Share your first experience in veteran Maelstrom Arena

  • Mrsinister2
    Mrsinister2
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    I been playing just under 3 year so about 2 years a go I couldn't even beat normal mode couldn't even come close. Just gave up for 2 years because i mostly pvp anyways.

    Few months a go I tried the easy sorc build witch seemed to turn vma into a basic delve. I learned all the mechanics and can now clear it on my main magplar and other ults.

    So overall not a great story of an epic grind or anything but it's all I got.

  • SidraWillowsky
    SidraWillowsky
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    So my FIRST time in there was on a magblade, maybe two months ago. It was hell- the class lacks burst heals, and I just had a really hard time. Stage 6 was the absolute worst; there's SO MUCH going on. I was in there for hour and hours. When I got to stage 7 I died within 15 seconds, so at that point I decided to try making a magden to run it. I'd randomly watched someone parse on it and it looked fun and fairly strong, so I went with it. Obtained Iceheart for her and in I went.

    I count the first time I went in there on my magden as my true "first time". I don't remember how long it took to beat it, but I think it was about three days of playing a few hours a night.

    Stage 1: ezpz.

    Stage 2: Died a few times to the blades. I ended up staying near the middle most of the time and relied more on my bear than I want to admit. It sucked, and I struggled and worried that if I struggled with that I didn't stand a chance. Alas, not all hope was lost!

    Stage 3: I don't actually remember much of this round. I'm sure I died a lot but it's not overly awful. However, now that I'm shooting for higher scores and perhaps a flawless run, I get pretty nervous with this one. This is one of the two stages where I don't go into it thinking "yeah, I've got this!". The other one is stage 7.

    Stage 4: Also not bad. It's a nice respite between stages 3 and 5.

    Stage 5: I actually breezed through this through round 4. After dying to the boss a few times, I called it a night here. When I came back the next day I had a much more difficult time. However, this is one that I expected to be difficult. i was under no illusion that it wouldn't suck spectacularly. I think that helped me be patient.

    Stage 6: very nervous with that one due to my magblade experience. I beat it with almost no trouble though.

    Stage 7: Aughhhhh... again, I expect this to suck and it did not "disappoint" in that sense. Took a few hours and a LOT of dying and pounding my desk and bemoaning the world. This one felt like I got lucky in beating it.

    Stage 8: Also not bad. Aside from the fire spinner things, I'd say it's a pretty significant drop in difficulty from stage 7.

    Stage 9: Another one that I breezed through the first time for the first few rounds. I ended up going to bed at that point. It was late and I knew that if I started the final boss, I wouldn't stop til he was dead. The next day I again had a lot more trouble with the earlier stages. I immensely with those Crematorial Guardians, dying again and again and again to them. When I made it to the final boss, this frustration increased at what seemed to be an exponential rate. In all honesty, the boss himself isn't all that difficult- it's one of the most predictable fights in the arena. But those guardians... shudder. Like everyone else, I made it almost to the end a few times only to die.

    My first clear was actually not THAT bad... yeah, it's difficult, but not insurmountably so. My second run was actually the worst- those guardians, man... I took HOURS on the boss because I was dying to them dozens of times. This was 100x more frustrating than the first time, mostly because I cleared it without dying that much the first time.

