Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
How to Balance PvE & PvP
Iv'e noticed and have heard from the community a lot of different issues lately with PvE that stems from the changes that Zenimax makes to try to balance PvP and vice versa. To be honest this game is very unbalanced and the main reason in my opinion is the fact that you cannot balance PvP without affecting PvE and cannot balance PvE without affecting PvP. My solution might take a while to implement but seems like a very straight to the point fix and something that will make things easier for everyone. So why not just make four morphs for each move in the game. Two morphs per move for PvE and two morphs per move for PvP. Only allow PvE morphs to be used in PvE and only allow PvP moves to be used in PvP. For instance if you were to have PvE morphs on your bar in PvP the skills would just be grayed out and not be able to be used. This way Zenimax would have the freedom to make changes freely to how they feel the game needs to be balanced without affecting both aspects of PvP and PvE when only one aspect needs to be touched. Just an idea tho. I know it would take a while to implement but why not make the game better each patch instead of making it more and more unbalanced with every patch.