So, this may be debatable, but in my extensive experience crafting in this game since 2014, I noted that when you log into the game with a decent random seed (the hidden variable that creates your RNG), the yield of legendary improvement mats (tempering alloy, rosin, dreugh wax) would have a rough ratio of 10:1, meaning you could get one for roughly every 10 refine actions (100 raw mats).
After trying the new instant bulk refine feature (and logging into the game a few times to make sure I had a decent random seed), it seems that the yield is substantially lower than what I would get before, refining stacks of 10 at a time. For instance, I got 55 tempering alloys out of a stack of 10,000 rubedite, when I would have typically gotten somewhere in the range of 85-100 of them when refining one by one. I had the same result with ancestor silk and rubedo leather: exactly 27 dreugh wax each from refining 6,200 and 6,300 respectively. I then tried refining my ruby ash wood one by one and, sure enough, I had obtained 3 rosin before I was into 300 raw mats; I then bulk-refined the remaining 10,400 mats and obtained 69 rosin, a bit higher ratio albeit still far from my yields pre-patch.
Now this wouldn't be a huge issue since you still have the option to refine mats 10 at a time, except that the UI defaults to the max number of refine actions according to the items in your inventory/craft bag. In order to do a single refine action, you must now click on the button labelled "Min" to revert back to a single stack of 10, and you must do it after each refine. Failure to click on the button even once, will automatically bulk refine your remaining mats, effectively making single refining a nightmare.
By my calculations I lost upwards of half a million gold today using this feature. It would be nice if ZoS at least added an options toggle to either turn it off, or default the bulk refining option to "Min" instead of "Max" when selecting a stack of raw mats.
Please leave your comments and insights below.
redspecter23 wrote: »The accepted rate of gold mats is 1 per 20 refines. If you were seeing 1 in 10 before, it was either observational bias, low sample size or extreme luck.
redspecter23 wrote: »The accepted rate of gold mats is 1 per 20 refines. If you were seeing 1 in 10 before, it was either observational bias, low sample size or extreme luck.
I should point out I always first ensure I have a good seed before proceeding to refine large amounts of mats.
I also tap my plushy pac man on the head 4 times and rotate my chair 360 degrees before refining.
I also tap my plushy pac man on the head 4 times and rotate my chair 360 degrees before refining.
Well, that might work for you, but I'm talking about resetting computational variables here, not praying to Zenithar.
You should give it a try sometime, I'd be really interested in seeing your results.
I also tap my plushy pac man on the head 4 times and rotate my chair 360 degrees before refining.
Well, that might work for you, but I'm talking about resetting computational variables here, not praying to Zenithar.
You should give it a try sometime, I'd be really interested in seeing your results.
If i had to guess, whoever implemented this at ZOS does not roll the dice for each part in a bulk refinement but only rolls the dice once for everything, which would allow for a return of absolutely no gold tempers for thousands of raw mats.
Try several thousand mats with ZERO gold tempers ...
Let me quote myself from another thread:If i had to guess, whoever implemented this at ZOS does not roll the dice for each part in a bulk refinement but only rolls the dice once for everything, which would allow for a return of absolutely no gold tempers for thousands of raw mats.
redspecter23 wrote: »Try several thousand mats with ZERO gold tempers ...
Let me quote myself from another thread:If i had to guess, whoever implemented this at ZOS does not roll the dice for each part in a bulk refinement but only rolls the dice once for everything, which would allow for a return of absolutely no gold tempers for thousands of raw mats.
While that could be a possibility, the simple fact that not everyone is experiencing this would lead me to believe that if there is a bug, it has more requirements than simply mass refining. Perhaps some variable that you (and a few others) have that others do not. A specific character, time of day, crafting station. It could be anything. Talk to the OP. You probably triggered a bad seed by while attempting to reset your computational values.
It's not "just RNG". Anyone using that phrase does not know how RNG works.Refined like 20 silk and 80 rubedo using the max refine feature the other day and got 2 wax. It’s just RNG. Sometimes you win and sometimes you lose but statistically it should drift close to the %chance the more you refine. That is unless you did something to upset the gods.
The drop rate is 0.5% for tempers. 1:200. 1 per stack. 1 per 20 refines. However you want to word it. Your "new" numbers match that.
https://docs.google.com/spreadsheets/d/1yQDUjYNQVsIFl0ktkbkSlfYPkzP6pgCOTMQ-qCuzfaI/edit#gid=1078240196
700,000+ refines since December.
The drop rate is 0.5% for tempers. 1:200. 1 per stack. 1 per 20 refines. However you want to word it. Your "new" numbers match that.
https://docs.google.com/spreadsheets/d/1yQDUjYNQVsIFl0ktkbkSlfYPkzP6pgCOTMQ-qCuzfaI/edit#gid=1078240196
700,000+ refines since December.
Nerd
The drop rate is 0.5% for tempers. 1:200. 1 per stack. 1 per 20 refines. However you want to word it. Your "new" numbers match that.
https://docs.google.com/spreadsheets/d/1yQDUjYNQVsIFl0ktkbkSlfYPkzP6pgCOTMQ-qCuzfaI/edit#gid=1078240196
700,000+ refines since December.
Nerd
I also tap my plushy pac man on the head 4 times and rotate my chair 360 degrees before refining.
Well, that might work for you, but I'm talking about resetting computational variables here, not praying to Zenithar.
You should give it a try sometime, I'd be really interested in seeing your results.
Considering I have refined "thousands" of materials at a time "hundreds" of times, and they pretty much all fall within the accepted drop rate of 1 in 200. I even have data to back it up! Something I've NEVER seen any of these people who "claim" to get better drops have No videos, no spreadsheets, nothing.
You're telling me that I've never gotten a good "seed" in any of those hundreds of refines. Even if I was doing NOTHING to ensure that drop, I'd have gotten it randomly.
Your premise is flawed, full of bad math, and worse statistics.
Did a few refines this week
Round 1
Round 2
Seems perfectly normal to me