As of right now, sorcs are one of the tankiest classes. Not just because they can spam 15k damage shields, but because they have pets. In a tab-targetting mmo like WoW this wouldnt be a problem, just click on the player not the pet, but in ESO, a more action oriented MMO, it isnt this simple. Sorc pets have 30(ish idk remember exact)k health. Yes I know, god forbid you must aim in action mmo. Everyone knows that feeling of dread when your bg has more than 2 pet users. The annoying cluster of lightning and body blocking madness is not fun for anyone
First of all, the sorc pets are huge. Not just their models, their hitboxes (or whatever determines what youre aiming at. Targetbox?) are huge. This adds to the fact that sorc pets can and will always act as one of the best tanks for damage directed at the sorcerer. They're tanky, do big damage (as of pre-scalebreaker), and can be resummoned in a second, If you even manage to kill one of these things the sorc will just summon it again.
These are a nightmare for any ranged player when the pet decides to stand between them and the enemy, or any melee who is in the visual nightmare of lightning that is melee range of a sorc, or when they want to attack but the enemy stands literally inside the pet, so you cannot hit it.
WW are also a player in this unbalanced mess. Their 2 wolves that follow them around make them hard to land executes. Im sure we've all had times you couldnt land that execute and the WW just howls to full in 2 seconds lol
Quite often, you could totally outplay a pet user, and then you accidently hit their pet with a key part of your rotation and it just ruins everything. They also detect you which is just unfair for anyone trying to get the jump.
Id suggest making these passive, like the wardens netch, or making them have smaller hitboxes, and just be smaller in general. Theres no need for them to be huge, just lower their sizes please. I can't see any reason or need for pets to have such large hitboxes, im sure they arent helping the lag problem.