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Should Major Sorcery be added to Surge and Critical Surge?

Aurie
Aurie
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Should Major Sorcery be added to Surge and Critical Surge?

Feel free to leave comments, which will also keep this poll on or near the front page.
.
Edited by Aurie on August 18, 2019 6:19PM

Should Major Sorcery be added to Surge and Critical Surge? 200 votes

Yes
80%
thesilverball_ESOfastolfv_ESOSolarikenvailjohn_ESONordJitsuSuddwrathcalitrumanb14_ESOKovaVezDracaneNemesis7884LeglessUKquadraxis666Coatmagicluen79rwb17_ESOBroddahondelinkEnkilxSkullfoxdem0n1k 160 votes
No
16%
StonedFlyingLambalainjbrennanb16_ESOBam_Bamdennissomb16_ESOWolfpawTanis-StormbinderEdaphonCavedogTan9oSucckaCalboyGeorgeBlackElusiinWuuffyyNyladreasBobby_V_RockitYellow_MonolithmerevieJierdanitvesselwiththepestlejaysins 32 votes
Other
4%
Animal_Motherseratinf047ys3v3nChunkyCatFrancisCrawfordMehrunesFlagonhuschdeguddzjezvavi 8 votes
  • AcadianPaladin
    AcadianPaladin
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    Yes
    Of course it should. Power Surge is now clearly intended for healers whereas Crit Surge is now clearly intended for dps (mag and stam dps).

    Potions and Entropy are fine sources of Major Sorcery but there should be more sources that include Crit Surge and more armor sets (beyond simply the one heavy armor set Rattlecage). Changing one of the many poor crafted armor sets to provide for Major Sorcery and Major Brutality would be lovely and most welcome. Some of us prefer to build up crafting and make what we need rather than grind/farm for it. Both current armor sets that provide Major Sorcery (Rattlecage) or Major Brutality (Dreugh King Slayer) cannot be crafted (like crafted sets can) or bought (like overland sets can). Further, both Rattlecage and Dreugh King Slayer are heavy only; that translates to farming for 1 armor, 2 or 3 jewelry pieces and weapons only since most dps wear no more than one piece of heavy armor.
    Edited by AcadianPaladin on August 18, 2019 6:17PM
    PC NA(no Steam), PvE, mostly solo
  • shezof
    shezof
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    mag sorc had too much defense options,shields,streak,pets,surge etc.it should stay nerfed,and gives a unique skill to sorc healers aswell,this particular change is fine.
  • Berserkerkitten
    Berserkerkitten
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    Yes
    I don't really play sorcerers much, but it seems painfully obvious that it should be there. If you want to give sorcerers a decent group heal in case they want to support their groups, that's awesome, but maybe not butcher their essential self-heal in the process? I main a DK, I'm not super bothered by it or anything, but it seems a bit weird, to say the least.
    Nobody cares about your endless list of terribly-named characters.
  • Alienoutlaw
    Alienoutlaw
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    should never have been taken off in the first place!!!!!!!!!
  • huschdeguddzje
    huschdeguddzje
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    Other
    Add light attack damage increase to molten armaments
  • Calboy
    Calboy
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    No
    No

    Power surge is for healers
    Crit surge is for stamsorc

    Sorcerer class are battlemages with heavy armour and big weapons, if you want to play a traditional mage go play a different class. It's rediculous of you guys to think of the sorcerer class as a fireball shooting staff wielding mage.
  • AcadianPaladin
    AcadianPaladin
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    Yes
    Calboy wrote: »
    No

    Power surge is for healers
    Crit surge is for stamsorc

    Sorcerer class are battlemages with heavy armour and big weapons, if you want to play a traditional mage go play a different class. It's rediculous of you guys to think of the sorcerer class as a fireball shooting staff wielding mage.

    Haha!

