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What is with these horrid que times?

DusdrarlunThunder
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I don't think I've ever sat in a que longer in any game than this one. Even a "dead" game such as SWTOR has faster que times than this.

Sitting in que as a dps for 45+ minutes for a dungeon? I mean just... wow.

But for some silly stupid reason if you que with another dps you get a nearly instant dungeon! LIKE WOW! WTF is that all about? If you que with some random person you're put to the top of the list just cause you're grouped??!? SAY WHAT?!

I mean if 80% or more of the players are playing DPS... don't you think ZOS should maybe rethink their game and customize it for the players? Maybe content should be redesigned for 5 or 6 man teams, with 1 tank 3-4 dps and 1 healer.

Or maybe rebalance the dungeon if the team is all dps?

I think there should be a rule put into the game if you are in que for more than 15 minutes your daily/pledge auto completes with maybe a possibility of a random item being mailed to you that a boss would drop as well. OF course if you decline a group you are no longer eligible for this for the rest of the day.

Either way there is some funky crap going on with the que times for this game and they obviously have not even attempted to compensate for the fact that probably close to 80% of people play DPS builds with less playing healers and even far less playing tanks.

I think this could possibly be due to the fact we don't have a quick swap to a second build/gear set. MOST people who PvP are going to be dps or hybrid which won't do very well in PvE.

I think ZOS should at least attempt to do something and cater to the players of the game, not force us to play it their way or nothing.
  • darthgummibear_ESO
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    That's pretty normal time for a dps queue. WoW was the same when I left and has been for years.
  • idk
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    Especially if you are running DPS it is best to form your own group or at least get one or both support roles to queue with you. This is pretty much standards in any MMORPG I have played in.

    Also, you can form a group from Zos usually just fine but it is probably bet to use your guild. I am assuming you are not in a raiding guild so social guilds should work just fine.

    In the end this is an MMORPG and Zos is not forcing you to play it their way. You can clear most normal dungeons with 4 damage dealers.

    Edit: I do realize it is nice to pull number out of a hat and say the game is 80% dps but you are not taking into consideration many tanks just avoid GF because of experience with bad dps. Further, it ignores that most of a 12 man raid group is damage dealers. This 4 man and then large raid group format is pretty standards with MMORPGs. This is not a single player game.
    Edited by idk on August 10, 2019 9:19PM
  • DusdrarlunThunder
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    idk wrote: »
    Especially if you are running DPS it is best to form your own group or at least get one or both support roles to queue with you. This is pretty much standards in any MMORPG I have played in.

    Also, you can form a group from Zos usually just fine but it is probably bet to use your guild. I am assuming you are not in a raiding guild so social guilds should work just fine.

    In the end this is an MMORPG and Zos is not forcing you to play it their way. You can clear most normal dungeons with 4 damage dealers.

    Edit: I do realize it is nice to pull number out of a hat and say the game is 80% dps but you are not taking into consideration many tanks just avoid GF because of experience with bad dps. Further, it ignores that most of a 12 man raid group is damage dealers. This 4 man and then large raid group format is pretty standards with MMORPGs. This is not a single player game.

    Well I'm not totally pulling numbers out of a hat it's a somewhat educated guess just from 20 years of experience of playing MMO's. If you look at any build guide videos say for instance the 'Necromancer tank" video versus the "Necromancer magica" video, there's 10k views on the tank video versus 80k views on the DPS video.

    But you're right I have no actual hard facts.

    To your point as well most 'good' tanks will be in a guild or premade groups making it even worse for random dps players to get a group. That's kind of a separate issue but I've always believed guilds are not as good as people think they are because they turn million player games into 50 player games where you just stay with your same crew all day long. Because of this I think rewards should be doubled for random dungeons qued solo over ones qued as a group. I think everyone would willingly admit vet dungeons are much harder to do with a bunch of random players than a premade guild group... and the rewards should be higher as well.

    I also didn't ask for a single player game either. I simply said if a majority of your population is going to be one class over the other 2, why not cater to the players needs?

