Why Rune Cage has an animation where players can roll and Fossilize no? Rune Cage is pretty useless against good players...
GeorgeBlack wrote: »Why does stamsorc get maj brutality and healing per crit
and stamDK gets maj brutality and maj sorcery?
Why does sorc get passives that affect all sorc skills and DK gets passives that affect only skill lines?
Why does sorc get it's nerfs watered down (shields-> no cast time, added resistances. Streak fatique instead of large magika cost) but DK wings got 100% removed from the game?
Why cant you see that fossilize has a very short range and it caters to a different playstyle?
Why do you play a pew pew pew pew fps class in an mmorpg?
Because you are the typical robe nuker gamer.
Why arent you glad that instead of being a glass cannon you can whithstand multiple enemies on you even tho you wear robes?
Why do you QQ when you had a class that was top tier for 5 years and cant just face the fact that there are ups and downs?
GeorgeBlack wrote: »Why does stamsorc get maj brutality and healing per crit
and stamDK gets maj brutality and maj sorcery?
Why does sorc get passives that affect all sorc skills and DK gets passives that affect only skill lines?
Why does sorc get it's nerfs watered down (shields-> no cast time, added resistances. Streak fatique instead of large magika cost) but DK wings got 100% removed from the game?
Why cant you see that fossilize has a very short range and it caters to a different playstyle?
Why do you play a pew pew pew pew fps class in an mmorpg?
Because you are the typical robe nuker gamer.
Why arent you glad that instead of being a glass cannon you can whithstand multiple enemies on you even tho you wear robes?
Why do you QQ when you had a class that was top tier for 5 years and cant just face the fact that there are ups and downs?
Nothing of that is 100% true. DKs have a lot of different passives and skills that make the class unique in their own way and we could discuss it for a whole day.
But is true i didn't saw the range of both skills. Anyways i believe it is pretty useless against skilled players. They should reduce the range and make it instant. Then at least would be of something.
Emma_Overload wrote: »
Why Rune Cage has an animation where players can roll and Fossilize no? Rune Cage is pretty useless against good players...
Why Rune Cage has an animation where players can roll and Fossilize no? Rune Cage is pretty useless against good players...
Canned_Apples wrote: »you do know that sorcs have an unblockable stun now right? right???
The DK stun also costs more magicka.
Fur_like_snow wrote: »Don’t know any mSorcs using RC. Better comparison is with streak which they made unblockable this patch and it scales dmg to max stat. Honestly a better skill all around. Meanwhile fossilize gets a cost increase so stamDK can’t sustain outside a 1v1.
Fur_like_snow wrote: »Don’t know any mSorcs using RC. Better comparison is with streak which they made unblockable this patch and it scales dmg to max stat. Honestly a better skill all around. Meanwhile fossilize gets a cost increase so stamDK can’t sustain outside a 1v1.
Steak my be good on paper but it sucks.
Why Rune Cage has an animation where players can roll and Fossilize no? Rune Cage is pretty useless against good players...
Emma_Overload wrote: »
Because one can be used from 36+ meters away, while the other requires you to be sitting right on top of your opponent?
Why Rune Cage has an animation where players can roll and Fossilize no? Rune Cage is pretty useless against good players...
Why do every class need to be carbon copies of the others? Should we also have access to a cloak? Should DKs have access to steak?
Learn to deal with it. Nothing but complaining on these forums, and if everyone had their way, there would be one race and all could be the same.
That’s all fine in Denmark. We are a socialist country and everyone are equal, I don’t care for it in my game!
GeorgeBlack wrote: »Why does stamsorc get maj brutality and healing per crit
and stamDK gets maj brutality and maj sorcery?
Why does sorc get passives that affect all sorc skills and DK gets passives that affect only skill lines?
Why does sorc get it's nerfs watered down (shields-> no cast time, added resistances. Streak fatique instead of large magika cost) but DK wings got 100% removed from the game?
Why cant you see that fossilize has a very short range and it caters to a different playstyle?
Why do you play a pew pew pew pew fps class in an mmorpg?
Because you are the typical robe nuker gamer.
Why arent you glad that instead of being a glass cannon you can whithstand multiple enemies on you even tho you wear robes?
Why do you QQ when you had a class that was top tier for 5 years and cant just face the fact that there are ups and downs?
Nothing of that is 100% true. DKs have a lot of different passives and skills that make the class unique in their own way and we could discuss it for a whole day.
But is true i didn't saw the range of both skills. Anyways i believe it is pretty useless against skilled players. They should reduce the range and make it instant. Then at least would be of something.
Because Javelin is a projectile, hence having a travel time, and is also blockable? Prior to adding the delay, Rune Cage was effectively an instant cast stun that could be used from 36+ meters away, on a class that can easily 2-shot around that stun.
There was no way of knowing that Rune Cage was coming, and by the time you broke out of it, a half-way decent Sorc already had Curse and the execute on you, might have a Meteor about to hit just as Curse hits, and has a frags proc lined up immediately after. In other words, by the time you broke out of it, you were pretty much already dead.
Compare that to Javelin, which has a travel time and is on a class that can't combo around that stun nearly as easily as Sorc could. If you're actually fighting that Templar at even mid range, you have a window where you can block or dodge their Javelin, and that window gets longer the further they are away. If you aren't fighting that Templar, or you took the stun regardless, they don't have anywhere near the amount of burst that Sorc can dish out, and their combo has a 6-second heads up telegraph from the massive pillar of light over you.
Back to DK, compare both Rune Cage and Javelin to Fossilize, which now costs an arm and a leg (cost was almost doubled since Scalebreaker dropped), has a range of 7 meters meaning the DK has to be on top of you to use it, and is on a class that crutches pretty hard on that stun to guarantee everything lands without you blocking or dodging it. Yes, the stun is unblockable and undodgeable, but if you break it and immediately block, at the least you've blocked a leap or a whip, and you may have even blocked both, shutting down the tail end of their combo. Doubly so if they're running Flame Lash, since they need to hit you with whip while you're stunned to proc Power Lash on the next whip, giving you an extra GCD to break out and block.
The old Rune Cage was literally a more OP Fossilize on a class that can easily 2-shot around that stun. That's why it was nerfed.
EDIT: I do agree that Sorc needs something to help with perma-rollers, though. I just don't want this to turn into a Fossilize nerf thread, because DK crutches on Fossilize to pull of its entire combo, so nerfing Fossilize will gut DK. But I don't think reintroducing a stun as powerful as old Rune Cage on a class with that much killing power is a good idea.
IMO, they should start by making a few of the damage skills undodgeable, so Sorc's can at least deal some damage to perma-rollers. Start by making the execute undodgeable, so that way a Sorc can at least line up Curse with some Force Pulse spam to soften the perma-roller up a little, maybe using Streak to close the gap and catch them in a stun for your full combo.
Emma_Overload wrote: »
Emma_Overload wrote: »
Imagine actually believing this lol. Sorcs went for years without any significant nerfs while NBs had half of their kit nerfed. Can’t comment on DKs cos I don’t play that class anymore.