People just can't provide constructive criticism without yelling, cussing, and insults.
Bouldercleave wrote: »
Please refer me to the threads where a "visceral mass freakout" got any more attention from ZoS than any other thread. That crap doesn't get a forum response, nor does it get any kind of attention from the people that matter.
it gets an amusing story and ridicule in the next staff meeting - nothing more.
Raiden_Gekkou wrote: »Bouldercleave wrote: »
Please refer me to the threads where a "visceral mass freakout" got any more attention from ZoS than any other thread. That crap doesn't get a forum response, nor does it get any kind of attention from the people that matter.
it gets an amusing story and ridicule in the next staff meeting - nothing more.
When people collectively lost their minds about the 1-second cast time on shields that was on the pts a while ago, Zos immediately backed down from it.
Raiden_Gekkou wrote: »Bouldercleave wrote: »
Please refer me to the threads where a "visceral mass freakout" got any more attention from ZoS than any other thread. That crap doesn't get a forum response, nor does it get any kind of attention from the people that matter.
it gets an amusing story and ridicule in the next staff meeting - nothing more.
When people collectively lost their minds about the 1-second cast time on shields that was on the pts a while ago, Zos immediately backed down from it.
People just can't provide constructive criticism without yelling, cussing, and insults.
witchdoctor wrote: »I just want to confirm that today's Rearming Trap skill is *THE* skill required for stam players to complete VMA?
This is most radicolous thread I've seen today. Not changing an ability because it'll make 1 particular type of score pushers in 1 particular arena less effective. Get real.
Supernatural wrote: »This is most radicolous thread I've seen today. Not changing an ability because it'll make 1 particular type of score pushers in 1 particular arena less effective. Get real.
The point is that there is no reasoning behind the change. Reducing the immobilization effect of trap down to 2 seconds will solve absolutely nothing. It is a change that is not needed and one that nobody asked for.
Supernatural wrote: »This is most radicolous thread I've seen today. Not changing an ability because it'll make 1 particular type of score pushers in 1 particular arena less effective. Get real.
The point is that there is no reasoning behind the change. Reducing the immobilization effect of trap down to 2 seconds will solve absolutely nothing. It is a change that is not needed and one that nobody asked for.
There is a reasoning behind it. If devs really said what OP is suggesting that it's done also to resolve some performance issues who are You to say there is no reasoning behind it ?
Also it's very fair trade off to shorten the immobilize duration as the ability itself is becoming stronger in terms of DPS , flexibility in rotation and lower resource drain.
There is more then enough reasoning behind that change. The issue is that it doesnt fit Your agenda and the obsolete type of content You were using that imobilize for (vMA score pushing). Sorry but if You expect that developers will put vMA score pushers above resolving balance and performance issues then You should wake up.
Trap change in general is very decent one. If it will help also with server proccesing it's even better. Fact it wont do it's job anymore for vMA score pushing on stamina builds is so irrelevant it makes it silly there is thread about that. How many people is hardcore vMA score pushers on stamina builds ? 10 , 20 players per update per server ? You really expect developer to care about that group and put their desires and needs over general ideas that may help improve the game for everyone because that small group will have few seconds longer score run ? Like seriously ?...
Supernatural wrote: »Supernatural wrote: »This is most radicolous thread I've seen today. Not changing an ability because it'll make 1 particular type of score pushers in 1 particular arena less effective. Get real.
The point is that there is no reasoning behind the change. Reducing the immobilization effect of trap down to 2 seconds will solve absolutely nothing. It is a change that is not needed and one that nobody asked for.
There is a reasoning behind it. If devs really said what OP is suggesting that it's done also to resolve some performance issues who are You to say there is no reasoning behind it ?
Also it's very fair trade off to shorten the immobilize duration as the ability itself is becoming stronger in terms of DPS , flexibility in rotation and lower resource drain.
There is more then enough reasoning behind that change. The issue is that it doesnt fit Your agenda and the obsolete type of content You were using that imobilize for (vMA score pushing). Sorry but if You expect that developers will put vMA score pushers above resolving balance and performance issues then You should wake up.
