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Scalebreaker Patch Notes (Week 1): Most Of It Is Okay But... (PvE)

  • ralphylauren
    ralphylauren
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    Nefas wrote: »
    BuildMan wrote: »
    Perhaps they are doing the healing nerf to promote tanks to wear more defense oriented support sets. Compared to running alkosh/torugs they may want people to run sets like lunar bastion, imperium, or meritorious service.

    That would increase the effective health of group members and make healing easier right?

    At the cost of reducing the healer role to a pitiful state, that's not a good exchange. They could easily amp up future or current content for such things.

    Amp future content?? R.I.P. progression groups that already struggle
  • Seraphayel
    Seraphayel
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    Ugh the speed of the Orb is bad. Like really bad. I think they should just keep the speed as it is and increase the overall radius of the healing plus allowing 3 players to activate the Synergy and the nerf would be fine.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Nefas
    Nefas
    Class Representative
    As it stands, I would recommend raising the cap of orbs or letting an uncapped amount of people synergizing the same orb.
  • Azirius
    Azirius
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    It was painful watching that video. I love my healer role. These changes will diminish my enjoyment in that role quite severely. Luckily I rolled a Templar so I have shards but the Healing Springs change saddens me. Orb change is laughably bad.
    PC EU
    Azirius Razorclaw - Dragonknight Stamina DPSAlaeneth - Nightblade Stamina DPSKal'Moora - Warden Stamina DPSAetheralia - Templar Stamina DPSThe Grieving King - Necromancer Stamina DPSOthorus - Sorcerer Stamina DPSIdamagaron - Sorcerer Magicka DPSNelienthia - Necromancer Magicka DPSGalvano - Templar Magicka DPSExalted Inferno - Dragonknight Magicka DPSGlacia Hailstrom - Warden Magicka DPSSomara'Ko - Nightblade Magicka DPS/TankLithiriu - Warden HealerYalithra Redoran - Dragonknight HealerTilerius - Templar TankJärnvargen - Dragonknight TankWinter Valkyrie - Warden TankMistress Demise - Necromancer Tank
  • xeNNNNN
    xeNNNNN
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    Corpier wrote: »
    Nefas wrote: »

    Looks like nerfing the speed also reduces the distance covered. Good luck getting an orb from a kite healer I guess. It'll come via snail mail if it reaches at all.

    Yeah it will, lack of residue AoE heal from springs from the previous cast will in theory now leave gaps while on the move. Which honestly there are not that many instances where that would matter that much trial wise except perhaps some hardmodes (though I havent done all of them so I have no idea there) yet when the groups are stationary in PvE, I am unsure if it will be that noticeable beyond actual healing potential.

    PvP however thats another story, less organised ball groups will feel this a little bit.

    I can/could live with the springs change much like nefas IF orbs wasn't getting screwed over at the same time.

    I do not want to be a combat prayer/BoL bot.

    @Nefas will you be posting a video of healing raids with these changes any time soon? (I think you mentioned it in the video)
    Edited by xeNNNNN on July 10, 2019 5:01PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Nefas
    Nefas
    Class Representative
    xeNNNNN wrote: »
    @Nefas will you be posting a video of healing raids with these changes any time soon? (I think you mentioned it in the video)

    @xeNNNNN Once the next version of orbs come out, hopefully PTS Week 3 (this week), I will try.
    Edited by Nefas on July 19, 2019 5:18PM
  • Vahrokh
    Vahrokh
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    I totally HATE MMOs that keep changing everything because of PvP metas. And ESO is one of them.

    I rolled the one (1) class I wanted back in 2014. Is it too much to ask, not to force me to stop playing for 1 year at a time, because that's the average time before ZOS get their wits back and restore what they savagely break?
  • akredon_ESO
    akredon_ESO
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    Corpier wrote: »
    I can tolerate when an MMO pointlessly shifts the meta. Its there prerogative to shake the snowglobe or wipe out the sandcastles so people stay busy farming/trying different things.

    What I can't tolerate is when an MMO isn't fun. These patch notes indicate nerfs to healing, sustain, and cleave damage. I can understand and adapt to the cleave changes, and even think it might be interesting with all the changing AoEs to commit to either single target or AoE dps depending on the fight. The Caltrops change sucks and it shouldn't be turned into a dead skill, but its not what has me mining salt on the forums.

    What I'm willing to quit the game over is the nerfs to healing and sustain. The bigger issue being sustain. I have no doubt that the change to Healing Springs will be felt in content like vHoF, vMoL HM, and vCR HM, but what has me most worried is the proposed change to Orbs. Springs be damned, but Orbs matter! I went through Morrowind. Heavy attacks weren't fun then and they won't be fun now! Endgame was a ghost town in that patch. If it goes live I'm not sticking around for that again.

    All i am hearing is crying :P whaaaa whaaaa Git good scrub !
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Orb change is probably the worst thing I am seeing from the patch notes. Otherwise, the patch essentially amounts to a minor DPS nerf (mostly to cleave), that is pretty much across the board to all classes.

    The notion of standing around waiting for Orbs 1 at a time is going to cause issues and conflicts in raids. Was anyone really complaining about this? We finally have sustain back to a manageable level, and they want to rewind the clock. It's just plain stupid; can't really think of a better word for it.

    Let's also not forget, that they just released a trial with achievements like Godslayer. Hodor did it with about 90 seconds to spare, and their average DPS is pulling 80k on these fights, which is unthinkable in 95% of raid groups. Do we really need DPS nerfs?!? If ZOS was my GF, I would be like baby, you are sending mixed signals.
  • MajorDomeShot
    MajorDomeShot
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    Let’s talk about the *** changes to power surge. Why does zos think that sorcs want to be healers! News flash they really don’t. Sorcs are a damage dealing class and should stay a damage dealing class. And it’s inconvenient to have to slot degeneration and now crit surge so that you can have the damage healing without the buff. They should of made a stamina version of the morph for the brutality and a magic version for mag and kept the healing the way it was, and then what they should of done was change the psychic order skill line ability mend wounds and made is something more similar to what they did to power surge and then all classes would have it and it would be a decent heal and it would be used instead of a not even worthy of a skill point.
  • Huyen
    Huyen
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    Tanks were already hardly needed. Same goes for healers this way. 90% plays dps, so they cater to the masses by dumbing down content soon enough to justify these changes. Another nail in the coffin.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
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