    Exactly what class should a fireball shooting staff wielding mage choose? The sneaky rogue class? The tanky in your face class? The holy healer with spears of light class? Maybe the deadundead bone summoner class? Or perhaps the mushroom summoning bear hugging class?
    PC NA(no Steam), PvE, mostly solo
  • Alaztor91
    Alaztor91
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    Yes
    Literally no one loses if they add Major Sorcery to(atleast) Critical Surge. Healers will still have the new morph, stam sorcs stay exactly the same, mag sorcs would have a morph to replace the old Power Surge, players fighting against a mag sorc would see no difference since that mag sorc is still gonna be using the buffed entropy.
  • Alienoutlaw
    Alienoutlaw
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    Calboy wrote: »
    No

    Power surge is for healers
    Crit surge is for stamsorc

    Sorcerer class are battlemages with heavy armour and big weapons, if you want to play a traditional mage go play a different class. It's rediculous of you guys to think of the sorcerer class as a fireball shooting staff wielding mage.

    can i have your dealer's number?
  • gepe87
    gepe87
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    Yes
    Buff magsorc?
    Thats heresy.

    Seriously, it wouldnt harm anyone if they add major sorcery to base skill. Although its fun to use the super OP Entropy on pvp
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • MashmalloMan
    MashmalloMan
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    Yes
    Calboy wrote: »
    No

    Power surge is for healers
    Crit surge is for stamsorc

    Sorcerer class are battlemages with heavy armour and big weapons, if you want to play a traditional mage go play a different class. It's rediculous of you guys to think of the sorcerer class as a fireball shooting staff wielding mage.

    I was wondering who would choose anything other than yes, thank you for clearing up that you can only think about yourself. Literally no one here mentioned taking anything away from Crit Surge.

    P.S. from a stam sorc main.
    Add light attack damage increase to molten armaments

    Make your own thread?
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • xSkullfox
    xSkullfox
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    Yes
    Calboy wrote: »
    No

    Power surge is for healers
    Crit surge is for stamsorc

    Sorcerer class are battlemages with heavy armour and big weapons, if you want to play a traditional mage go play a different class. It's rediculous of you guys to think of the sorcerer class as a fireball shooting staff wielding mage.

    Haha!

    Exactly what class should a fireball shooting staff wielding mage choose? The sneaky rogue class? The tanky in your face class? The holy healer with spears of light class? Maybe the deadundead bone summoner class? Or perhaps the mushroom summoning bear hugging class?

    He meant the Troll Class ^^
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Yes
    Give it back to crit surge.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • zvavi
    zvavi
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    Other
    I want to remind everyone, that after last buff to sorcs, sorcs got gutted to Oblivion a patch later.
  • Aurie
    Aurie
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    Yes
    zvavi wrote: »
    I want to remind everyone, that after last buff to sorcs, sorcs got gutted to Oblivion a patch later.

    That's no reason to remain gutted though!
  • darkblue5
    darkblue5
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    Yes
    Degeneration is so much better anyways so... sure?
  • Olupajmibanan
    Olupajmibanan
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    Yes
    Well. Since Major Sorcery is a buff available elsewhere this is not even a buff request. It's a QoL improvement request and I fear these don't happen often.
  • f047ys3v3n
    f047ys3v3n
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    Other
    I would really rather them add major prophecy now that major sorcery is on a stock, everybody uses it skill.

    Having major prophecy on crit surge / power surge would be something of a compensation for how many bar slots it takes a sorc to do anything (since you can't well spend a slot on inner light) it would also be something of a compensation for sorcs loosing the major sorcery through a class ability at the same time that all classes got it through a general line skill.

    I might add that it is pretty stupid that, at the same time power surge was turned for the magica morph into the healer morph that the other, now dps morph was not changed to include both major buffs. It just shows how slow the devs are in general. Did they think mag dd's were just going to take a 2/3rds nerf to their heals in order to provide some week group heals support and continue to slot that heal? Who knows what they thought, not much thinking going on over there.

