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is it a dot?

Nemesis7884
Nemesis7884
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I still have issues understanding when zos considers something a dot and when direct damage (and that skills are often classified as the one but are buffed by the other does not really help with that)

Is blade cloak from dual wield considered a dot or direct damage?

Is the skeletal mage from necromancer considered a dot or direct damage?

And if those 2 are direct damage and not dot - is the correct wording that every time it says "will do damage every x second" its direct damage but when it says "will do damage over x seconds" its a dot?

  • worrallj
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    There's always going to be confusion. I think they like to keep the actual math of how everything works as opaque as possible, in order to help a patch feel "fresh" longer. As soon as it's mapped out, people start complaining that it's stale and there's no build diversity. I recommend testing on target dummies. All other routes to knowledge are hearsay.
  • therift
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    Damage over Time: Any skill or effect that does not deliver the entire amount of damage immediately.

    "And if those 2 are direct damage and not dot - is the correct wording that every time it says "will do damage every x second" its direct damage but when it says "will do damage over x seconds" its a dot?"

    These are alternate ways to deliver that damage over a period of time.

    The former delivers damage in discrete ticks at specific intervals, such as every second, every two seconds, or sometimes every half second. These skills/effects permit damage mitigation counterplay, such as the use of Purge, to void some or all of the potential damage.

    The latter is the same as the former but delivers the damage at a default schedule of one tick per second and usually can not be mitigated by cleanse or purge, I believe.
  • Nemesis7884
    Nemesis7884
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    therift wrote: »
    Damage over Time: Any skill or effect that does not deliver the entire amount of damage immediately.

    "And if those 2 are direct damage and not dot - is the correct wording that every time it says "will do damage every x second" its direct damage but when it says "will do damage over x seconds" its a dot?"

    These are alternate ways to deliver that damage over a period of time.

    The former delivers damage in discrete ticks at specific intervals, such as every second, every two seconds, or sometimes every half second. These skills/effects permit damage mitigation counterplay, such as the use of Purge, to void some or all of the potential damage.

    The latter is the same as the former but delivers the damage at a default schedule of one tick per second and usually can not be mitigated by cleanse or purge, I believe.


    Waht confuses me is when they suddenly switch up the rule - because for example the sorcs hurricane is worded the same way X Damage every X second for X second - but this one is a dot and not direct damage
  • robpr
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    I wish someday we would have indicators, like Path of Exile does
    vdh4HSF.png
  • Asmael
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    The wording isn't an accurate way to tell whether they are DoTs or direct damage. Sadly, outside of directly testing, it's not possible to tell.

    They could make it so that DoT damage shows up with a slight orange-ish tint, while direct damage shows in white. That would clear up a lot of things without making gigantic ability tooltips.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • therift
    therift
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    therift wrote: »
    Damage over Time: Any skill or effect that does not deliver the entire amount of damage immediately.

    "And if those 2 are direct damage and not dot - is the correct wording that every time it says "will do damage every x second" its direct damage but when it says "will do damage over x seconds" its a dot?"

    These are alternate ways to deliver that damage over a period of time.

    The former delivers damage in discrete ticks at specific intervals, such as every second, every two seconds, or sometimes every half second. These skills/effects permit damage mitigation counterplay, such as the use of Purge, to void some or all of the potential damage.

    The latter is the same as the former but delivers the damage at a default schedule of one tick per second and usually can not be mitigated by cleanse or purge, I believe.


    Waht confuses me is when they suddenly switch up the rule - because for example the sorcs hurricane is worded the same way X Damage every X second for X second - but this one is a dot and not direct damage

    Hurricane is an Area of Effect that deals damage. It is centered on the caster (other AoEs are centered on a targeted ground location). The damage is only applied when entering the area in which the effect is active. Since Hurricane is centered on the caster, the caster may move the AoE around at will. The damage formula you quoted is the amount of damage per tick, the interval of the ticks, and the duration of the AoE.

    DoTs differ from AoEs in that they are applied to the target.
  • Hazurko_RaShan
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    . <-- dot
    Edited by Hazurko_RaShan on August 17, 2019 10:38PM
  • Nemesis7884
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    therift wrote: »
    therift wrote: »
    Damage over Time: Any skill or effect that does not deliver the entire amount of damage immediately.

    "And if those 2 are direct damage and not dot - is the correct wording that every time it says "will do damage every x second" its direct damage but when it says "will do damage over x seconds" its a dot?"

    These are alternate ways to deliver that damage over a period of time.

    The former delivers damage in discrete ticks at specific intervals, such as every second, every two seconds, or sometimes every half second. These skills/effects permit damage mitigation counterplay, such as the use of Purge, to void some or all of the potential damage.

    The latter is the same as the former but delivers the damage at a default schedule of one tick per second and usually can not be mitigated by cleanse or purge, I believe.


