now. And I feel that is why everyone is on the forums going mad. This was a great list of changes to the game, and balanced everything in a way that you can actually build how you want and be fairly effective in PvP. The game still takes a lot of skill to be great at. Lastly, of course 1vX was gonna take a hit, you don't make a game balanced making sure one player can take on many others. That's nonsense, and that's the whole concept behind "meta builds", which this patch killed.
Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.
Razorback174 wrote: »Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.
This is the equivalent of everyone saying shields are fine because of a single set like shield-breaker (pre-nerf).
What defense do stamina characters have against DoTs?
- DoTs unblockable
- DoTs un-dodgeable
- Not all classes have a purge skill in their toolkit
- Alliance War Purge skill costs every drop of magic on a stam character
- Curse eater is a light armor set
- Stendarr's is a light armor set
- Wyrd Tree is a heavy set (but basically a magic set)
I hate PvP with a passion, but even I can see that this is pretty far from being "balanced." Medium armor has NO defense against this DoT meta. Vigor might be decent, but if you get about 3 DoTs stacked up on you...
Kidgangster101 wrote: »Simple as that. Direct damage was overperforming, now it's on par with DoTs. Bursting people down within 2 seconds was nerfed because you cannot react to that, and that does not require skill. Sets and abilities that were over performing were nerfed. There is no tank meta, no burst damage meta, no metas now. And I feel that is why everyone is on the forums going mad. This was a great list of changes to the game, and balanced everything in a way that you can actually build how you want and be fairly effective in PvP. The game still takes a lot of skill to be great at. Lastly, of course 1vX was gonna take a hit, you don't make a game balanced making sure one player can take on many others. That's nonsense, and that's the whole concept behind "meta builds", which this patch killed.
Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.
@Elusiin dots isn't a meta type to you? Lol if 3+ players can't beat one person then those 3 players are trash and are the ones that need to get gud.
The "counters" you listed was a magic set, a magic alliance war move, and a magic Templar move....... So stams having a low magic pool are punished? Nice logic..... The core mechanic of medium armor is dodge..... These moves got changed to undodgable as well btw...... So medium armor lost it's core mechanic because you couldn't kill them lol.
The game has become so stale with the sound of the patch notes (both PvP and pve) that a lot of long time players are finding other things to do. Last I checked we were playing a MMORPG not a group of people apply dots and go back to playing hello Kitty island adventures while the person dies lol.
1vX players shouldn't be punished because a group of people don't know how to properly time a CC and burst down ONE PERSON at the same time. Instead someone always gives the ONE PERSON CC immunity and you allow that ONE PERSON to make a group of people look like fools. That is like punishing a sports team for winning so much just because they are better than the other teams. 😂😂😂😂😂😂😂😂😂😂😂😂
Simple as that. Direct damage was overperforming, now it's on par with DoTs. Bursting people down within 2 seconds was nerfed because you cannot react to that, and that does not require skill. Sets and abilities that were over performing were nerfed. There is no tank meta, no burst damage meta, no metas now. And I feel that is why everyone is on the forums going mad. This was a great list of changes to the game, and balanced everything in a way that you can actually build how you want and be fairly effective in PvP. The game still takes a lot of skill to be great at. Lastly, of course 1vX was gonna take a hit, you don't make a game balanced making sure one player can take on many others. That's nonsense, and that's the whole concept behind "meta builds", which this patch killed.
Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.
Kidgangster101 wrote: »Simple as that. Direct damage was overperforming, now it's on par with DoTs. Bursting people down within 2 seconds was nerfed because you cannot react to that, and that does not require skill. Sets and abilities that were over performing were nerfed. There is no tank meta, no burst damage meta, no metas now. And I feel that is why everyone is on the forums going mad. This was a great list of changes to the game, and balanced everything in a way that you can actually build how you want and be fairly effective in PvP. The game still takes a lot of skill to be great at. Lastly, of course 1vX was gonna take a hit, you don't make a game balanced making sure one player can take on many others. That's nonsense, and that's the whole concept behind "meta builds", which this patch killed.
Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.