    If 4 dps get into a vet dungeon I think it should be scaled accordingly so it's still doable without a tank and just having some off heals, as long as the players are smart about it.

    So yes they are forcing us to do it their way, all but requiring a tank and a healer to do the harder content of the game when I believe it should be doable in any configuration.. or at least balance it out so the appropriate percentage of players are required for each class.

    It's amazing to me how many people in games think things just are they way they are, should never have to change and will always be the way it is. Open your mind a bit.
  • idk
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    idk wrote: »
    Especially if you are running DPS it is best to form your own group or at least get one or both support roles to queue with you. This is pretty much standards in any MMORPG I have played in.

    Also, you can form a group from Zos usually just fine but it is probably bet to use your guild. I am assuming you are not in a raiding guild so social guilds should work just fine.

    In the end this is an MMORPG and Zos is not forcing you to play it their way. You can clear most normal dungeons with 4 damage dealers.

    Edit: I do realize it is nice to pull number out of a hat and say the game is 80% dps but you are not taking into consideration many tanks just avoid GF because of experience with bad dps. Further, it ignores that most of a 12 man raid group is damage dealers. This 4 man and then large raid group format is pretty standards with MMORPGs. This is not a single player game.

    Well I'm not totally pulling numbers out of a hat it's a somewhat educated guess just from 20 years of experience of playing MMO's.

    It would seem you should have learned after 20 years of experience that is it is smart to form your groups from guild or at least one support role.

    You can be a member of up to 5-500 member guilds and can even form your group from zone so your story on guilds is nothing more than an excuse.

    I have seen games as they age add a simple mode ( which is a lot like our normal version) so a group of any composition can clear it. However, you are wanting the harder version made easy enough for a 4 dps group to clear it which should never happen and that is exactly what you have asked for. With 20 years experience in MMORPGs you should know better.
  • jircris11
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    I don't think I've ever sat in a que longer in any game than this one. Even a "dead" game such as SWTOR has faster que times than this.

    Sitting in que as a dps for 45+ minutes for a dungeon? I mean just... wow.

    But for some silly stupid reason if you que with another dps you get a nearly instant dungeon! LIKE WOW! WTF is that all about? If you que with some random person you're put to the top of the list just cause you're grouped??!? SAY WHAT?!

    I mean if 80% or more of the players are playing DPS... don't you think ZOS should maybe rethink their game and customize it for the players? Maybe content should be redesigned for 5 or 6 man teams, with 1 tank 3-4 dps and 1 healer.

    Or maybe rebalance the dungeon if the team is all dps?

    I think there should be a rule put into the game if you are in que for more than 15 minutes your daily/pledge auto completes with maybe a possibility of a random item being mailed to you that a boss would drop as well. OF course if you decline a group you are no longer eligible for this for the rest of the day.

    Either way there is some funky crap going on with the que times for this game and they obviously have not even attempted to compensate for the fact that probably close to 80% of people play DPS builds with less playing healers and even far less playing tanks.

    I think this could possibly be due to the fact we don't have a quick swap to a second build/gear set. MOST people who PvP are going to be dps or hybrid which won't do very well in PvE.

    I think ZOS should at least attempt to do something and cater to the players of the game, not force us to play it their way or nothing.

    Dude you're playing a dps on ffxiv I have a 30min -1 hour wait as one. Want faster times be a tank or healer.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • ArchMikem
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    Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • idk
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    ArchMikem wrote: »
    Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.

    I tank and heal all the time. Mostly tank. I just avoid GF random groups and form them from guild.
  • DusdrarlunThunder
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    ArchMikem wrote: »
    Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.

    Is that a problem though?

    People playing what they like..... is a problem?

    I see it like this:

    What if Ford sold only 1 truck, 1 car, and 1 minivan. So they make 100 of each.

    And they sell 10 trucks, 95 cars and 7 minivans.

    What do they do next year? Well they cater to their customers and make more cars, and fewer trucks and fewer minivans.

    In games like this we have a LOT more DPS than healers, and more healers than tanks.

    But our developers aren't catering to the needs of the customers.

    But I guess that's OK cause 'nobody else does either'?