    Waht confuses me is when they suddenly switch up the rule - because for example the sorcs hurricane is worded the same way X Damage every X second for X second - but this one is a dot and not direct damage

    Hurricane is an Area of Effect that deals damage. It is centered on the caster (other AoEs are centered on a targeted ground location). The damage is only applied when entering the area in which the effect is active. Since Hurricane is centered on the caster, the caster may move the AoE around at will. The damage formula you quoted is the amount of damage per tick, the interval of the ticks, and the duration of the AoE.

    DoTs differ from AoEs in that they are applied to the target.

    i am basically asking with regards to

    a.) gear sets thar proc from dots
    b.) thaumaturge

    but i guess the only thing you can do is test it... i have similar issues with the expression "melee danage" and proc effects... for example templar jabs not being considered a melee skill (because obviously a ranged skill????).

    its just confusing and annoying. What they should do is define and show the categories each skill belongs to in the tooltip (for example with little icons) LIKE EVERY OTHER GAME / MMO EVER??????

    dot or direct
    melee or ranged
    target or aoe
    etc....
  • BRogueNZ
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    many deal direct damage first followed by the dot, essentially a double dip into damaging CP

    old reference but you get the idea

    https://eso-skillbook.com/skill/vampires-bane
    Edited by BRogueNZ on August 18, 2019 3:32AM
  • yodased
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    combat metrics and a bunch of time is the only way that you will get the answers you seek.

    Some skills count the first hit as direct and the subsequent hits as the DOT component (jabs, flurry). This gets even more confusing with the champion system, which is why combat metrics + constellations are a huge part of any theory crafting that should be taken serious.

    "Easiest" is to load up your character naked and then go to a dummy with combat metrics and do a 30 second parse. Bring that into constellations and you will get an idea.

    SImply use one skill after the other and you will then determine the source of damage and type of attack they are.

    Good luck at playing =^-^=
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Nemesis7884
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    yodased wrote: »
    combat metrics and a bunch of time is the only way that you will get the answers you seek.

    Some skills count the first hit as direct and the subsequent hits as the DOT component (jabs, flurry). This gets even more confusing with the champion system, which is why combat metrics + constellations are a huge part of any theory crafting that should be taken serious.

    "Easiest" is to load up your character naked and then go to a dummy with combat metrics and do a 30 second parse. Bring that into constellations and you will get an idea.

    SImply use one skill after the other and you will then determine the source of damage and type of attack they are.

    Good luck at playing =^-^=

    yea but it shouldnt be - skills should simply show what they are as in EVERY MMO EVER - its just one more instance of horrible game design...

    Honestly, i think ESO has some of the best art direction, art work, quest design etc.... but at the same time the worst mechanics and game design i have ever seen in a modern mmo that i have played...
  • Vapirko
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    In the combat options you can also choose to show outgoing damage vs damage over time so that’s might help to give you some direct indication. But some skills apply as both or have a direct portion and a dot portion.
  • idk
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    Asmael wrote: »
    The wording isn't an accurate way to tell whether they are DoTs or direct damage. Sadly, outside of directly testing, it's not possible to tell.

    Which is just another example of how poorly this game is managed. I have never played a game where a DoT as not treated as a DoT except this one.
  • cmvet
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    I think what can make it more confusing is that some skills can have both a direct damage component and a dot component. I think Templar jabs are like this, where most of the attack is considered dot damage, but the first or the last strike is direct (i forget which). I know shard used to be that way where the initial hit was direct damage, then the rest was dot. Maybe they changed this as I have not played my templar in a while.
  • yodased
    yodased
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    yodased wrote: »
    combat metrics and a bunch of time is the only way that you will get the answers you seek.

    Some skills count the first hit as direct and the subsequent hits as the DOT component (jabs, flurry). This gets even more confusing with the champion system, which is why combat metrics + constellations are a huge part of any theory crafting that should be taken serious.

    "Easiest" is to load up your character naked and then go to a dummy with combat metrics and do a 30 second parse. Bring that into constellations and you will get an idea.

    SImply use one skill after the other and you will then determine the source of damage and type of attack they are.

    Good luck at playing =^-^=

    yea but it shouldnt be - skills should simply show what they are as in EVERY MMO EVER - its just one more instance of horrible game design...

    Honestly, i think ESO has some of the best art direction, art work, quest design etc.... but at the same time the worst mechanics and game design i have ever seen in a modern mmo that i have played...

    Should or shouldn't is a game we can play, but isn't really relevant to the question.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Hotdog_23
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    I really wish they would clearly mark this information in the skills information screen and it would also be super helpful if it would also tell which cp's affect it as well. Not everyone can use combat metrics. PS4/Xbox
  • laksikus
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    its very difficult to say exactly. it needs to be tested.
    i tested alot of dots back in the scathing mage days. and then it was even wore than now.
    sometimes even killing blows from pure dots counted as direct dmg to proc it :D
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