    General tips that I learned along the way in case they help anyone
    1. ICEHEART monster set. Even if you're stam. It has saved me SO many times. I'd consider it a requirement for a first clear, it's THAT good. Easy to get too, which is nice. I still use it after 15ish runs.
    2. Don't try to maximize damage with your gear setup. I tried using Mother's Sorrow and False God's at first and even with the FG cost decrease I was having issues with resources. I switched to the Necropotence set and it was life-changing. If you don't have a pet available, get Crafty Alfiq. I personally would NOT use Bright Throat's; it relies on a drink buff and unless you're a Breton who can use Double Bloody Mara, there are no drinks that'll outstrip food. I play on a Breton and even with her I use Clockwork Citrus instead of DBM
    3. Hell, don't even try to run a SETUP that maximizes damage, ESPECIALLY single-target damage, at least not at first. Load up on the AoEs/DoTs, heals, and shields
    4. The guides say to use trash potions, but I used tri pots (Bugloss/Columbine/Mountain Flower) with great success. As a mag player, the extra stamina helps immensely
    5. People say sorc is good for a first clear but I really can't recommend magden highly enough. You have easy access to Major Sorcery (netch) and Major Prophecy (Lotus, which also heals you when you use light/heavy attacks), which are two of the three effects that spell power potions add and is why I was even more easily able to use tr pots. You can "activate" the Necropotence set with the bear ulti, which adds a lot of magicka. Bird of Prey + FG = high mobility. They have access to some great AoEs/DoTs (Winter's Revenge, Fetcher Infection, Scorch, and like all mag DDs, ele blockade), heals (Enchanted Growth, Leeching Vines) and shields so strong that it's silly- Crystallized Slab is basically the same as the Defense sigil, though it only lasts through a certain amount of damage/number of projectiles. Still, it helps a LOT with ranged attacks, which seem to be some of the hardest-hitting things in the arena. DO NOT USE THIS FOR THE FINAL BOSS IN STAGE 7 though, at least for the phase where the argonian lightning things pop up and shield you during the scream phase. You'll reflect their attack back to them and will likely kill them before they can shield you. You're also pretty much guaranteed to make leaderboards since no one seems to run vMA on Wardens. Literally the only way that I think you CAN'T make the leaderboards is if you leave the arena and forfeit your score.
    6. Just remember that nearly everyone who's cleared vMA was frustrated too. You're not incompetent, just inexperienced. Keep pushing and you can do it.
  • SickleCider
    SickleCider
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    I main a non-pet magsorc. I started vMA last year, and got stuck on stage 5. I got frustrated at that point and swore it off for a while. I started it again yesterday, cleared stages 5 and 6. I'm stuck on stage 7 now, but I'm not as discouraged as I was the first time I hit a wall, because I know with a little distance I can come back and do it.

    That being said, that argonian behemoth boss is frustrating me. His telegraphs can be really unclear, and the waves from his stomps really hard to see. On this toon, all of his attacks are a one-shot, so I'm thinking I need to build a little tankier and not try to DPS my way through him. He was also teleporting around last night, which didn't help.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • wishlist14
    wishlist14
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    My first attempt on vet yesterday.
    I beat first fight 3rd attempt by concentrating on the adds especially the casters seemed to do more damage. I aoe portals with my caltrops. I used poison arrow and when it was time to kill boss I got close and personal and killed him with my duel weild abilities. Im on my nightblade.

    Im still stuck on 2nd fight on the centurion dudes. Im on the 3 centurion dudes. I can only survive this if I follow one of the swirly things around the outside edge of the room and that keeps me away from the middle shock damage. So i run around like im in a greyhound dog race(I detest greyhound racing btw) and whenever I saw a portal come up id drop my caltrops and poison arow then keep running lol and as then after i damage first dude then another centurion shows up so i focus my attention on him all while i keep running around behind swirly red thing and i only stop to fight where i can but it's freaking difficult when i get 3 or even 4 red circles of aoe damage and not much time to react and move. I lose my momentum sometimes.I never touch them if they are sitting on the ground but i sure envy them, they get a rest 😆. What kills me towards the end is usually i accidently take too much damage from one of their conals or i get caught up in red ground aoe due to tiredness of non stop running haha. I thought it best to take a break.
    I must have died like 30 times maybe. Im using vigour now and next try ill use my rapid manouvres for speed buff that might help.

    Im 810 cp plus and ive been playing eso for 5 yrs plus and ive only just been getting into end game content and that's just normal trials to get geared lol and im not geared yet . Im in hundings still lol and spriggans gear .

    I left my character in vma cause I got very tired and i thought id try again today earlier when i have more energy.
    I have to beat this thing or ill never feel like a real player.

