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Shields draining Magicka for taking damage and removing stamina cost to dodging
My proposed change for how shields should work is thus. Instead of casting an ability and your shield just blocking virtually all damage and being able to be spammed and recast with impunity I would propose instead a shield becomes a toggle ability that reduces all damages by 75-80% but when taking continuous damage drains 1000 Magicka for every 2000 damage you take. This would make it so shield builds can’t just recast an the shield but instead causes them to actively try to avoid getting hit. They should remove the cost to dodge so that magic classes can try to actively avoid damage. So for example you have your new toggle shield active. If you take damage it starts to drain your magic but if your actively dodging then your magic remains untouched, however if you just want to let your shield soak the damage instead it drains you to the point where you may not have enough magic to attack . As it is now stam classes have to use their stamina to both damage and evade damage while dodging multiple times causes you to drain more and more stamina with every hit meanwhile magic can throw up a shield that costs a considerably less amount of magic that blocks a considerably larger amount of damage than dodging actively avoids especially with the new dot meta. So with shields now draining magic to block a significant amount of damage it would drain a significant amount of Magicka forcing a magic class to actively dodge ( which would now be free) the toggle shield would make resource management more on par with stamina builds.
Edited by Shadowasrial on August 15, 2019 11:57AM