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Queuing and half done dungeons

preevious
preevious
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Hi there.

There is something annoying, wich if corrected would greatly improve everyone's lives, especially the damage dealers's
When we queue (20-25mins !) because we need the pledges, and end up being inserted into a group that have almost completed the dungeon . (someone crashed, or was kicked .. ).
Since the quest requires killing bosses around the dungeons, it means a second 20-25 mins queue. That's fairly annoying ..

So, either allow us to tick a box "no partial dungeons, please" .. or modify the quests so it only requires the last boss's death (most other bosses are unavoidable, anyway .. it would hardly change anything)

Thanks !
  • FrancisCrawford
    FrancisCrawford
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    The pledges should be last-boss-only. And this would be a very easy change for ZoS to make.

    Skill point quests and achievements are once per dungeon per character, so I'm OK with those the way they are. Also, ZoS might see changing them as a bigger deal.
    Edited by FrancisCrawford on August 7, 2019 7:31PM
  • Donny_Vito
    Donny_Vito
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    The pledges should be last-boss-only. And this would be a very easy change for ZoS to make.

    Skill point quests and achievements are once per dungeon per character, so I'm OK with those the way they are. Also, ZoS might see changing them as a bigger deal.

    Yes, I think ZoS finally took this approach with newer DLC dungeons, but it would be an improvement if the older dungeons were updated to match suit.

    I have to admit, but I've been guilty of getting on my DPS to do some dailies, and then when I finally get into a dungeon it's already half completed meaning I'd have to redo the dungeon...and then just getting frustrated and switching characters to start a new queue. Most of the time I try to stop the trend, and just finish the dungeon and restart my queue again, but there are times when it is frustrating to have limited playtime and it's being wasted by entering half finished dungeons.

    Edit: Typo...work is almost over....so close....
    Edited by Donny_Vito on August 7, 2019 7:46PM
  • SassiestAssassin
    SassiestAssassin
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    Yeah, this seems like a logical fix. Nothing like either begging the group you just joined to kick you or dropping out and having a time penalty.

    And maybe a second fix so that the queue doesn’t put you with the same group you just left.
    Edited by SassiestAssassin on August 7, 2019 8:14PM
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    If you kill the last boss on vet hm, you can go back into the dungeon on normal, kill the rest of the bosses you need and you will get full credit for completing the dungeon, EG, 2 keys and a purple geode, when you turn in the pledge.
  • VaranisArano
    VaranisArano
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    It will be interesting to see if ZOS manages this for the Acticity Finder rework.

    On the whole, I'm not sure its a good idea.

    Oh, its great for the pledge runner, but it's not good for any group who loses a member because it cuts down the pool of replacement players. Replacing players is one of the major purposes of the Acitivity Finder.
  • Krayl
    Krayl
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    System always should have been 'last boss only'.

    Not only does it suck to be the person who misses out on pledge bosses, it sucks to be the people in the next group who are stuck when a player leaves the group because they are only needing the first boss.

    Although, I will say, this isn't QUITE as annoying as the DF adding you to a group that already finished the dungeon entirely.
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