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Shields draining Magicka for taking damage and removing stamina cost to dodging

Shadowasrial
Shadowasrial
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My proposed change for how shields should work is thus. Instead of casting an ability and your shield just blocking virtually all damage and being able to be spammed and recast with impunity I would propose instead a shield becomes a toggle ability that reduces all damages by 75-80% but when taking continuous damage drains 1000 Magicka for every 2000 damage you take. This would make it so shield builds can’t just recast an the shield but instead causes them to actively try to avoid getting hit. They should remove the cost to dodge so that magic classes can try to actively avoid damage. So for example you have your new toggle shield active. If you take damage it starts to drain your magic but if your actively dodging then your magic remains untouched, however if you just want to let your shield soak the damage instead it drains you to the point where you may not have enough magic to attack . As it is now stam classes have to use their stamina to both damage and evade damage while dodging multiple times causes you to drain more and more stamina with every hit meanwhile magic can throw up a shield that costs a considerably less amount of magic that blocks a considerably larger amount of damage than dodging actively avoids especially with the new dot meta. So with shields now draining magic to block a significant amount of damage it would drain a significant amount of Magicka forcing a magic class to actively dodge ( which would now be free) the toggle shield would make resource management more on par with stamina builds.
Edited by Shadowasrial on August 15, 2019 11:57AM
  • aLi3nZ
    aLi3nZ
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    Sheilds already have been nerfed a lot and the magika cost is huge 4k - So sheilds already do drain magika very fast if you have to recast frequently when being attacked.

    Removing cost of dodge roll would cause a lot more problems then it solves.

    You are effectively calling for a nerf to shields and buff to dodge roll here. Considering what has already been done to sorcs/mage blades.....good luck with that.
  • BringerOfOmens
    BringerOfOmens
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    #StopNerfRequests
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Lol, zero cost dodge roll. Excellent troll post, comedy gold.
  • Gundug
    Gundug
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    I would be running Morihaus with one of the other dodge roll sets, and just dodge roll nonstop through Cyrodiil.
  • Skwor
    Skwor
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    Gundug wrote: »
    I would be running Morihaus with one of the other dodge roll sets, and just dodge roll nonstop through Cyrodiil.

    That has happened before which is why we now have dodge fatigue.

    One guy was impossible to target, his toon had a stamina build that allowed him to dodge near infintly. Was very annoying watching him run around large groups basically trolling as well as the unkillable block tanks.
  • Artim_X
    Artim_X
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    Damage shields are fine as they are. Just because you don't see someone's health drop doesn't mean they aren't being affected by your damage. If anything they'll be running on fumes in relation to their magicka.

    No offense, but as others have mentioned infinite dodge rolls would be ridiculous. If you really want to mess up a mag player just be consistent with your stuns and maybe even use some roots or snares to mess up their ability to break free. If a mag player can't break free while their shields are down you should be able to get the kill or at the very least pressire them further towards death.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
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    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
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    Race
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
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    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
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    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Kagukan
    Kagukan
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    For the love of!!!! Leave shields alone already. They have been nerfed enough.
  • SirMewser
    SirMewser
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    A 2k ward equating to 1k magic cost is effectively what we have on live.

    ~8k ward for the cost of 4k.

    Your change is to make it more passive rather than reactive.

    If i cast a ward on an ally or pet, am I going to lose magic for protecting them for every instance of damage?

    A lot can happen in 6 seconds, you could lose 10k magic quickly with this model.

    They are also getting what, 25-20% of the damage as oblivion damage on top, always?

    I need to put out extra healing.

    And only one person can get my healing ward if it becomes a toggle.

    Smart heal system would be problematic and it would be too late to use the ward properly if they are still taking damage if I use it in an oh *** moment.
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