    Every trial guild ive joined, most players have their vma weapons, maybe not exactly the weapon they wanted but they are working on it or have at least one of the vma weapons. It's embarrassing that im stuck on 2nd round but hey it's my first vet try.

    My aussie latency is high but ill keep trying.
    Edited by wishlist14 on August 9, 2019 10:04PM
  • Androconium
    Androconium
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    (insert experience story here).
  • coletas
    coletas
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    I did It all until the last Boss with a templar, fortified brass+cyrodill light+bloodspawn, all full impen. So yes, I was ***-ized until I crafted juliannos and had war maiden XD like 400 pots and 200 gems lol
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Level 1: Hmmm... thats a little tricky, I better pay attention
    Level 2: hmmmm... this isnt so bad...
    Level 3: Hmmm... might need a guide for this one
    Level 4: wait, its over? But I didnt even die?
    Level 5: trolls go down easy, no problems there, *gets pwned by archers 400 times and quits arena forever* never made it to the boss
    Edited by Bobby_V_Rockit on August 9, 2019 10:59PM
  • zvavi
    zvavi
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    After 300 soul gems i realized that i should res at Wayshrine for the time being.
    Here have a souvenir

    On two legs he roams,
    Fire jaws and fiery claws,
    Be cautious of his fire breath,
    Because it is the bringer of death,
    As long as he is alive the fire DoT,
    No matter what stop it will not,
    So you have to kill it fast,
    Dancing around him is best.
  • geonsocal
    geonsocal
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    panic.gif
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • red_bird
    red_bird
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    Joy's guide helped me a lot on my first run. (Although I didn't run a resto staff on back bar, there were many other things that did work for me, especially re the final boss.)

    I've run it on a melee range magplar and later tried it on a petsorc; I found the magplar easier, though I know others don't. Maybe it's just that I enjoy the magplar more.

    When first learning a round, I did things to stay alive longer -- defensive sets, using the best sigils early, etc. -- so I could become familiar with the mechanics first hand. Once I knew which enemies to prioritise and stopped getting one shotted, I switched back to my regular gear.

    In round 5 a ranged interrupt was my friend. And not hurrying the final boss to 75% and 50% health island destruction.

    In round 7 Elusive Mist helped me make it to pools alive when I had the poison status.

    In the Final Boss stage of round 9, Joy's advice re tri-stat food was helpful. Unlike earlier stages of 9, I needed more stam to survive the occasional slip up and need to break free both downstairs and up.
    Edited by red_bird on August 10, 2019 3:08AM
    pve on ps4
  • Kalik_Gold
    Kalik_Gold
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    First time, was last Orsinium Event got thru it with a one bar pet Sorc. This current event I am trying on my Stamplar (main) as I want him to have the title not an alt. Stuck on stage 5 atm.



    Hardest part isn't even the Arena. It's getting wife and kids to leave me alone while in the Arena. No it's not the same as when you see me doing writs and questing.

    .
    Edited by Kalik_Gold on August 9, 2019 11:37PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • ArchMikem
    ArchMikem
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    I been playing just under 3 year so about 2 years a go I couldn't even beat normal mode couldn't even come close. Just gave up for 2 years because i mostly pvp anyways.

    Few months a go I tried the easy sorc build witch seemed to turn vma into a basic delve. I learned all the mechanics and can now clear it on my main magplar and other ults.

    You went from "Couldn't even beat Normal" to "vMA is a basic Delve". :/

    I got overconfident when Normal as more or less a push over. Tried Veteran and I kept wiping on the Toxic Drome and Frozen Rink. My frustration quickly turned to rage and I knew this was going to be content I would just ignore and never go back to. Years later on a StamSorc I actually managed to get Stormproof and nearly cried.

    Just recently because of the Event I tried vMA on my StamBlade PvE Main. Got to the Frozen Rink and kept wiping. Gave up, oh well, Stormproof may be character bound but I don't care. I cleared vMA once. Never again.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • worrallj
    worrallj
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    Like two days of dying repeatedly for 10 hours a day. Beat last boss almost on a fluke. Wasn't until my second run many moons later I realized the mechanic where there's a wall to hide behind when the final boss does that big explosion while your upstairs killing the crystals. Must have gone through 200 soul gems before figuring that out. Felt dumb.