Trap change in general is very decent one. If it will help also with server proccesing it's even better. Fact it wont do it's job anymore for vMA score pushing on stamina builds is so irrelevant it makes it silly there is thread about that. How many people is hardcore vMA score pushers on stamina builds ? 10 , 20 players per update per server ? You really expect developer to care about that group and put their desires and needs over general ideas that may help improve the game for everyone because that small group will have few seconds longer score run ? Like seriously ?...
Improved server processing, please, give me a break. The reason ESO has these insane performance issues is because of the game's outdated core mechanics. The fact that CPU usage is never above 25% says everything you need to know as to why the game is not running properly. There have been countless such small "tweaks" over the years and performance has not improved. The problem lies elsewhere and everybody knows it.
And to move on to the combat part, bringing back the 6s immobilization will hurt NOBODY. Absolutely nobody. Will it like become broken and abused? No, it will not. Combat-wise, there is absolutely no constructive reasoning behind the change, that is a fact.
And that "obsolete" content that you are referring to happens to be a part of ESO's endgame, as well as the only high-end solo PvE content in the game. And some people, myself included, really do enjoy pushing for high scores and coming up with new strategies. Why take that away from us?
Supernatural wrote: »Supernatural wrote: »This is most radicolous thread I've seen today. Not changing an ability because it'll make 1 particular type of score pushers in 1 particular arena less effective. Get real.
The point is that there is no reasoning behind the change. Reducing the immobilization effect of trap down to 2 seconds will solve absolutely nothing. It is a change that is not needed and one that nobody asked for.
There is a reasoning behind it. If devs really said what OP is suggesting that it's done also to resolve some performance issues who are You to say there is no reasoning behind it ?
Also it's very fair trade off to shorten the immobilize duration as the ability itself is becoming stronger in terms of DPS , flexibility in rotation and lower resource drain.
There is more then enough reasoning behind that change. The issue is that it doesnt fit Your agenda and the obsolete type of content You were using that imobilize for (vMA score pushing). Sorry but if You expect that developers will put vMA score pushers above resolving balance and performance issues then You should wake up.
Trap change in general is very decent one. If it will help also with server proccesing it's even better. Fact it wont do it's job anymore for vMA score pushing on stamina builds is so irrelevant it makes it silly there is thread about that. How many people is hardcore vMA score pushers on stamina builds ? 10 , 20 players per update per server ? You really expect developer to care about that group and put their desires and needs over general ideas that may help improve the game for everyone because that small group will have few seconds longer score run ? Like seriously ?...
Improved server processing, please, give me a break. The reason ESO has these insane performance issues is because of the game's outdated core mechanics. The fact that CPU usage is never above 25% says everything you need to know as to why the game is not running properly. There have been countless such small "tweaks" over the years and performance has not improved. The problem lies elsewhere and everybody knows it.
And to move on to the combat part, bringing back the 6s immobilization will hurt NOBODY. Absolutely nobody. Will it like become broken and abused? No, it will not. Combat-wise, there is absolutely no constructive reasoning behind the change, that is a fact.
And that "obsolete" content that you are referring to happens to be a part of ESO's endgame, as well as the only high-end solo PvE content in the game. And some people, myself included, really do enjoy pushing for high scores and coming up with new strategies. Why take that away from us?
Are You a Zenimax developer working on server performance to know what is the reason behind everything that is causing server issues ? Do You know excatly how each ability is coded and how it influences game code ? I dont think so. So please stop with saying what is and what isnt causing server performance issues because it brings no more reliable informations to the discussion then the information what I had on dinner yesterday. Using argument "there were tweak like that previously and it didnt changed much" is also laughable. How do You know how this change will excaly look from the code perspective ? Once again I think You dont know that. if ZoS said it's made to improve certain calculations or whatever was causing issues with the server that is final unless You'll bring heavy arguments against that not some random speculations.
