any changes to fighters guild silver leash upcoming?

Hazurko_RaShan
Hazurko_RaShan
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i cant keep up with all the changes.
  • zvavi
    zvavi
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    I cant keep either, i decided to look at the notes after the patch is out, where it will be all written
  • Vermethys
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    Silver Leash is going to be even more expensive, which is really a terrible change -- I think it will be costing around 3k Stamina on most tanks (currently costs 2.6k for me). I think they should make it like DK's chains with how it restores 100% of its cost if it doesn't pull the target.

    The other morph is going to become a DD spammable, and probably the best one at that -- lower cost, more damage.
    Edited by Vermethys on August 8, 2019 2:01PM
    PC EU CP1400+
    In-game Username: Vermilion98

    Characters & Builds
    Edith Geonette [DC Imperial Sorcerer] (AR28)
    Gorgo Aendovius [AD Imperial Dragonknight] (AR28)

    My Builds:
  • Hazurko_RaShan
    Hazurko_RaShan
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    that's the 5 bolts? for the dps spammable?
  • zvavi
    zvavi
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    Ye, the other morph becomes aoe ranged spammable
  • SpacemanSpiff1
    SpacemanSpiff1
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    check the patch notes. use ctrl+f to find specifics.
  • Reverb
    Reverb
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    Yes. They discovered that other classes were using leash to be more effective tanks. They disliked having semi viable alternatives to DK tanks so they increased the cost leash.

    Or they discovered that leash was being used as a spammable gap closer in pvp and made it expensive enough to be used sparingly instead, without concern for the negative impact on pve diversity.

    Probably a little of both.
    Edited by Reverb on August 8, 2019 1:52PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • therift
    therift
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    Reverb wrote: »
    Yes. They discovered that other classes were using leash to be more effective tanks. They disliked having semi viable alternatives to DK tanks so they increased the cost leash.

    Or they discovered that leash was being used as a spammable gap closer in pvp and made it expensive enough to be used sparingly instead, without concern for the negative impact on pve diversity.

    Probably a little of both.

    I run Leash in PvP on two characters. With 2k or so stam recovery, at the current Update 22 cost, I can spam it at a ridiculous rate. That's unnecessary for a skill that is essentially a gap closer in PvP applications. I agree with Vermethys's suggestion on refunding cost for a failed pull if PvE tanks think that would help PvE applications.
  • KerinKor
    KerinKor
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    therift wrote: »
    Reverb wrote: »
    Yes. They discovered that other classes were using leash to be more effective tanks. They disliked having semi viable alternatives to DK tanks so they increased the cost leash.

    Or they discovered that leash was being used as a spammable gap closer in pvp and made it expensive enough to be used sparingly instead, without concern for the negative impact on pve diversity.

    Probably a little of both.

    I run Leash in PvP on two characters. With 2k or so stam recovery, at the current Update 22 cost, I can spam it at a ridiculous rate. That's unnecessary for a skill that is essentially a gap closer in PvP applications. I agree with Vermethys's suggestion on refunding cost for a failed pull if PvE tanks think that would help PvE applications.

    Another PVPer oblivious to the damage to the PVE game nerfs he's demanding for PVP cause.
  • therift
    therift
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    KerinKor wrote: »
    therift wrote: »
    Reverb wrote: »
    Yes. They discovered that other classes were using leash to be more effective tanks. They disliked having semi viable alternatives to DK tanks so they increased the cost leash.

    Or they discovered that leash was being used as a spammable gap closer in pvp and made it expensive enough to be used sparingly instead, without concern for the negative impact on pve diversity.

    Probably a little of both.

    I run Leash in PvP on two characters. With 2k or so stam recovery, at the current Update 22 cost, I can spam it at a ridiculous rate. That's unnecessary for a skill that is essentially a gap closer in PvP applications. I agree with Vermethys's suggestion on refunding cost for a failed pull if PvE tanks think that would help PvE applications.

    Another PVPer oblivious to the damage to the PVE game nerfs he's demanding for PVP cause.

    You failed to read my comment. Really... you failed to read my comment.
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