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Curse Eater a potential solution to the DoT Problem

OlumoGarbag
OlumoGarbag
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Curse Eater
LEVEL 50 CHAMPION 160
(2 items) Adds 1096 Max Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 833 Spell Critical
(5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 600 Magicka. This effect can occur every 8 seconds.

The downtime of this set makes it not viable for any Situation at all.
Making the Cleanse 2 Effects with a downtime of 3-4 secs and a magicka restore of 300, would make this set a viable choice for Healers and Supportive group players.
A big issue with this set was its instant cleanse power. If its possible this set should cleanse 1 second after healing a person with a negative effect on. This way cc's still work but the immense dot pressure nowadays would be lowered.
class representative for the working class, non-cp, bwb and Trolling
  • cheifsoap
    cheifsoap
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    This effect can occur every 8 seconds.

    Every 8 seconds is too long for purging a single target off a heal.
  • OlumoGarbag
    OlumoGarbag
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    cheifsoap wrote: »
    This effect can occur every 8 seconds.

    Every 8 seconds is too long for purging a single target off a heal.

    thats exactly what i said. L2Read
    class representative for the working class, non-cp, bwb and Trolling
  • BohnT2
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    No if you need one dedicated set that has to counter a whole meta and is the only thing that could do it you know that something is wrong and the game has to change rather than we being changed by the game
  • MajBludd
    MajBludd
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    I was looking at wyrd for this reason but I believe it has a 15 sec cooldown. Why are there 2 sets with purge for mag and nothing for stam?
  • TriangularChicken
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    what about 1vX stam players? simply reduce the dot damage and increase the cost... what takes more skill? landing a snipe or casting a DoT on a player? im not a fan of snipenoobs but when you take an objective look then you can clearly see that DoTs should never be too strong in a MMO.

  • Kagukan
    Kagukan
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    There is a DoT problem?
  • apri
    apri
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    Curse Eater did have a shorter cooldown when ZOS introduced the overhaul on PTS pre-release. However the general outcry has lead to this extended cooldown we see now on live. Which makes the set about as useless as it has been before the overhaul.

    In other words yes I would agree that a shorter cooldown would be desirable for various reasons but then again... sorcs may have a different point of view on this topic. Just saying. ;)
  • Nordic__Knights
    Nordic__Knights
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    MajBludd wrote: »
    I was looking at wyrd for this reason but I believe it has a 15 sec cooldown. Why are there 2 sets with purge for mag and nothing for stam?

    Cuz stamina is damage dealing,magic is healing why does people always want to be able to do the same thing regardless if their magic or stamina you pick a class not to do the same thing that all the other classes do get over it
  • mairwen85
    mairwen85
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    Define 'problem'
  • Mayrael
    Mayrael
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    Oh yeah you mean the set that was introduced when magicka had no useful dots and stamina was unleashing bleeds everywhere so the set was nerfed because everyone cried it's so OP! And now "we would like to buff that set" again. Oh what a surprise! Isn't that a hypocrisy at it's best?

    But TBH I don't care, if ZOS will buff it, maybe I'll use it. If not, I have no problems with dots and don't need that set to be viable in PvP.

    Edit:
    Oh and not only me, as for now the only players that could survive my pressure are... yes yes stamina players! In the end it looks like they are now even stronger than pet sorcs hiding behind their zoo - killing them is much easier than those tanky ***, that count only on Onslaught and 12s of no resistance.
    Edited by Mayrael on August 16, 2019 5:36PM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Taleof2Cities
    Taleof2Cities
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    If not Curse Eater, does the DOT meta bring back Earthgore into usefulness again?
  • Austinseph1
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    Dots should do more damage than single use moves or they wont be useful. The thing is in PvE Single target dots should be higher than aoe/single use moves, but in PvP Aoe should be more because you can simply move out of it and the aoe becomes just a ground hazard. This is what happens when you try to balance oil and water with a wrench, they are incompatible and you will always have fallout. It happens when they balance things for PvP and that skill/set becomes useless in PvE. You will see most balance issues stem from that.
  • brandonv516
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    My healer is going to run Curse Eater and Wyrd Tree for PvP. Let's check some boxes:

    -Good defenses by going into 5 heavy
    -Both sets provide excellent sustain for magicka
    -Both sets in an essence passively purge negative effects
    -Plenty of flexibility for my mundus stone and jewelry traits

    And my healer has Cloak too so there's that lol :trollface:

    Still waiting on console though.
    Edited by brandonv516 on August 16, 2019 5:59PM
  • RinaldoGandolphi
    RinaldoGandolphi
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    Run this set in conjunction with Wyrd Tree, Atronach Mundas, and a regen drunk and you should be able to run 3 mag damage glyphs on jewels with elemental drain

    In theory this should completely counter dots for free ideally.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • yodased
    yodased
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    Just slot efficient purge and a couple self heals. Or be a templar/with a templar
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • CAB_Life
    CAB_Life
    Class Representative
    8 seconds downtime is 8 seconds worth of DoTs though. Average status bar has 10+ debuffs/ DoTs in arena and twice that in Cyro. Purge is still the best option.
    Edited by CAB_Life on August 16, 2019 6:17PM
  • idk
    idk
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    cheifsoap wrote: »
    This effect can occur every 8 seconds.