Bringing back 6 seconds immobilize will hurt balance. Trap would be simply too strong ability. Especially in PvP. Cheaper and stronger then before DoT that also gives 18 seconds of minor force is already very strong ability. Keeping 6 seconds imobilize on top of that is just making is overpowered. Would it become broken and abused ? Definietly YES. And even in PvE how You can not see that with so many improvements to the ability there also should be something toned down a little. All that improvements plus ability to keep mobs in place for 6 seconds is simply too good for 1 ability. How can You even think that having high dmg , strong buff and high control over the target is not overloaded. Ah sorry You wont see that because Your bias wont allow You to. It's basically like wanting for reach to keep increased DoT dmg but also bringing back high initial dmg and stun. Get real. That is a fact.
Yeah it is part of an end game. So what ? Does that mean vMa score pushing should be untouched and unchanged because of the 10-20 people per server that truly participates in it ? Fact it's a part of end game doesnt change a fact it's obsolete and niche part of and game performed by extremly small amount of people and developer should always take under consideration what is "greater good".
Well if You really enjoy pushing the scores and coming up with new strategies then You actually should be happy for that changes since now You'll have opportunity excatly for that. With trap changes You'll have to finally come up with new strategies after years of stagnation. You should actually praise ZoS that they actually gave You an opportunity to further improve , adapt and "come up with new strategies". If that is what You really wanted from that end game part of content...
Supernatural wrote: »Supernatural wrote: »Supernatural wrote: »This is most radicolous thread I've seen today. Not changing an ability because it'll make 1 particular type of score pushers in 1 particular arena less effective. Get real.
The point is that there is no reasoning behind the change. Reducing the immobilization effect of trap down to 2 seconds will solve absolutely nothing. It is a change that is not needed and one that nobody asked for.
There is a reasoning behind it. If devs really said what OP is suggesting that it's done also to resolve some performance issues who are You to say there is no reasoning behind it ?
Also it's very fair trade off to shorten the immobilize duration as the ability itself is becoming stronger in terms of DPS , flexibility in rotation and lower resource drain.
There is more then enough reasoning behind that change. The issue is that it doesnt fit Your agenda and the obsolete type of content You were using that imobilize for (vMA score pushing). Sorry but if You expect that developers will put vMA score pushers above resolving balance and performance issues then You should wake up.
Trap change in general is very decent one. If it will help also with server proccesing it's even better. Fact it wont do it's job anymore for vMA score pushing on stamina builds is so irrelevant it makes it silly there is thread about that. How many people is hardcore vMA score pushers on stamina builds ? 10 , 20 players per update per server ? You really expect developer to care about that group and put their desires and needs over general ideas that may help improve the game for everyone because that small group will have few seconds longer score run ? Like seriously ?...
Improved server processing, please, give me a break. The reason ESO has these insane performance issues is because of the game's outdated core mechanics. The fact that CPU usage is never above 25% says everything you need to know as to why the game is not running properly. There have been countless such small "tweaks" over the years and performance has not improved. The problem lies elsewhere and everybody knows it.
And to move on to the combat part, bringing back the 6s immobilization will hurt NOBODY. Absolutely nobody. Will it like become broken and abused? No, it will not. Combat-wise, there is absolutely no constructive reasoning behind the change, that is a fact.
And that "obsolete" content that you are referring to happens to be a part of ESO's endgame, as well as the only high-end solo PvE content in the game. And some people, myself included, really do enjoy pushing for high scores and coming up with new strategies. Why take that away from us?
Are You a Zenimax developer working on server performance to know what is the reason behind everything that is causing server issues ? Do You know excatly how each ability is coded and how it influences game code ? I dont think so. So please stop with saying what is and what isnt causing server performance issues because it brings no more reliable informations to the discussion then the information what I had on dinner yesterday. Using argument "there were tweak like that previously and it didnt changed much" is also laughable. How do You know how this change will excaly look from the code perspective ? Once again I think You dont know that. if ZoS said it's made to improve certain calculations or whatever was causing issues with the server that is final unless You'll bring heavy arguments against that not some random speculations.
