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Proposed change to minor and major vulnerability

Y2J
Y2J
I propose that minor and major vulnerability only grants the additional damage to the player who debuffed the target.

For example,
So a magsorc who concusses a target gets 8% additional to that target. Therefore, there can be multiple vulnerability debuffs on one target.

This change would balance out the necro ult, without nerfing it. It would buff forms of shock damage, such as using shock glyphs or lightning staffs. It would bridge the dps gap between mag and stam and It would slightly lower the power creep.
What do you guys think, good idea or bad idea.
  • Vandril
    Vandril
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    I disagree. Sort of.

    The entire point of the "Major/Minor" normalization system for buffs and debuffs was to limit buff/debuff stacking. For example, previously, many skills that grant Major Fracture used to instead each have its own unique debuff that all lowered Physical Resistance. These debuffs could be stacked. Major Fracture replaced all those debuffs on those various skills so that any of those skills can apply the lowered Physical Resistance debuff without stacking with one another.

    If they changed Vulnerability to only effect the damage of the player that applied the debuff, then only one player could take advantage of applying Vulnerability to a target at a time. Because it doesn't stack. Making Vulnerability "stack" by allowing multiple players to apply it to the same enemy defeats the entire purpose of the Major/Minor normalization system for buffs and debuffs, so it shouldn't be made to work like that. That would run contrary to the design intention of the system.

    If you want to have a damage debuff that only effects the damage the player who applied it deals, it should NOT be a Major/Minor debuff. It should be a new, uniquely named debuff specific to that skill. For example, the damage bonus granted by the Nightblade's Death Stroke ultimate and its morphs.

    In conclusion, I don't have much of an opinion on making the damage increasing debuff of the Necro ultimate, shock's concuss, etc. only effect the applier's damage, but I completely disagree that Major Vulnerability should be changed to work that way. If any of those mechanics were to be changed that way, they should just make each apply a unique debuff instead of Vulnerability and leave Major/Minor Vulnerability's effect unchanged.

    It may seem like a semantic argument, but it's actually an important distinction.
    Edited by Vandril on August 16, 2019 1:58AM
  • Icy_Waffles
    Icy_Waffles
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    Nah cmon let necros have something
    Edited by Icy_Waffles on August 16, 2019 2:59AM
  • Heyodude
    Heyodude
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    Nah cmon let necros have something

    you know full well its more than just something theyve got, stop being purposefully disingenuous.
  • Austinseph1
    Austinseph1
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    I don't feel bad that necro is on top, the class is so jank if you put up with it you might as well get something XD. I tried parsing on a dummy once and the blastbones would constantly sit 1 foot from the target doing nothing for like 8 seconds completely ruining it. This was yesterday post patch as well. The mender isn't really a reliable heal even for yourself because it can fall behind if you are moving. Its not bad, just unrefined.
  • Grandma
    Grandma
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    Delete Major Vulnerability, replace it with "caster gets major berserk for 8 seconds" problem solved, stamcro drops from 110k+ dps required 8x dps meta to just below stamsorc.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • AbysmalGhul
    AbysmalGhul
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    Y2J wrote: »
    I propose that minor and major vulnerability only grants the additional damage to the player who debuffed the target.

    For example,
    So a magsorc who concusses a target gets 8% additional to that target. Therefore, there can be multiple vulnerability debuffs on one target.

    This change would balance out the necro ult, without nerfing it. It would buff forms of shock damage, such as using shock glyphs or lightning staffs. It would bridge the dps gap between mag and stam and It would slightly lower the power creep.
    What do you guys think, good idea or bad idea.

    I don't see why this ultimate needs a change. I takes a while to build and it's a very short burst with a long cool down afterwards.
  • Qbiken
    Qbiken
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    Remove major vulnerability from the game.
  • brandonv516
    brandonv516
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    Y2J wrote: »
    I propose that minor and major vulnerability only grants the additional damage to the player who debuffed the target.

    For example,
    So a magsorc who concusses a target gets 8% additional to that target. Therefore, there can be multiple vulnerability debuffs on one target.

    This change would balance out the necro ult, without nerfing it. It would buff forms of shock damage, such as using shock glyphs or lightning staffs. It would bridge the dps gap between mag and stam and It would slightly lower the power creep.
    What do you guys think, good idea or bad idea.

    I realize this is more of a PvE suggestion without much thought into PvP.

    I don't need to go into much detail (if you PvPed you would know already) but the answer is no I don't like it.

    My guess is they are going to need to make Major Vulnerability a) more accessible, b) make bosses immune to it, or c) remove it completely. I'd vote for b.
    Edited by brandonv516 on August 16, 2019 8:34AM
  • Y2J
    Y2J
    My intentions with vulnerability was to buff only the player who actually debuffed the target. However, multiple players can place this debuff on one target. The debuff wouldn't stack, cause a player would only see a 8%/30% increase in damage to that target once they debuffed it, and this would not stack with other players vulnerability debuffs on that target. It would act more of a buff rather than a debuff.

    The easiest option would just remove major vulnerability from the game, I just thought this way was more interesting and still provides balance.
  • Gaggin
    Gaggin
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    They should instead give necros soul trap as their ulti, to be more in line with what this patch is about.
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