@Elusiin dots isn't a meta type to you? Lol if 3+ players can't beat one person then those 3 players are trash and are the ones that need to get gud.
The "counters" you listed was a magic set, a magic alliance war move, and a magic Templar move....... So stams having a low magic pool are punished? Nice logic..... The core mechanic of medium armor is dodge..... These moves got changed to undodgable as well btw...... So medium armor lost it's core mechanic because you couldn't kill them lol.
The game has become so stale with the sound of the patch notes (both PvP and pve) that a lot of long time players are finding other things to do. Last I checked we were playing a MMORPG not a group of people apply dots and go back to playing hello Kitty island adventures while the person dies lol.
1vX players shouldn't be punished because a group of people don't know how to properly time a CC and burst down ONE PERSON at the same time. Instead someone always gives the ONE PERSON CC immunity and you allow that ONE PERSON to make a group of people look like fools. That is like punishing a sports team for winning so much just because they are better than the other teams. 😂😂😂😂😂😂😂😂😂😂😂😂
Let's just analyze this first statement of yours:
"@Elusiin dots isn't a meta type to you? Lol if 3+ players can't beat one person then those 3 players are trash and are the ones that need to get gud."
How does the second sentence have anything to do with DoTs? It doesn't matter if those three players use DoTs or direct damage, it still is damage coming from 3 players. The CP system is a huge power gap in cyrodil PvP, that doesn't necessarily make those three players trash. The rest of your response is just toxic and whiny, I won't even bother.
MartiniDaniels wrote: »So you are right and Kristofer, who has reputation of open-minded look on PVP, he is wrong?
Kidgangster101 wrote: »Simple as that. Direct damage was overperforming, now it's on par with DoTs. Bursting people down within 2 seconds was nerfed because you cannot react to that, and that does not require skill. Sets and abilities that were over performing were nerfed. There is no tank meta, no burst damage meta, no metas now. And I feel that is why everyone is on the forums going mad. This was a great list of changes to the game, and balanced everything in a way that you can actually build how you want and be fairly effective in PvP. The game still takes a lot of skill to be great at. Lastly, of course 1vX was gonna take a hit, you don't make a game balanced making sure one player can take on many others. That's nonsense, and that's the whole concept behind "meta builds", which this patch killed.
Before anyone says, DoTs are the meta now, purge, cleanse, curse eater, etc. are all effective counters to DoTs. Just like damage shields and blocking are effective counters to burst damage. Learn to play.
@Elusiin dots isn't a meta type to you? Lol if 3+ players can't beat one person then those 3 players are trash and are the ones that need to get gud.
The "counters" you listed was a magic set, a magic alliance war move, and a magic Templar move....... So stams having a low magic pool are punished? Nice logic..... The core mechanic of medium armor is dodge..... These moves got changed to undodgable as well btw...... So medium armor lost it's core mechanic because you couldn't kill them lol.
The game has become so stale with the sound of the patch notes (both PvP and pve) that a lot of long time players are finding other things to do. Last I checked we were playing a MMORPG not a group of people apply dots and go back to playing hello Kitty island adventures while the person dies lol.
1vX players shouldn't be punished because a group of people don't know how to properly time a CC and burst down ONE PERSON at the same time. Instead someone always gives the ONE PERSON CC immunity and you allow that ONE PERSON to make a group of people look like fools. That is like punishing a sports team for winning so much just because they are better than the other teams. 😂😂😂😂😂😂😂😂😂😂😂😂
Let's just analyze this first statement of yours:
"@Elusiin dots isn't a meta type to you? Lol if 3+ players can't beat one person then those 3 players are trash and are the ones that need to get gud."
How does the second sentence have anything to do with DoTs? It doesn't matter if those three players use DoTs or direct damage, it still is damage coming from 3 players. The CP system is a huge power gap in cyrodil PvP, that doesn't necessarily make those three players trash. The rest of your response is just toxic and whiny, I won't even bother.
Lastly, of course 1vX was gonna take a hit, you don't make a game balanced making sure one player can take on many others. That's nonsense, and that's the whole concept behind "meta builds", which this patch killed.
Learn to play.