    Wrong.
  • Nanfoodle
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    ArchMikem wrote: »
    Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.

    Is that a problem though?

    People playing what they like..... is a problem?

    I see it like this:

    What if Ford sold only 1 truck, 1 car, and 1 minivan. So they make 100 of each.

    And they sell 10 trucks, 95 cars and 7 minivans.

    What do they do next year? Well they cater to their customers and make more cars, and fewer trucks and fewer minivans.

    In games like this we have a LOT more DPS than healers, and more healers than tanks.

    But our developers aren't catering to the needs of the customers.

    But I guess that's OK cause 'nobody else does either'?

    Wrong.

    You willingly bought and played an MMO that's trinity based. Admitted most people play DPS and are upset w/long Q times when you play a DPS? I rolled a healer from the get go and wait no more then 2-3 mins to get in a dungeon. Like many said, DPS always have a longer Q in any game.
  • idk
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    Nanfoodle wrote: »
    ArchMikem wrote: »
    Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.

    Is that a problem though?

    People playing what they like..... is a problem?

    I see it like this:

    What if Ford sold only 1 truck, 1 car, and 1 minivan. So they make 100 of each.

    And they sell 10 trucks, 95 cars and 7 minivans.

    What do they do next year? Well they cater to their customers and make more cars, and fewer trucks and fewer minivans.

    In games like this we have a LOT more DPS than healers, and more healers than tanks.

    But our developers aren't catering to the needs of the customers.

    But I guess that's OK cause 'nobody else does either'?

    Wrong.

    You willingly bought and played an MMO that's trinity based. Admitted most people play DPS and are upset w/long Q times when you play a DPS? I rolled a healer from the get go and wait no more then 2-3 mins to get in a dungeon. Like many said, DPS always have a longer Q in any game.

    This is the best point made here. Not only this but they have 20 years experience in MMORPGs. I would expect they would have played at least one MMORPG that was trinity based and say this.

    I have seen easy versions of dungeons made so 4 dps can clear it. But OP wants the most challenging version made easier so 4 dps can clear it. That is what I find most odd.
  • bmnoble
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    Almost everyone want to be a DPS and queues as one, few want to play the support roles but the queues require the support roles to be present for a group to form.
  • DusdrarlunThunder
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    idk wrote: »
    Nanfoodle wrote: »
    ArchMikem wrote: »
    Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.

    Is that a problem though?

    People playing what they like..... is a problem?

    I see it like this:

    What if Ford sold only 1 truck, 1 car, and 1 minivan. So they make 100 of each.

    And they sell 10 trucks, 95 cars and 7 minivans.

    What do they do next year? Well they cater to their customers and make more cars, and fewer trucks and fewer minivans.

    In games like this we have a LOT more DPS than healers, and more healers than tanks.

    But our developers aren't catering to the needs of the customers.

    But I guess that's OK cause 'nobody else does either'?

    Wrong.

    You willingly bought and played an MMO that's trinity based. Admitted most people play DPS and are upset w/long Q times when you play a DPS? I rolled a healer from the get go and wait no more then 2-3 mins to get in a dungeon. Like many said, DPS always have a longer Q in any game.

    This is the best point made here. Not only this but they have 20 years experience in MMORPGs. I would expect they would have played at least one MMORPG that was trinity based and say this.

    I have seen easy versions of dungeons made so 4 dps can clear it. But OP wants the most challenging version made easier so 4 dps can clear it. That is what I find most odd.

    Just because you balance content so 4 dps can clear it, doesn't mean it should be 'easy'.

    In fact without having a tank taunting it could quite literally be even MORE challenging.... as long as the dumb bosses don't one shot all the dps which would just be dumb.
  • wishlist14
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    Tank= speedy dungeon queues
  • ChunkyCat
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    If you solo dungeon Q as a DPS, ZoS will think you’re an anti social loser that doesn’t deserve to play the game.

    They’re the real trolls.
  • Androconium
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    I don't think I've ever sat in a que longer in any game than this one. Even a "dead" game such as SWTOR has faster que times than this.

