Lightspeedflashb14_ESO wrote: »Light attacks before skills, not after, for a start.
lukasrapsb16_ESO wrote: »"Endless Hail > Light Attack > Caltrops > Light Attack"
Lightspeedflashb14_ESO wrote: »Light attacks before skills, not after, for a start.
For me specifically, Endless Hail comes after a bar swap, so OP's chain is correct.lukasrapsb16_ESO wrote: »"Endless Hail > Light Attack > Caltrops > Light Attack"
This.
lukasrapsb16_ESO wrote: »Hello guys,
I have been playing ESO casually for about 500 hours now and have just recently started to get into the whole Trials and Maelstrom thing and I have noticed that most guilds have a really high DPS requirement. So, curious about my DPS since I can clear overland content without breaking a sweat I looked up builds and found Alcasthq and Combat Metrics and I found I only deal 18k DPS, 20k if I try really hard.
I have copied the build "Rampage" on my Stamblade as best as I could, I have all gold Hundings Rage, 5 Briarheart and Velidreth, but I am missing the Maelstrom Bow (Can't clear the Arena for the life of me). I know for a fact that I am doing something wrong in the rotation, since I have of course looked up the topic on google and that certainly is where I am lacking.
Now for my question is: How do I light attack weave? How do I cancel the animations properly (as in, what keys do I press exactly and when do I press them?) Do I need to: "Endless Hail > Block > Light Attack > Caltrops > Block" or how do I do it? If the guide says light attack weave, is that what is meant? Or is it: "Endless Hail > Light Attack > Caltrops > Light Attack"?
I would really appreciate some guidance on this since it's been bothering me for the better part of the week and all practice on the dummy seems to not help at all. I would also love it if you could add me on PC/EU and help me out.
Thanks in advance and have a great day
https://youtu.be/DQiNDL9EeAE First, try not worrying about animation cancelling. Just stick a light attack in between every single ability. You DPS will probably go up by 5-10k with that alone.
Practice it in a smooth motion, not super, super fast like you're trying to break the controller (or keyboard/mouse? I don't know how computers work..).
I don't animation cancel on my Stamden and can hit 47k on the 3 mil. And I'm not a sweaty PvE trials player. (I mean that with respect to sweaty PvE trials players).
But to animation cancel its usually light attack, ability, block or bar swap. I don't think all skill can be cancelled though.
PooPsie337 wrote: »Someone told me to do like a heartbeat kind of rhythm works and also I watched this guy at I think 14:30 he shows himself actually doing the rotation with the controller in viewhttps://youtu.be/DQiNDL9EeAE
James-Wayne wrote: »The Devs have been saying they want to raise the floor and lower the ceiling and this is how they can do, cut the damage of light attacks and increase the damage of skills. Solved.
Everyone will be on the same damage!
Camb0Sl1ce wrote: »I don't know if it works the same on pc im assuming it does but it may help to remember skills fire on button release not button press, might help with finding a rhythm.
Camb0Sl1ce wrote: »I don't know if it works the same on pc im assuming it does but it may help to remember skills fire on button release not button press, might help with finding a rhythm.
Correct. Although Heavy Attacks will fire once they are "built up" as it were.
But, Light Attacks and Skills only fire on release of the key on PC
Oreyn_Bearclaw wrote: »There is no reason to ever press block in a PVE rotation unless you actually need to block to mitigate damage. There are really only two types of animation canceling you need to worry about.
The first, a light attack weave, barely qualifies as AC, but you technically miss a bit of the follow-through of the light attack. Simply put, every skill gets a light attack in front of it. LA>Sklll, LA<Skill. You need to practice it. There is no subsitute for beating on a dummy for a while.
The second is swap canceling. This only applies when you bar swap and you are cancelling the annimation of the skill prior to the swap. Here once the skill begins to activate, you can bar swap and the rest of the animation gets canceled. This way, you dont miss a GCD when you bar swap.
The easiest way to think about any of this is with GCD (Global Cooldowns). Practically speaking, skills have a GCD of about 1 second. That means that even if you press the skill 50 times in a second, it will only fire once. Things like bar swap, light attack, block, etc, arent subject to the same rules, only skills.
