The earning of Transmutation Crystal's should be more evenly distributed across both the PVP AND PVE player base. Currently PvP players have more then they need and PvE players are in a constant grind for never enough and therefore are being forced into PvP content ,regardless of their choice of play style, in order to transmute their gear.
For every random battleground match you complete you are almost guaranteed a Gold Transmute Geode
You get regular coffers with Blue Geodes and sometimes Gold for simply participating in Cyrodill with a guaranteed 50 drop at the end of the Campaign (some restrictions apply)
In PvE however,
For Every Random Normal/Veteran Dungeon you simply get a Green Geode
Normal Pledges are Green Geodes
Vet Pledges without hard mode are Blue Geodes
You can complete Hard Modes of Veteran Dungeons for Pledges and STILL only recieve a PURPLE Geode
EVEN VETERAN TRIALS DON'T REWARD GOLD GEODES
Theres a massive imbalance between Transmute Crystal's in game that's simply absurd. Theres no reason why this cannot be made equal