    Sitting in que as a dps for 45+ minutes for a dungeon? I mean just... wow.

    But for some silly stupid reason if you que with another dps you get a nearly instant dungeon! LIKE WOW! WTF is that all about? If you que with some random person you're put to the top of the list just cause you're grouped??!? SAY WHAT?!

    I mean if 80% or more of the players are playing DPS... don't you think ZOS should maybe rethink their game and customize it for the players? Maybe content should be redesigned for 5 or 6 man teams, with 1 tank 3-4 dps and 1 healer.

    Or maybe rebalance the dungeon if the team is all dps?

    I think there should be a rule put into the game if you are in que for more than 15 minutes your daily/pledge auto completes with maybe a possibility of a random item being mailed to you that a boss would drop as well. OF course if you decline a group you are no longer eligible for this for the rest of the day.

    Either way there is some funky crap going on with the que times for this game and they obviously have not even attempted to compensate for the fact that probably close to 80% of people play DPS builds with less playing healers and even far less playing tanks.

    I think this could possibly be due to the fact we don't have a quick swap to a second build/gear set. MOST people who PvP are going to be dps or hybrid which won't do very well in PvE.

    I think ZOS should at least attempt to do something and cater to the players of the game, not force us to play it their way or nothing.

    You and your fantastic reality.

    zENIMAx has you moneyz and they dont care.
  • DusdrarlunThunder
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    wishlist14 wrote: »
    Tank= speedy dungeon queues

    This is my point. They aren't catering to the wants and needs of the players.

    If significantly more people play dps over tanks, maybe they should balance content around that?

    Although I really like the idea of just getting my quests done for being in que over 15 minutes. Don't feel like I should have to wait longer for a dungeon than 15 minutes regardless of what class I'm playing.
  • zaria
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    wishlist14 wrote: »
    Tank= speedy dungeon queues

    This is my point. They aren't catering to the wants and needs of the players.

    If significantly more people play dps over tanks, maybe they should balance content around that?

    Although I really like the idea of just getting my quests done for being in que over 15 minutes. Don't feel like I should have to wait longer for a dungeon than 15 minutes regardless of what class I'm playing.
    Only way to do this would be to make dungeons mini trials designed for 4-5 DD tank and healer.
    Yes 2-1-1 was an bad idea in hindsight, 3-1-1 had worked better but WOW has the same problem
    However its not realistic to change this now as all dungeons has to be re-balanced.

    In my experience DD queue is 10-15 minutes for random normal or vet pledge.
    Hint 1 grouping two DD together and they get an fast track, about as fast as healer.
    hint 2 any magic build with an leveled restoration staff is an healer, try it out in some easier dungeons first to get an feeling and healing will change a lot next update.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nemesis7884
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    the more ppl online the longer the queue as dps in my experience..so its usually faster when you dont queue at peak hours

    my fastest queue times to do pledges are usually early morning before work between 5 and 7 am when i usually do them
  • DusdrarlunThunder
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    the more ppl online the longer the queue as dps in my experience..so its usually faster when you dont queue at peak hours

    my fastest queue times to do pledges are usually early morning before work between 5 and 7 am when i usually do them

    I'm actually finding it funny nobody has hit on the biggest problem I am seeing with the que times for DPS.

    If you GROUP with someone, it's nearly instant que times! 2 DPS will get a group nearly instantly!

    WTF IS WITH THAT CRAP!?
  • GraphicArtistYT
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    They were supposed to fix it a few years ago but they lied.
  • mairwen85
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    the more ppl online the longer the queue as dps in my experience..so its usually faster when you dont queue at peak hours

    my fastest queue times to do pledges are usually early morning before work between 5 and 7 am when i usually do them

    I'm actually finding it funny nobody has hit on the biggest problem I am seeing with the que times for DPS.

    If you GROUP with someone, it's nearly instant que times! 2 DPS will get a group nearly instantly!

    WTF IS WITH THAT CRAP!?

    The queue clearly prioritises partial groups. Its perfectly logical that a group 1 short is formed first, then 2 short, then last of all form a full group because of the volume of players. It's more efficient. Just put in zone that you're waiting as dps - - someone will join you because ALL dps have the same problem...