What that means is that you basically need to make sure you are pressing a skill button every second (use a metronome to practice if you want), and between, you can sprinkle in your bar swaps and light attacks, but you should never miss the skill every second. So instead of Skill Skill Skill Skill Skill over five seconds, you could have LA>Skill, LA>Skill>Bar Swap, LA>skill, LA>skill>Bar Swap, LA >Skill, again, all in 5 seconds. The difference is in the second one, you added in 5 light attacks, and you swapped bars twice for example.
Some skills act funny after a bar swap, mainly ground AOEs like Caltops, endless hail, etc. So on those, you can actually go one step further and light attack from your front bar before you swap. So for example on a NB LA>Surprise Attack>LA>Bar Swap>Hail>light Attack>Poison Injection>Bar Swap>Light attack>Surprise Attack. Here we have 4 skills, 2 Bar swaps, and 4 light attacks in 4 seconds, but you will notice that the light attack for Endless hail, actually came from our front bar. Not only does it make the animation smoother, but the front bar light attack also hits harder. As long as the skills fire on the second, you can use LAs and Bar swaps as you need in between.
Two places you can really screw that up. One is you miss light attacks, which is simply a DPS loss. The second is that in an effort to do all this, your rotation slows so instead of doing all that in 5 seconds, it takes 6 or 7. Result is the same, it's a DPS loss. If you have combat metrics, calculate your LA/Second from a dummy parse. If the ratio is below about .9, one of those two things (or both) is happening. On a NB specifically, you can also look at how many seconds pass between your spectral bow procs. If its more than about 7 (even that's perhaps a bit high), you have work to do on that as well.
TLDR: Anyone can follow a build, but a good rotation takes practice. Rotation is WAY more important than your build.
Oreyn_Bearclaw wrote: »There is no reason to ever press block in a PVE rotation unless you actually need to block to mitigate damage. There are really only two types of animation canceling you need to worry about.
The first, a light attack weave, barely qualifies as AC, but you technically miss a bit of the follow-through of the light attack. Simply put, every skill gets a light attack in front of it. LA>Sklll, LA<Skill. You need to practice it. There is no subsitute for beating on a dummy for a while.
The second is swap canceling. This only applies when you bar swap and you are cancelling the annimation of the skill prior to the swap. Here once the skill begins to activate, you can bar swap and the rest of the animation gets canceled. This way, you dont miss a GCD when you bar swap.
The easiest way to think about any of this is with GCD (Global Cooldowns). Practically speaking, skills have a GCD of about 1 second. That means that even if you press the skill 50 times in a second, it will only fire once. Things like bar swap, light attack, block, etc, arent subject to the same rules, only skills.
What that means is that you basically need to make sure you are pressing a skill button every second (use a metronome to practice if you want), and between, you can sprinkle in your bar swaps and light attacks, but you should never miss the skill every second. So instead of Skill Skill Skill Skill Skill over five seconds, you could have LA>Skill, LA>Skill>Bar Swap, LA>skill, LA>skill>Bar Swap, LA >Skill, again, all in 5 seconds. The difference is in the second one, you added in 5 light attacks, and you swapped bars twice for example.
Some skills act funny after a bar swap, mainly ground AOEs like Caltops, endless hail, etc. So on those, you can actually go one step further and light attack from your front bar before you swap. So for example on a NB LA>Surprise Attack>LA>Bar Swap>Hail>light Attack>Poison Injection>Bar Swap>Light attack>Surprise Attack. Here we have 4 skills, 2 Bar swaps, and 4 light attacks in 4 seconds, but you will notice that the light attack for Endless hail, actually came from our front bar. Not only does it make the animation smoother, but the front bar light attack also hits harder. As long as the skills fire on the second, you can use LAs and Bar swaps as you need in between.
Two places you can really screw that up. One is you miss light attacks, which is simply a DPS loss. The second is that in an effort to do all this, your rotation slows so instead of doing all that in 5 seconds, it takes 6 or 7. Result is the same, it's a DPS loss. If you have combat metrics, calculate your LA/Second from a dummy parse. If the ratio is below about .9, one of those two things (or both) is happening. On a NB specifically, you can also look at how many seconds pass between your spectral bow procs. If its more than about 7 (even that's perhaps a bit high), you have work to do on that as well.
TLDR: Anyone can follow a build, but a good rotation takes practice. Rotation is WAY more important than your build.
this sounds god awful
about as fun as having a leg cramp
In my experience, it requires patience, because it's annoying, and srendarr, because you need to see your uptimes.Oreyn_Bearclaw wrote: »ESO takes some skill and PRACTICE at the highest levels. It is what it is.