    Also, at 20+k per raid, pots have really become too expensive so adding the ability to get major sorc + major prophecy through otherwise usefull skills would be quite appreciated. If you jokers want to entice people to put some utility such as heals or shields back on their bar, you might want to try adding prophecy to those utility skills.
    Edited by f047ys3v3n on August 18, 2019 9:21PM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • D0PAMINE
    D0PAMINE
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    Yes
    Yes
  • Lastdragonborn92
    Lastdragonborn92
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    Yes
    Aurelle1 wrote: »
    Should Major Sorcery be added to Surge and Critical Surge?

    Feel free to leave comments, which will also keep this poll on or near the front page.
    .
    YES!
  • MartiniDaniels
    MartiniDaniels
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    Simply ditch separate major brutality and major sorcery everywhere and provide common buff which increases both, on all related skills and pots.
  • Aurie
    Aurie
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    Yes
    Alaztor91 wrote: »
    Literally no one loses if they add Major Sorcery to(atleast) Critical Surge. Healers will still have the new morph, stam sorcs stay exactly the same, mag sorcs would have a morph to replace the old Power Surge, players fighting against a mag sorc would see no difference since that mag sorc is still gonna be using the buffed entropy.

    Quite so.
  • MehrunesFlagon
    MehrunesFlagon
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    Other
    I suppose this is the i don't care option.
  • MasterSpatula
    MasterSpatula
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    Yes
    Calboy wrote: »
    No

    Power surge is for healers
    Crit surge is for stamsorc

    Sorcerer class are battlemages with heavy armour and big weapons, if you want to play a traditional mage go play a different class. It's rediculous of you guys to think of the sorcerer class as a fireball shooting staff wielding mage.


    I would laugh at this opinion because it's laughable. It's preposterous. It's an opinion you should be a little embarrassed to be seen in public after expressing.

    But then I realized this nonsensical opinion seems to be fairly in line with what ZOS currently seems to think, and then I wasn't laughing anymore.
    Edited by MasterSpatula on August 19, 2019 8:32AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Artim_X
    Artim_X
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    Yes
    Common sense tbh
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Browiseth
    Browiseth
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    Yes
    why not i suppose. the reality is that entropy is just better because of how good the damage component is though

    i'm not opposed to this change however
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
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  • FrancisCrawford
    FrancisCrawford
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    Calboy wrote: »
    No

    Power surge is for healers
    Crit surge is for stamsorc

    Sorcerer class are battlemages with heavy armour and big weapons, if you want to play a traditional mage go play a different class. It's rediculous of you guys to think of the sorcerer class as a fireball shooting staff wielding mage.

    You do realize, I hope, that Critical Surge (yes, that morph) was a staple sorcerer skill before stamina sorcerers were first invented.
  • FrancisCrawford
    FrancisCrawford
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    f047ys3v3n wrote: »
    I would really rather them add major prophecy now that major sorcery is on a stock, everybody uses it skill.

    Having major prophecy on crit surge / power surge would be something of a compensation for how many bar slots it takes a sorc to do anything (since you can't well spend a slot on inner light) it would also be something of a compensation for sorcs loosing the major sorcery through a class ability at the same time that all classes got it through a general line skill.

    I might add that it is pretty stupid that, at the same time power surge was turned for the magica morph into the healer morph that the other, now dps morph was not changed to include both major buffs. It just shows how slow the devs are in general. Did they think mag dd's were just going to take a 2/3rds nerf to their heals in order to provide some week group heals support and continue to slot that heal? Who knows what they thought, not much thinking going on over there.

    Also, at 20+k per raid, pots have really become too expensive so adding the ability to get major sorc + major prophecy through otherwise usefull skills would be quite appreciated. If you jokers want to entice people to put some utility such as heals or shields back on their bar, you might want to try adding prophecy to those utility skills.

    Good argument! And Major Prophecy would be thematic for a skill that procs off of crits.
  • CynicK
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    Surge should have major sorcery and critical surge add major brutality this way stamina sorc will have also major brutality and regular magica sorc health on crits, this way both would be happy.
  • Vlad9425
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    Yes
    I don’t like Mag Sorcs but how can you have a SORCERER class without giving them access to major SORCERY 😂
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