    Either moan that the queue can't find you 3 random players, or find 1 random player yourself.
    Edited by mairwen85 on August 12, 2019 6:23AM
  • doggie
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    It has to do with the design of the game.

    First it's the 4 player teams, that only allow for 2 DPS slots, other games have 5 or 6 player teams that open up for 3-4 DPS.

    Then there's the DPS design. Because there is such a massive difference in DPS between players many tanks skip the Dungeon Finder and only sign up from chat or friends. In other games the difference between a bad player and a good one is much smaller, making PUG's more available.

    In games with larger teams, one bad dps will not make such a impact as it does in ESO.

    Last there's the Finder itself. There are bugs that allow people to advance in the queue, like 2 dps will go to the front and snatch a tank and healer before the rest of the dps who have waited longer, not to mention all the bugs in the finder.

    The reward system in the finder could have been better, better items, and rewards for classes in demand.

  • Jayman1000
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    The reason is simply that there are waaaayy more players queuing up as dps. Fewer healers and much fewer tanks.

    If you want to to contribute solving this problem please queue as tank. This is a win-win situation: you get in immediatly, and you help solve the problem of long queue times for players queuing as the other roles. Just make sure you can actually tank: keep aggro on bosses, and have enough resilience to not die.

    Edited by Jayman1000 on August 12, 2019 11:28AM
  • red_emu
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    It's completely normal for a DPS to wait forever in a queue. It's the most popular role for a few reasons. First, a DPS just needs to avoid dying, burn down adds/bosses and have fun with feeling powerful. Tanks and healers on the other hand have a much more responsible role and it can be a little boring for some. Try your luck as a healer or tank. You will get in the group instantly in most cases.
    PC - EU:
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    Your-Ex - AD MagBlade
  • idk
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    idk wrote: »
    Nanfoodle wrote: »
    ArchMikem wrote: »
    Youre admitting the problem. No one wants to make their characters Tanks or Healers. Thats why you get the long queue, cause you joined in on the problem by being another DD.

    Is that a problem though?

    People playing what they like..... is a problem?

    I see it like this:

    What if Ford sold only 1 truck, 1 car, and 1 minivan. So they make 100 of each.

    And they sell 10 trucks, 95 cars and 7 minivans.

    What do they do next year? Well they cater to their customers and make more cars, and fewer trucks and fewer minivans.

    In games like this we have a LOT more DPS than healers, and more healers than tanks.

    But our developers aren't catering to the needs of the customers.

    But I guess that's OK cause 'nobody else does either'?

    Wrong.

    You willingly bought and played an MMO that's trinity based. Admitted most people play DPS and are upset w/long Q times when you play a DPS? I rolled a healer from the get go and wait no more then 2-3 mins to get in a dungeon. Like many said, DPS always have a longer Q in any game.

    This is the best point made here. Not only this but they have 20 years experience in MMORPGs. I would expect they would have played at least one MMORPG that was trinity based and say this.

    I have seen easy versions of dungeons made so 4 dps can clear it. But OP wants the most challenging version made easier so 4 dps can clear it. That is what I find most odd.

    Just because you balance content so 4 dps can clear it, doesn't mean it should be 'easy'.

    In fact without having a tank taunting it could quite literally be even MORE challenging.... as long as the dumb bosses don't one shot all the dps which would just be dumb.

    Not even close as the dps cannot and should not be able not be able to handle the damage a tank can. You are specifically asking for the damage to be reduced. You have spent 20 years playing MMORPGs so this should be pretty obvious. With that two decades of gaming it should also be obvious that fights can be made much more interesting mechanic wise when you do have the trinity. This is common sense for anyone with that much time in game.

    It seem you just want the bosses to be stand their silliness with dumb mechanics because you are to lazy to join guilds and form your own groups.
  • DusdrarlunThunder
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    Jayman1000 wrote: »
    The reason is simply that there are waaaayy more players queuing up as dps. Fewer healers and much fewer tanks.