Bringing back 6 seconds immobilize will hurt balance. Trap would be simply too strong ability. Especially in PvP. Cheaper and stronger then before DoT that also gives 18 seconds of minor force is already very strong ability. Keeping 6 seconds imobilize on top of that is just making is overpowered. Would it become broken and abused ? Definietly YES. And even in PvE how You can not see that with so many improvements to the ability there also should be something toned down a little. All that improvements plus ability to keep mobs in place for 6 seconds is simply too good for 1 ability. How can You even think that having high dmg , strong buff and high control over the target is not overloaded. Ah sorry You wont see that because Your bias wont allow You to. It's basically like wanting for reach to keep increased DoT dmg but also bringing back high initial dmg and stun. Get real. That is a fact.
Yeah it is part of an end game. So what ? Does that mean vMa score pushing should be untouched and unchanged because of the 10-20 people per server that truly participates in it ? Fact it's a part of end game doesnt change a fact it's obsolete and niche part of and game performed by extremly small amount of people and developer should always take under consideration what is "greater good".
Well if You really enjoy pushing the scores and coming up with new strategies then You actually should be happy for that changes since now You'll have opportunity excatly for that. With trap changes You'll have to finally come up with new strategies after years of stagnation. You should actually praise ZoS that they actually gave You an opportunity to further improve , adapt and "come up with new strategies". If that is what You really wanted from that end game part of content...
I am no developer by any means. But one does not need to have any special knowledge to understand what is going on with ESO's performance. Unoptimized game engine.
You are saying that a 6s immobilization will hurt balance.
In PvP, a trap will, for the most part, be placed in choke points and will quite often be accompanied by a couple of other AOEs. When you get immobilized by trap, you should dodge roll out, especially when facing multiple players, where AOE fests take place. In other words, whether the immobilization effect lasts 2 or 6 seconds is totally irrelevant. You should roll immediately.
In trials, again, the immobilization duration is completely irrelevant. You are constantly fighting heavies which cannot be immobilized, so how will a 6s durarion hurt balance? Same goes for dungeons.
Finally, Maelstrom. Your point is that the ability will be overloaded, as it will have higher damage, a strong buff and the ability to lock enemies in place and something should be toned down in order to keep it in line. Well, guess what. It no longer rearms, here is your toning down. If the rearming effect had been kept, I would also agree that it would be too strong indeed. But back to Maelstrom. Trap in vMA is not used for its damage. It is used mainly for locking enemies in place, as well as for providing minor force. The increased damage will play little to no part. If you cannot keep adds place, trap loses so much of its potency.
vMA scorepushing is not left untouched. In fact, the nerfs are plenty: Decreased Volley, Caltrops and Silver Leash damage for stam builds (20% nerf to Power Extraction when it comes to Nightblades) and decreased damage on AOE dots for magicka builds (reduced pet damage on Magsorcs). These nerfs, while they will have a definite negative impacy in scores, they are nerfs that one can live with and adapt. But the removal of the 6s immobilization is a complete game changer. And to end that "obsolete" argument, no content is obsolete. Whether it is run by more or less people does not matter. It is a part of the game.
To sum this all up, upon reading your last paragraph, I came to the conclusion that you do not have much clue as to how stamina vMA scorepushing works. Which is totally fine, not everyone has the time to spend countless of hours in that place.
You are literally saying that I should be thanking ZOS for giving me the opportunity to finally come up with new strategies after years of stagnation. Honestly, are you even comprehending what you are writing? To make this really simple to you, scorepushing is ENTIRELY dependant on trap beast. Take the 6s immobilization away and Stamina will see an easy 7-8k score decrease and will no longer be able to compete with its magicka counterparts. All strategies rely upon trap beast. Without it, nothing but genericness. Zero strategy uniqueness.
So please, do me a favor and take an actual look at some high end vMA videos and understand how scorepushing works before typing hilarious stuff about how I should be praising ZOS.
I have nothing else to say to you.