    Other bosses were mostly not so bad, but a few were rough. None compared to the last boss for me though.
  • Lord_Eomer
    Lord_Eomer
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    I tried first time back in 2017 as MNB and failed to complete stage 4 boss.

    I admit my failure and later tried MagSorc heavy attack build, it worked but lost like 200 sould gems!

    1. Stage 5 Final boss was hell tough
    2. Stage 7 Final boss was a mess and one shot poison kill (still hurt me sometime by knocking off my flawless run)
    3. Last boss almost made me mad

  • Wheresthetea11
    Wheresthetea11
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    My very first experience in vma would be dying in the first 10 seconds.

    In all seriousness, my first clear was a journey not gonna lie lol.

    Took me roughly 4 months, 1000 deaths (kept track with soul gems), complete anger and frustration at zos and partially myself for doing a first clear with a Stamblade, video guides, and a serious rework of my build/ understanding of my class and the damage potential of it.

    Every stage kicked my ass (specifically 5,7, & 9) and there were moments I seriously thought I wouldn’t finish it. Even the easiest stages like stage 1 and 8 were an absolute nightmare.

    However, once I beat the damn place at like 4am, I threw my controller and let out a cry of victory.

    Then of course, like any sane human being, I decided the best way to celebrate was to wait 15 minutes and run then entire thing again. At least it was 20 deaths instead of 1000 and I ended up getting the bow I was looking for.
    Edited by Wheresthetea11 on August 9, 2019 11:37PM
  • oddbasket
    oddbasket
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    Never played MA either normal or veteran, tried it yesterday on veteran straightaway after watching alcast's vma guide and completed it on my virgin run. Got 2 ice staffs btw... so thanks alcast.
  • Haquor
    Haquor
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    I was playing my main magedk and didnt put much thought into my build or gear.

    Walked into stage 1, hit some stuff and got hit HARD and was like... 'Nup!'

    Didnt go back for like a month.

    First dedicated clear took around 9 hours of dedicated play. A lot of frustration. Next was 3 hours, then 1.5 hours.

    Now i get annoyed when i die once or twice and can ne distracted at home and still get it done in 45 min.

    I agree for those who are nervous about it, turn notifications off, close your guild chats and just focus on it one stage at a time and you WILL conqour it.

    Petsorc, stamsorc (even after skillbreaker) mageblade, mageplar i feel are the easiest if they are available to you.

    Or back yourself and go stamblade/stamdk like a boss.

  • Haquor
    Haquor
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    Xillean wrote: »
    Got to stage 5 on my stamplar, would not recommend >.>

    I actually used to reroll all my stam characters to magicka for leaderboards. Dk, templar especially. You cleared it you got weekly rewards. I remember stage 4 for some reason was initially my gate on the stamplar lol.
  • mairwen85
    mairwen85
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    How can I best describe it... Like wiping my arse with sandpaper. That's close enough.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Haquor wrote: »
    I was playing my main magedk and didnt put much thought into my build or gear.

    Walked into stage 1, hit some stuff and got hit HARD and was like... 'Nup!'

    Didnt go back for like a month.

    First dedicated clear took around 9 hours of dedicated play. A lot of frustration. Next was 3 hours, then 1.5 hours.

    Now i get annoyed when i die once or twice and can ne distracted at home and still get it done in 45 min.

    I agree for those who are nervous about it, turn notifications off, close your guild chats and just focus on it one stage at a time and you WILL conqour it.

    Petsorc, stamsorc (even after skillbreaker) mageblade, mageplar i feel are the easiest if they are available to you.

    Or back yourself and go stamblade/stamdk like a boss.

