darthgummibear_ESO wrote: »
MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
bigelle.x3_ESO wrote: »There can only be one best setup and that's what the high end pve players will run. The races are more or less in a good spot in terms of balance.
MLGProPlayer wrote: »
MLGProPlayer wrote: »bigelle.x3_ESO wrote: »There can only be one best setup and that's what the high end pve players will run. The races are more or less in a good spot in terms of balance.
My point is that the balance isn't any better than it was before the patch. It was a complete waste of resources.
bigelle.x3_ESO wrote: »There can only be one best setup and that's what the high end pve players will run. The races are more or less in a good spot in terms of balance.
pretty sure Altmer are BiS for Magicka dps not Breton.
bigelle.x3_ESO wrote: »There can only be one best setup and that's what the high end pve players will run. The races are more or less in a good spot in terms of balance.
I don't think I've seen new charts since the food changes from Elsweyr hit. Races reliant on sustain food got an indirect dps nerf there if I remember correctly, so Orcs and Dunmer should be closer to Redguard and Woodelf who use blue food now.
But regardless of the charts, I know of enough things that need changing on the racial passive side of things.
Argonians are still mathematically underpowered, despite having one of the most forgiving passives in the game. They lack poison resistance, which they are established to have in lore and have no niche that is truly theirs that another race doesn't do better (apart from being very forgiving to beginners, which is less than ideal for being their only unique strength). Imperials sustain better, have more offensive potential and bring group utility in the form of 3% reduced ultimate cost.
Bosmer still have a weirdly specific passive that is only decent in PvP and 99% useless in PvE as well as no connection to stealth, which used to be their core strength after Archery in every Elder Scrolls game including ESO until the Wrathstone patch. Detection is a useless stat, even in PvP (otherwise people would actually use the way of the air set) so I'd trade that for 3m of stealth just like Khajiit have and Bosmer have had before.
Altmer shouldn't be getting stamina boni at all, because there is just no precedent for that and the in-lore explanation given by ZOS is more than flawed. If Alteration magic is the reason, then anyone able to cast Alteration magic should get this bonus. It's not exclusive to Altmer despite starting with "Alt".
Also they do look kind of pathetic when compared side by side to Orc, who are supposedly their equivalent on the stamina side of things.
- Altmer
- 2000 magicka
- Off-stat resource restore (marginally useful because the values are too low)
- 258 spell damage
- Orsimer (Orcs)
- 2000 stamina
- 1000 health + 600 health restore on weapon hit (appreciated in PvE, useful in PvP)
- 258 weapon damage + 12% reduced sprint cost + 10% increased sprint speed (incredible potential power in PvP, persists through WW transformation too, appreciated in PvE)
There are more issues but they are minor in comparison to these three biggest offenders.
bigelle.x3_ESO wrote: »There can only be one best setup and that's what the high end pve players will run. The races are more or less in a good spot in terms of balance.
@bigelle.x3_ESO There can be several "best set ups" if each of them has their own niche. Redguards lose most of their sustain when they can't hit something while Bosmer don't. Altmer can have a higher damage output than Bretons is shorter fights. It's all a matter of creating niches for each race to shine. Take single target vs AOE damage as an example. A set might be BiS for single target, but suck at AoE damage. Or Relequen is bad if you can't keep hitting your enemy with light attacks.
We should see things less for what they are and more for what they could be.
corpseblade wrote: »Breaking lore is really irritating to those of us who played the Elder Scroll series and/or rp. Poor Bosmer and Argonians.
Those of us that built our characters around those racials got screwed. And race tokens don't help b/c most rpers grow fond of their characters. It's not utilitarian builds for us. So now those characters sit there.
MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
Darkenarlol wrote: »untill you can parse solo at least 50+k in 6m dummy
and really need to squeeze that extra 1-1.5% dps
for your raiding uber-nolife-all-leaderboards-first-place premade
you do not care abour races...at all
cargo cult wannabe meta chasers are another story ofc
MLGProPlayer wrote: »ZOS went into the racial rebalance with the goal is making races more balanced. Instead, all they did was reshuffle the meta. Let's look at where the meta is now that things have had time to settle.
Orc is the clear-cut BiS race for stamina DD now. They parse 2-3k higher than Redguard/Bosmer/Khajiit.
Magicka DD started out fairly balanced, but the nerf to gold food in Elsweyr pushed Breton into the clear-cut BiS role.
All they did was force a meta shift from Redguard/Dunmer to Orc/Breton.
Healer/tank are more forgiving roles so the meta is more flexible there. But as far as DD balance goes, it's not any better than it was before the patch, just different. So my question is, what was the point of the racial rebalancing patch?
bigelle.x3_ESO wrote: »There can only be one best setup and that's what the high end pve players will run. The races are more or less in a good spot in terms of balance.