That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.
This, you stop grinding once you get the weapons you need. some get that on first run, they never complain, then you have the ones with bad luck who tell their tale.That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.
60 runs, with 17 possible weapon drops in many different combinations and traits is hardly a valid sample size. When you take into account the multiple different pairings of the dual wield and sword and shield combinations, 60 runs is an incredibly small sample size.
That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.
That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.
No it's not, ZOS stated themselves in some patch notes years ago that they lowered the drop rate on bows and restos. That RNG is weighted.
Yes its weighted, but game does not know that you want. You simply stop farming then you get it.That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.
No it's not, ZOS stated themselves in some patch notes years ago that they lowered the drop rate on bows and restos. That RNG is weighted.
So up until 6 weeks ago my brother and I had never tried VMA even though we have played for years. We are getting into trials and even in a few progression groups so the only items we really need now were the VMA weapons. My brother mains a stam nightblade and I main a sorc but we knew the best way to success was a pet sorc so thats what we each used. We had both heard how hard an inferno staff and the bow where to get and were ready for a grind.
My brother (main is a Stam Nightblade) has completed over 35 runs: He needed the bow, dagger and axe (Flurry)
6 inferno staffs
5 lightning staffs
5 restoration staffs
2 ice staffs
1 dagger
2 axes (non flurry) gotten in his last 4 runs
... and a mix of shields, maces, mauls and shields
I main a Pet Sorc and have completed around 25 runs: I clearly need the Inferno and Lightning
1 Inferno Staffs (gotten in my 3rd to last run)
2 Lightning Staffs (gotten in my 2nd to last run)
1 Restro Staff
6 daggers (all but 1 flurry)
5 axes (all but 1 flurry)
So it seems as if not only do have to defeat VMA and defeat the RNG weapon drops that you also must defeat a system designed to make the grind even more difficult.
Now this maybe just bad RNG but wow the numbers are crazy.
It seems if anything it should be the other way in that you are rewarded for beating hard content which you had to die (many times) and learn the mechanics to beat.
That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.
No it's not, ZOS stated themselves in some patch notes years ago that they lowered the drop rate on bows and restos. That RNG is weighted.
completely different arguments.
Yes, different weapons have different drop rates.
No, the drop rates don't change based on what character you're running it with.
You're conflating data.
This, and who need it of the 18, note it might not be on character in current setup.Dark_Lord_Kuro wrote: »So up until 6 weeks ago my brother and I had never tried VMA even though we have played for years. We are getting into trials and even in a few progression groups so the only items we really need now were the VMA weapons. My brother mains a stam nightblade and I main a sorc but we knew the best way to success was a pet sorc so thats what we each used. We had both heard how hard an inferno staff and the bow where to get and were ready for a grind.
My brother (main is a Stam Nightblade) has completed over 35 runs: He needed the bow, dagger and axe (Flurry)
6 inferno staffs
5 lightning staffs
5 restoration staffs
2 ice staffs
1 dagger
2 axes (non flurry) gotten in his last 4 runs
... and a mix of shields, maces, mauls and shields
I main a Pet Sorc and have completed around 25 runs: I clearly need the Inferno and Lightning
1 Inferno Staffs (gotten in my 3rd to last run)
2 Lightning Staffs (gotten in my 2nd to last run)
1 Restro Staff
6 daggers (all but 1 flurry)
5 axes (all but 1 flurry)
So it seems as if not only do have to defeat VMA and defeat the RNG weapon drops that you also must defeat a system designed to make the grind even more difficult.
Now this maybe just bad RNG but wow the numbers are crazy.
It seems if anything it should be the other way in that you are rewarded for beating hard content which you had to die (many times) and learn the mechanics to beat.
And how would the game determine wich of my 18 character is my main?
That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.

Dark_Lord_Kuro wrote: »So up until 6 weeks ago my brother and I had never tried VMA even though we have played for years. We are getting into trials and even in a few progression groups so the only items we really need now were the VMA weapons. My brother mains a stam nightblade and I main a sorc but we knew the best way to success was a pet sorc so thats what we each used. We had both heard how hard an inferno staff and the bow where to get and were ready for a grind.
My brother (main is a Stam Nightblade) has completed over 35 runs: He needed the bow, dagger and axe (Flurry)
6 inferno staffs
5 lightning staffs
5 restoration staffs
2 ice staffs
1 dagger
2 axes (non flurry) gotten in his last 4 runs
... and a mix of shields, maces, mauls and shields
I main a Pet Sorc and have completed around 25 runs: I clearly need the Inferno and Lightning
1 Inferno Staffs (gotten in my 3rd to last run)
2 Lightning Staffs (gotten in my 2nd to last run)
1 Restro Staff
6 daggers (all but 1 flurry)
5 axes (all but 1 flurry)
So it seems as if not only do have to defeat VMA and defeat the RNG weapon drops that you also must defeat a system designed to make the grind even more difficult.
Now this maybe just bad RNG but wow the numbers are crazy.
It seems if anything it should be the other way in that you are rewarded for beating hard content which you had to die (many times) and learn the mechanics to beat.
And how would the game determine wich of my 18 character is my main?
That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.
I'm sure your right, I guess after awhile as we were each getting the weapons the other needed it just became a thing we experienced. I was interested if anyone else had thought about it.
RinaldoGandolphi wrote: »That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.
Actually it’s more that. There is no such thing as RNG or Random. In programming speak Random MUST be defined and have clear values else you run into simple bugs like null exceptions, etc that lead to crashes.
Furthermore, pseudo random number generators can also be weighted which means certain numbers or combos of such numbers can have a greater or lesser chance of being drawn. This is how the NIST found vulnerabilities in Intel and AMD pseudo random number generators that could allow someone to accurately guess numbers thus weaken encryption that was later patched with micro code and motherboard BIOS updates.
It’s a certainty that ZOS probably have certain numbers weighted to appear more often or less often specifically for the purpose of creating scarcity, and giving folks reason to run said content.
Nothing is ever truly random
That is such a convoluted theory...
This is clearly just RNG.
There is nothing like that in the backend. It just generates a random number and each weapon is assigned one of those numbers. There is nothing more to it than that.
No seed, not "knowing what you want", what your main resource is or anything.
It is just RNG.
No it's not, ZOS stated themselves in some patch notes years ago that they lowered the drop rate on bows and restos. That RNG is weighted.
True.Icy_Waffles wrote: »Literally just RNG.