    It's funny because technically, that was my first run as well. I had actually forgot about it. Also a magDK because that was what I was doing trial DPS with at the time if I remember correctly. I went in with a total glass cannon build on day 2 or 3 of launch, got two shot by the first wave of adds and left chuckling immediately after. About two weeks later, I marched through it on my mageblade in 4 moderately rage-filled sessions.
  • ccfeeling
    ccfeeling
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    I crushed 2 controllers at stage 5
  • Muzzick
    Muzzick
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    The first time I ever did vma I remember using 300 soul gems just on stage 5 and still not beating it. My fifth run the other day did it in an hour and a half
  • evoniee
    evoniee
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    this is my first time experience vma, never play any hard tier pve before.
    with all purple set except 1 gold jewelry, all impen, no nirnhoned weapon.
    i can say pve can be easily done with repetition and memorize mechanics, the same as pvp but less complex.
  • Isteris
    Isteris
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    I gave up a year ago but left the quest on my magsorc at the rink of frozen blood (who needs vma weapons anyway I told myself) because it frustrated the s... out of me, dying all time sucked the fun out of it. 2 days ago I went back, same result f.. that for a game of soldiers but decided to take my templar dressed in light IA with rattlecage weapons and jewellery. after 2 hours I was at the final boss. to be fair the next 4 or so hours was fine tuning how to manage resources because I would end up at phase 3 with no magika or stamina so couldn't do damage or collect the yellow ghosts. The next two clears took around an hour each and although nowhere near flawless I can see flawless as a possibility with practice. What people say about after the first clear its pretty much plain sailing from then on is absolutely true.
  • Unfadingsilence
    Unfadingsilence
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    My very first time beating in on vet was extremely difficult and so disappointing when I opened the chest and did not receive any VMA weapons since there was only a chance of getting a weapon back in the day and not a 100% chance like there is now GG ZOS
  • mocap
    mocap
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    first run was 3 hours, about 25 deaths. Did it with healer, most of stages was brutforced. Got lightning staff.
  • r34lian
    r34lian
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    1st run was blind one without any knowledge of mechanics took around 2 hr+ and got decisive great axe
    4th run got inferno staff
    13th run got flawless
    18th run got bow
    Haven't gone back neither plan to unless they completely remove the gear rng there.
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • ArcaneBlue
    ArcaneBlue
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    all I can say about my 1st clear (magplar) is "eff you see kay crem guards I hate you and love you iceheart"



    #teamEmeric
  • rei91
    rei91
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    Not finished yet. First went there two weeks ago, despite having less cp and dps than I would like (yeah after seeing patch notes and thinking "oh sh*t").
    Stages 5 and 7 were frustrating, stage 6 strangely not (but still took me around 100 tries lol).
    Stuck at final Voriak boss. I wanted to clear it before stupid patch drops and nerf me like 50%, but after 200 attempts and getting past crystals only once I became too much frustrated, didn't want to go into game anymore. Decided to take a break, seems like I need to rework my build anyway, even without nerfbreaker coming.

    I'll complete it someday... maybe...
    And actually I like the stuff. I think it's interesting, maybe even fun))
  • Taloros
    Taloros
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    First attempt:
    annoying, quit.

    Second attempt:
    annoying, but was during last Orsinium event. Forced myself to complete one stage per day. Last day of the event, last stage, making good progress, still had some hours to complete it - game crashes, all progress lost. Didn't set foot in MA for a year.

    Third attempt:
    Finally completed that vMA run some weeks ago. Still annoying. No sense of accomplishment - at all. Seriously, I had a larger endorphin rush from cleaning up my closet last week. Got sh... loot on top of that.

    Fourth run:
    Did two runs during this event. First was okayish - annoying, but hung through to the end, at least got a bow this time. Second was a laggish, bugged hell.

    My opinion, before as well after clearing it: It's bad content. Some may like it - everything finds its crowd. But it has no appeal to me, and when you look at what's popular, I think vMA isn't popular.

    P. S.: Forgot I have something potentially useful to share: Cut the sound in vMA. At least for me, that reduced the annoiance factor. It's still not what I'd call fun, but you lose about 13.2% less brain cells while doing it.
    Edited by Taloros on August 10, 2019 8:07AM
This discussion has been closed.