Especially if you are running DPS it is best to form your own group or at least get one or both support roles to queue with you. This is pretty much standards in any MMORPG I have played in.
Also, you can form a group from Zos usually just fine but it is probably bet to use your guild. I am assuming you are not in a raiding guild so social guilds should work just fine.
In the end this is an MMORPG and Zos is not forcing you to play it their way. You can clear most normal dungeons with 4 damage dealers.
Edit: I do realize it is nice to pull number out of a hat and say the game is 80% dps but you are not taking into consideration many tanks just avoid GF because of experience with bad dps. Further, it ignores that most of a 12 man raid group is damage dealers. This 4 man and then large raid group format is pretty standards with MMORPGs. This is not a single player game.
Billy_Badascii wrote: »Especially if you are running DPS it is best to form your own group or at least get one or both support roles to queue with you. This is pretty much standards in any MMORPG I have played in.
Also, you can form a group from Zos usually just fine but it is probably bet to use your guild. I am assuming you are not in a raiding guild so social guilds should work just fine.
In the end this is an MMORPG and Zos is not forcing you to play it their way. You can clear most normal dungeons with 4 damage dealers.
Edit: I do realize it is nice to pull number out of a hat and say the game is 80% dps but you are not taking into consideration many tanks just avoid GF because of experience with bad dps. Further, it ignores that most of a 12 man raid group is damage dealers. This 4 man and then large raid group format is pretty standards with MMORPGs. This is not a single player game.
Well I'm not totally pulling numbers out of a hat it's a somewhat educated guess just from 20 years of experience of playing MMO's.
Billy_Badascii wrote: »I don't think I've ever sat in a que longer in any game than this one. Even a "dead" game such as SWTOR has faster que times than this.
Sitting in que as a dps for 45+ minutes for a dungeon? I mean just... wow.
But for some silly stupid reason if you que with another dps you get a nearly instant dungeon! LIKE WOW! WTF is that all about? If you que with some random person you're put to the top of the list just cause you're grouped??!? SAY WHAT?!
I mean if 80% or more of the players are playing DPS... don't you think ZOS should maybe rethink their game and customize it for the players? Maybe content should be redesigned for 5 or 6 man teams, with 1 tank 3-4 dps and 1 healer.
Or maybe rebalance the dungeon if the team is all dps?
I think there should be a rule put into the game if you are in que for more than 15 minutes your daily/pledge auto completes with maybe a possibility of a random item being mailed to you that a boss would drop as well. OF course if you decline a group you are no longer eligible for this for the rest of the day.
Either way there is some funky crap going on with the que times for this game and they obviously have not even attempted to compensate for the fact that probably close to 80% of people play DPS builds with less playing healers and even far less playing tanks.
I think this could possibly be due to the fact we don't have a quick swap to a second build/gear set. MOST people who PvP are going to be dps or hybrid which won't do very well in PvE.
I think ZOS should at least attempt to do something and cater to the players of the game, not force us to play it their way or nothing.
Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.
Billy_Badascii wrote: »Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.
Is that a problem though?
People playing what they like..... is a problem?
I see it like this:
What if Ford sold only 1 truck, 1 car, and 1 minivan. So they make 100 of each.
And they sell 10 trucks, 95 cars and 7 minivans.
What do they do next year? Well they cater to their customers and make more cars, and fewer trucks and fewer minivans.
In games like this we have a LOT more DPS than healers, and more healers than tanks.
But our developers aren't catering to the needs of the customers.
But I guess that's OK cause 'nobody else does either'?
Wrong.
Billy_Badascii wrote: »Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.
Is that a problem though?
People playing what they like..... is a problem?
I see it like this:
What if Ford sold only 1 truck, 1 car, and 1 minivan. So they make 100 of each.
And they sell 10 trucks, 95 cars and 7 minivans.
What do they do next year? Well they cater to their customers and make more cars, and fewer trucks and fewer minivans.
In games like this we have a LOT more DPS than healers, and more healers than tanks.
But our developers aren't catering to the needs of the customers.
But I guess that's OK cause 'nobody else does either'?
Wrong.
You willingly bought and played an MMO that's trinity based. Admitted most people play DPS and are upset w/long Q times when you play a DPS? I rolled a healer from the get go and wait no more then 2-3 mins to get in a dungeon. Like many said, DPS always have a longer Q in any game.
Billy_Badascii wrote: »Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.
Is that a problem though?
People playing what they like..... is a problem?
I see it like this:
What if Ford sold only 1 truck, 1 car, and 1 minivan. So they make 100 of each.
And they sell 10 trucks, 95 cars and 7 minivans.
What do they do next year? Well they cater to their customers and make more cars, and fewer trucks and fewer minivans.
In games like this we have a LOT more DPS than healers, and more healers than tanks.
But our developers aren't catering to the needs of the customers.
But I guess that's OK cause 'nobody else does either'?
Wrong.
You willingly bought and played an MMO that's trinity based. Admitted most people play DPS and are upset w/long Q times when you play a DPS? I rolled a healer from the get go and wait no more then 2-3 mins to get in a dungeon. Like many said, DPS always have a longer Q in any game.
This is the best point made here. Not only this but they have 20 years experience in MMORPGs. I would expect they would have played at least one MMORPG that was trinity based and say this.
I have seen easy versions of dungeons made so 4 dps can clear it. But OP wants the most challenging version made easier so 4 dps can clear it. That is what I find most odd.
