Damage over Time: Any skill or effect that does not deliver the entire amount of damage immediately.
"And if those 2 are direct damage and not dot - is the correct wording that every time it says "will do damage every x second" its direct damage but when it says "will do damage over x seconds" its a dot?"
These are alternate ways to deliver that damage over a period of time.
The former delivers damage in discrete ticks at specific intervals, such as every second, every two seconds, or sometimes every half second. These skills/effects permit damage mitigation counterplay, such as the use of Purge, to void some or all of the potential damage.
The latter is the same as the former but delivers the damage at a default schedule of one tick per second and usually can not be mitigated by cleanse or purge, I believe.
Nemesis7884 wrote: »Damage over Time: Any skill or effect that does not deliver the entire amount of damage immediately.
"And if those 2 are direct damage and not dot - is the correct wording that every time it says "will do damage every x second" its direct damage but when it says "will do damage over x seconds" its a dot?"
These are alternate ways to deliver that damage over a period of time.
The former delivers damage in discrete ticks at specific intervals, such as every second, every two seconds, or sometimes every half second. These skills/effects permit damage mitigation counterplay, such as the use of Purge, to void some or all of the potential damage.
The latter is the same as the former but delivers the damage at a default schedule of one tick per second and usually can not be mitigated by cleanse or purge, I believe.
Waht confuses me is when they suddenly switch up the rule - because for example the sorcs hurricane is worded the same way X Damage every X second for X second - but this one is a dot and not direct damage
Nemesis7884 wrote: »Damage over Time: Any skill or effect that does not deliver the entire amount of damage immediately.
"And if those 2 are direct damage and not dot - is the correct wording that every time it says "will do damage every x second" its direct damage but when it says "will do damage over x seconds" its a dot?"
These are alternate ways to deliver that damage over a period of time.
The former delivers damage in discrete ticks at specific intervals, such as every second, every two seconds, or sometimes every half second. These skills/effects permit damage mitigation counterplay, such as the use of Purge, to void some or all of the potential damage.
The latter is the same as the former but delivers the damage at a default schedule of one tick per second and usually can not be mitigated by cleanse or purge, I believe.
Waht confuses me is when they suddenly switch up the rule - because for example the sorcs hurricane is worded the same way X Damage every X second for X second - but this one is a dot and not direct damage
Hurricane is an Area of Effect that deals damage. It is centered on the caster (other AoEs are centered on a targeted ground location). The damage is only applied when entering the area in which the effect is active. Since Hurricane is centered on the caster, the caster may move the AoE around at will. The damage formula you quoted is the amount of damage per tick, the interval of the ticks, and the duration of the AoE.
DoTs differ from AoEs in that they are applied to the target.
combat metrics and a bunch of time is the only way that you will get the answers you seek.
Some skills count the first hit as direct and the subsequent hits as the DOT component (jabs, flurry). This gets even more confusing with the champion system, which is why combat metrics + constellations are a huge part of any theory crafting that should be taken serious.
"Easiest" is to load up your character naked and then go to a dummy with combat metrics and do a 30 second parse. Bring that into constellations and you will get an idea.
SImply use one skill after the other and you will then determine the source of damage and type of attack they are.
Good luck at playing =^-^=
The wording isn't an accurate way to tell whether they are DoTs or direct damage. Sadly, outside of directly testing, it's not possible to tell.
Nemesis7884 wrote: »combat metrics and a bunch of time is the only way that you will get the answers you seek.
Some skills count the first hit as direct and the subsequent hits as the DOT component (jabs, flurry). This gets even more confusing with the champion system, which is why combat metrics + constellations are a huge part of any theory crafting that should be taken serious.
"Easiest" is to load up your character naked and then go to a dummy with combat metrics and do a 30 second parse. Bring that into constellations and you will get an idea.
SImply use one skill after the other and you will then determine the source of damage and type of attack they are.
Good luck at playing =^-^=
yea but it shouldnt be - skills should simply show what they are as in EVERY MMO EVER - its just one more instance of horrible game design...
Honestly, i think ESO has some of the best art direction, art work, quest design etc.... but at the same time the worst mechanics and game design i have ever seen in a modern mmo that i have played...