jainiadral wrote: »I'm all for people having access to vet instances/zone maps. Not in favor of global scaling at all, especially after all the nerfs.
jainiadral wrote: »I'm all for people having access to vet instances/zone maps. Not in favor of global scaling at all, especially after all the nerfs.
Sorry, but the game global scales everything ever since One Tamriel.
Easier solution .. let those wanting a challenge have access to harder dungeons .. er, wait, they're called VET dungeons for a reason and they already exist.Adjusting boss level scale wouldn't accomplish anything.
However, the players proposing such are essentially correct. The proper solution would be to buff boss health, damage, and resistances (18.2k instead of 9.1k). That, I believe, would be fairly simple to implement since it's a change in existing database values.
A better improvement, which would require considerable development time, would be to add additional mechanics and/or adds, perhaps 'light' versions of mechanics/boss adds found in dungeons. That would provide a means of introducing some basic dungeon mechanics.
Balance would be a major concern to keep delve and quest bosses soloable for novice players.
Sorry, but the game global scales everything ever since One Tamriel.jainiadral wrote: »I'm all for people having access to vet instances/zone maps. Not in favor of global scaling at all, especially after all the nerfs.
Easier solution .. let those wanting a challenge have access to harder dungeons .. er, wait, they're called VET dungeons for a reason and they already exist.Adjusting boss level scale wouldn't accomplish anything.
However, the players proposing such are essentially correct. The proper solution would be to buff boss health, damage, and resistances (18.2k instead of 9.1k). That, I believe, would be fairly simple to implement since it's a change in existing database values.
A better improvement, which would require considerable development time, would be to add additional mechanics and/or adds, perhaps 'light' versions of mechanics/boss adds found in dungeons. That would provide a means of introducing some basic dungeon mechanics.
Balance would be a major concern to keep delve and quest bosses soloable for novice players.
Open world shouldn't be remotely as hard as 'vet' content and doesn't need "basic dungeon mechanics", amazingly that's what DUNGEONS are for.
/amazing
Sorry, but the game global scales everything ever since One Tamriel.jainiadral wrote: »I'm all for people having access to vet instances/zone maps. Not in favor of global scaling at all, especially after all the nerfs.
No. Ever since 1T the whole game world is set at CP160.
*you* (the player) are scaled up to that level if you are below 50. After that, you gain strength through CP which is where the current power creep comes from.
Having a world that dynamically scales to the players CP level would create all sorts of sync issues between different level players.
An optional veteran mode for normal overland/delve play might work for people that play solo.
AcadianPaladin wrote: »I encounter plenty of players trying to do basic alliance quests who struggle with the quest bosses. If a casual can't complete the basic content, that quite understandably creates a rage quit situation. There is loads of very difficult content available if you seek it out. To accommodate all abilities and player goals there needs to be a wide range of difficulty levels.
As a CP 1200 I don't mind a bit that some quests are elegantly easy. Just like I don't mind one shotting bandits and such - makes for a refreshing change from fighting foes with +2m HP. Now, for those who want more challenging basic overland/questing content, I've no problem with somehow making that an option for them that does not affect new/casual players.
Tldr: Leave the difficulty alone unless an optional means for those who want harder play can be devised.
Sigh.... You basically told me no then went on to say it does. All you added was it caps at 160, which for overland and public dungeons it does, I agree.No. Ever since 1T the whole game world is set at CP160.Sorry, but the game global scales everything ever since One Tamriel.jainiadral wrote: »I'm all for people having access to vet instances/zone maps. Not in favor of global scaling at all, especially after all the nerfs.
*you* (the player) are scaled up to that level if you are below 50. After that, you gain strength through CP which is where the current power creep comes from.
Having a world that dynamically scales to the players CP level would create all sorts of sync issues between different level players.
An optional veteran mode for normal overland/delve play might work for people that play solo.
As I recall vet group dungeons are tuned for 300 cp.
The whole CP power creep is garbage. Gear is where the power problems are. The concept of power creep in general though is silly, those using it just want to stop vertical progression which kills MMOs