Billy_Badascii wrote: »I don't think I've ever sat in a que longer in any game than this one. Even a "dead" game such as SWTOR has faster que times than this.
Sitting in que as a dps for 45+ minutes for a dungeon? I mean just... wow.
But for some silly stupid reason if you que with another dps you get a nearly instant dungeon! LIKE WOW! WTF is that all about? If you que with some random person you're put to the top of the list just cause you're grouped??!? SAY WHAT?!
I mean if 80% or more of the players are playing DPS... don't you think ZOS should maybe rethink their game and customize it for the players? Maybe content should be redesigned for 5 or 6 man teams, with 1 tank 3-4 dps and 1 healer.
Or maybe rebalance the dungeon if the team is all dps?
I think there should be a rule put into the game if you are in que for more than 15 minutes your daily/pledge auto completes with maybe a possibility of a random item being mailed to you that a boss would drop as well. OF course if you decline a group you are no longer eligible for this for the rest of the day.
Either way there is some funky crap going on with the que times for this game and they obviously have not even attempted to compensate for the fact that probably close to 80% of people play DPS builds with less playing healers and even far less playing tanks.
I think this could possibly be due to the fact we don't have a quick swap to a second build/gear set. MOST people who PvP are going to be dps or hybrid which won't do very well in PvE.
I think ZOS should at least attempt to do something and cater to the players of the game, not force us to play it their way or nothing.
wishlist14 wrote: »Tank= speedy dungeon queues
Only way to do this would be to make dungeons mini trials designed for 4-5 DD tank and healer.Billy_Badascii wrote: »wishlist14 wrote: »Tank= speedy dungeon queues
This is my point. They aren't catering to the wants and needs of the players.
If significantly more people play dps over tanks, maybe they should balance content around that?
Although I really like the idea of just getting my quests done for being in que over 15 minutes. Don't feel like I should have to wait longer for a dungeon than 15 minutes regardless of what class I'm playing.
Nemesis7884 wrote: »the more ppl online the longer the queue as dps in my experience..so its usually faster when you dont queue at peak hours
my fastest queue times to do pledges are usually early morning before work between 5 and 7 am when i usually do them
Billy_Badascii wrote: »Nemesis7884 wrote: »the more ppl online the longer the queue as dps in my experience..so its usually faster when you dont queue at peak hours
my fastest queue times to do pledges are usually early morning before work between 5 and 7 am when i usually do them
I'm actually finding it funny nobody has hit on the biggest problem I am seeing with the que times for DPS.
If you GROUP with someone, it's nearly instant que times! 2 DPS will get a group nearly instantly!
WTF IS WITH THAT CRAP!?
Billy_Badascii wrote: »Billy_Badascii wrote: »Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.
Is that a problem though?
People playing what they like..... is a problem?
I see it like this:
What if Ford sold only 1 truck, 1 car, and 1 minivan. So they make 100 of each.
And they sell 10 trucks, 95 cars and 7 minivans.
What do they do next year? Well they cater to their customers and make more cars, and fewer trucks and fewer minivans.
In games like this we have a LOT more DPS than healers, and more healers than tanks.
But our developers aren't catering to the needs of the customers.
But I guess that's OK cause 'nobody else does either'?
Wrong.
You willingly bought and played an MMO that's trinity based. Admitted most people play DPS and are upset w/long Q times when you play a DPS? I rolled a healer from the get go and wait no more then 2-3 mins to get in a dungeon. Like many said, DPS always have a longer Q in any game.
This is the best point made here. Not only this but they have 20 years experience in MMORPGs. I would expect they would have played at least one MMORPG that was trinity based and say this.
I have seen easy versions of dungeons made so 4 dps can clear it. But OP wants the most challenging version made easier so 4 dps can clear it. That is what I find most odd.
Just because you balance content so 4 dps can clear it, doesn't mean it should be 'easy'.
In fact without having a tank taunting it could quite literally be even MORE challenging.... as long as the dumb bosses don't one shot all the dps which would just be dumb.
Jayman1000 wrote: »The reason is simply that there are waaaayy more players queuing up as dps. Fewer healers and much fewer tanks.
If you want to to contribute solving this problem please queue as tank. This is a win-win situation: you get in immediatly, and you help solve the problem of long queue times for players queuing as the other roles. Just make sure you can actually tank: keep aggro on bosses, and have enough resilience to not die.
Not even close as the dps cannot and should not be able not be able to handle the damage a tank can. You are specifically asking for the damage to be reduced.
Billy_Badascii wrote: »Nemesis7884 wrote: »the more ppl online the longer the queue as dps in my experience..so its usually faster when you dont queue at peak hours
my fastest queue times to do pledges are usually early morning before work between 5 and 7 am when i usually do them
I'm actually finding it funny nobody has hit on the biggest problem I am seeing with the que times for DPS.
If you GROUP with someone, it's nearly instant que times! 2 DPS will get a group nearly instantly!
WTF IS WITH THAT CRAP!?
The queue clearly prioritises partial groups. Its perfectly logical that a group 1 short is formed first, then 2 short, then last of all form a full group because of the volume of players. It's more efficient. Just put in zone that you're waiting as dps - - someone will join you because ALL dps have the same problem...
Either moan that the queue can't find you 3 random players, or find 1 random player yourself.