    If you want to to contribute solving this problem please queue as tank. This is a win-win situation: you get in immediatly, and you help solve the problem of long queue times for players queuing as the other roles. Just make sure you can actually tank: keep aggro on bosses, and have enough resilience to not die.

    That's like saying if you want equal pay as a woman, just become a man.

    I don't feel that's the right answer.

    Instead of saying things like "Just go play a tank" how about something constructive as an alternative?

    Here's an idea:

    Make Solo mode for pledges and vet dungeons? Keep it still very hard to do, but doable.
  • DusdrarlunThunder
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    idk wrote: »
    Not even close as the dps cannot and should not be able not be able to handle the damage a tank can. You are specifically asking for the damage to be reduced.

    Why would it be such a bad thing if 4 dps could do a dungeon together?

    You rebalance the damage on mobs so it's not stupid enough to require a tank, but keep it still hard to do.

    Ever played Blade & Soul?

    Extremely fun and extremely difficult game at times. There's no tanks in that MMO. No healers either.

    Everyone is just a dps. Some have some blocking abilities, most all have some healing abilities. But there's not 3 defined roles.

    It works very well. Why would you see it as a bad thing if 4 dps could do dungeons together?

    They play, beat a tough challenge and get loot just like tank and healer groups. What's the big deal?

    Problem:

    Too many DPS

    Answer:

    Go play a tank?

    Wrong answer if u ask me.

    I think they could come up with some kind of answer to the problem other than that.
  • DusdrarlunThunder
    DusdrarlunThunder
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    mairwen85 wrote: »
    the more ppl online the longer the queue as dps in my experience..so its usually faster when you dont queue at peak hours

    my fastest queue times to do pledges are usually early morning before work between 5 and 7 am when i usually do them

    I'm actually finding it funny nobody has hit on the biggest problem I am seeing with the que times for DPS.

    If you GROUP with someone, it's nearly instant que times! 2 DPS will get a group nearly instantly!

    WTF IS WITH THAT CRAP!?

    The queue clearly prioritises partial groups. Its perfectly logical that a group 1 short is formed first, then 2 short, then last of all form a full group because of the volume of players. It's more efficient. Just put in zone that you're waiting as dps - - someone will join you because ALL dps have the same problem...

    Either moan that the queue can't find you 3 random players, or find 1 random player yourself.

    What I'm not understanding is why.

    Why are they prioritizing people just cause they group together to que?

    I'm playing the game same as everyone else. I paid for the game same as "almost" everyone else. Why should someone be bottom priority for a group just cause they are solo qued?

    I mean that's the biggest slap in the face of all of this.
  • DusdrarlunThunder
    DusdrarlunThunder
    ✭✭✭
    Hey guys I figured out how to beat the que times!

    If you're a magicka DPS, just que as a healer! And just spam a couple heals here and there while you dps!

    If you're a stamina DPS, just put on some quick tanking heavy armor, sword and shield, and hold right click while you taunt with undaunted skills!

    HOLY COW!

    Now I know why half the tanks are dying in 2 hits and half the healers aren't healing anyone.

    THEY AREN'T ACTUALLY TANKS AND HEALERS!

    What a GREAT system we've got LOLOL!
  • Berserkerkitten
    Berserkerkitten
    ✭✭✭✭
    que.jpeg

    Well, you can queue as healer and keep your group alive. Or queue as tank, set the pace, keep bosses away from the squishy party members, know the way and all the tactics and know how to block and interrupt stuff. Or you can queue as DPS, have zero responsibility, stand in red circles all day and blame the tanks and healers when you repeatedly die. It's the easiest job with the downside of having to wait the longest, because - surprise - the vast majority of people sign up for the easiest task with the least responsibility attached. Who woulda thunk.

    Honestly, I don't think re-balancing all the harder content around entire groups of DPS is the answer (besides, groups of good DPS already clear these things with no tanks or healers), because why even have tanky or supportive roles in the game if we reduce the need for them even further?
    Edited by Berserkerkitten on August 17, 2019 8:43AM
    Nobody cares about your endless list of terribly-named characters.
This discussion has been closed.