    Every 8 seconds is too long for purging a single target off a heal.

    and while the OP mentions this, it does mean it is not a potential solution to the recent changes.

    Zos is not going to change this set during this cycle and doubtful they will change it at all. It would be a poor design and even a more absurd choice to make one set the only think that balances out the current DoT design of the game.

    Kudos to OP for looking around at what is available but it will not be the solution to recent changes in the game.
  • JumpmanLane
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    mairwen85 wrote: »
    Define 'problem'

    There is no problem just as there is no DOT meta. If you can’t out heal 15k over 12 seconds (accounting for battleroar and not accounting for your mitigation) you’re a squish.
    Edited by JumpmanLane on August 16, 2019 6:24PM
  • BRogueNZ
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    the 5th I see as bonus, that and that you don't need to be in a group like purge.
    Edited by BRogueNZ on August 16, 2019 7:28PM
  • Hexquisite
    Hexquisite
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    If not Curse Eater, does the DOT meta bring back Earthgore into usefulness again?

    I have encountered a ton of people using Earthgore, and have been surprised by who they are in some cases.
    Edited by Hexquisite on August 16, 2019 7:20PM
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  • KappaKid83
    KappaKid83
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    Curse Eater
    LEVEL 50 CHAMPION 160
    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 833 Spell Critical
    (4 items) Adds 833 Spell Critical
    (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 600 Magicka. This effect can occur every 8 seconds.

    The downtime of this set makes it not viable for any Situation at all.
    Making the Cleanse 2 Effects with a downtime of 3-4 secs and a magicka restore of 300, would make this set a viable choice for Healers and Supportive group players.
    A big issue with this set was its instant cleanse power. If its possible this set should cleanse 1 second after healing a person with a negative effect on. This way cc's still work but the immense dot pressure nowadays would be lowered.

    Run Curse Eater, Trans, Earthgore. Profit.
  • Bosov
    Bosov
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    what about 1vX stam players? simply reduce the dot damage and increase the cost... what takes more skill? landing a snipe or casting a DoT on a player? im not a fan of snipenoobs but when you take an objective look then you can clearly see that DoTs should never be too strong in a MMO.

    Imagine if the snipenoobs will realise and just soultrap you from on top of a keep wall instead of trying to snipe.... they might actually get kills!
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  • MartiniDaniels
    MartiniDaniels
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    Bosov wrote: »
    what about 1vX stam players? simply reduce the dot damage and increase the cost... what takes more skill? landing a snipe or casting a DoT on a player? im not a fan of snipenoobs but when you take an objective look then you can clearly see that DoTs should never be too strong in a MMO.

    Imagine if the snipenoobs will realise and just soultrap you from on top of a keep wall instead of trying to snipe.... they might actually get kills!

    WIthout penetration soul trap is meh and there is no ranged penetration for stamina (if you are not NB). Caltrops can be sort of, but their damage is so weak and they cost a lot, so in small scale scenarios eledrain >> caltrops. Not to mention that light armor has in-built penetration. As well as destruction staff has some in-built penetration too. As well as +8% to ST damage.

    So even one glance at passives of destro+light vs passives medium+bow, shows that any attempt of ranged counter is doomed by default. But of course this doesn't prevent stamina to turn to irritating dot-snipe-kite builds. But that looks like such a miserable gameplay and obviously you won't kill anybody 1v1 that way. Only way is too dot up and then us gap closer into onslaught burst. But gap closer range is much shorter then dot range.. so from any point of view this 2 new dots heavily favor magicka.

    And yeah magicka has amazing class ranged dots... overall this is just stupid situation, magicka mains may celebrate this week, but pretty sure this situation won't hold on for long or there will be no point to play stamina in PVP.

    Even if somebody will say that solo play in Cyro is some kind of weird self-invented entertainment and Cyro exists for ball groups.. but there are BGs. They need to add 5th person there with official role of purge bot then.
  • fastolfv_ESO
    fastolfv_ESO
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    there is no dot problem, groups use cleanse religiously therefore your being healed for the fools spamming dots. As for solo its about time stam roly poly builds had a counter other than a 20 min duel so i dont see any issues with dots right now
  • Waffennacht
    Waffennacht
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    there is no dot problem, groups use cleanse religiously therefore your being healed for the fools spamming dots. As for solo its about time stam roly poly builds had a counter other than a 20 min duel so i dont see any issues with dots right now

    You mention duels and solo, what about BGs?

    There be rarely a cleanser there.

    And Curse Eater is a solid, not OP, set. In BGs, in conjunction with LoS, it can be extremely powerful
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  • darkblue5
    darkblue5
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    there is no dot problem, groups use cleanse religiously therefore your being healed for the fools spamming dots. As for solo its about time stam roly poly builds had a counter other than a 20 min duel so i dont see any issues with dots right now

    Stamina rolly-polly builds already had a counter which was walk away and don't spend your like chasing. Also any amount of bulky bodies where the 1vXer can never commit to a kill. Also so many AOEs. Also keeping your buffs up and blocking their combos. Also not having 10 people chase them around the rock and instead having 10 people encircle the rock so LOS isn't possible.

    So many counters before single target DOTs.
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