any vet hm dungeons.FrancisCrawford wrote: »In what content does that suffice?
But in which scenario would you use any other set instead of yolna+alkosh in a 4ppl setup? That is around 5k dps per dd extra. Less boss fight time, less need for selfheal, block,....
As long as a tank is able to survive with these sets, i will call survival Equipment a bad choice.
edit: ebon instead alkosh would be still supporting and more defensive for the tank. No class skill can give the grp as much as these sets.
FrancisCrawford wrote: »But in which scenario would you use any other set instead of yolna+alkosh in a 4ppl setup? That is around 5k dps per dd extra. Less boss fight time, less need for selfheal, block,....
As long as a tank is able to survive with these sets, i will call survival Equipment a bad choice.
edit: ebon instead alkosh would be still supporting and more defensive for the tank. No class skill can give the grp as much as these sets.
Not everybody who runs dungeons also runs trials. But yes, Alkosh has always been abusrdly overpowered.
But in which scenario would you use any other set instead of yolna+alkosh in a 4ppl setup? That is around 5k dps per dd extra. Less boss fight time, less need for selfheal, block,....
As long as a tank is able to survive with these sets, i will call survival Equipment a bad choice.
edit: ebon instead alkosh would be still supporting and more defensive for the tank. No class skill can give the grp as much as these sets.
edit2: for vet hm... Tanking healing and dps ing should be less about your role and more about "how to Support your grp". In normal vet dungeons it does not matter, but i like to get boosted as a dd
Blackleopardex wrote: »Very very old setup, easy to survive but there are better sets for that too, like seducer, spam more orbs -heal yourself and allies while supporting sustain.. just one exsample. Ofc, optimally you would use stuff like Alkosh/torugs/Yolnah/symphony.. I do that and still self sustain on NB-tank.
FrancisCrawford wrote: »Blackleopardex wrote: »Very very old setup, easy to survive but there are better sets for that too, like seducer, spam more orbs -heal yourself and allies while supporting sustain.. just one exsample. Ofc, optimally you would use stuff like Alkosh/torugs/Yolnah/symphony.. I do that and still self sustain on NB-tank.
Only until Update 23.
And once again it comes down to this: follow the meta or suck in anything you do.
Blackleopardex wrote: »FrancisCrawford wrote: »Blackleopardex wrote: »Very very old setup, easy to survive but there are better sets for that too, like seducer, spam more orbs -heal yourself and allies while supporting sustain.. just one exsample. Ofc, optimally you would use stuff like Alkosh/torugs/Yolnah/symphony.. I do that and still self sustain on NB-tank.
Only until Update 23.
?
Nb tanks are gone.
MartiniDaniels wrote: »But in which scenario would you use any other set instead of yolna+alkosh in a 4ppl setup? That is around 5k dps per dd extra. Less boss fight time, less need for selfheal, block,....
As long as a tank is able to survive with these sets, i will call survival Equipment a bad choice.
edit: ebon instead alkosh would be still supporting and more defensive for the tank. No class skill can give the grp as much as these sets.
edit2: for vet hm... Tanking healing and dps ing should be less about your role and more about "how to Support your grp". In normal vet dungeons it does not matter, but i like to get boosted as a dd
On many vdlc bosses with ton of mechanics and movement alkosh is just a waste because chance to have synergy in time is pretty low, well maybe on necro tank it is better, but on others...
Imo yolna +ebon/PA/torug are generally more reliable combinations. I personally have all those 5 sets linked in dressing room in different combinations and love switching them on the run several times during dungeon
Mariusghost84 wrote: »I made a NB tank build that focuses on selfsustain and i would love some input from you guys. This is the first build ive ever come up with on my own. What inspired me was the curiosity to try out an other class than DK for veteran dungeon tanking.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=168470
1. Did i miss anything crucial in my build?
2. Could this work - yes - and if not - why not?
Curious to what you guys think
Lightspeedflashb14_ESO wrote: »Blackleopardex wrote: »FrancisCrawford wrote: »Blackleopardex wrote: »Very very old setup, easy to survive but there are better sets for that too, like seducer, spam more orbs -heal yourself and allies while supporting sustain.. just one exsample. Ofc, optimally you would use stuff like Alkosh/torugs/Yolnah/symphony.. I do that and still self sustain on NB-tank.
Only until Update 23.
?
Next patch you can only have 1 orb out at a time. Though all players in the path of the orb can synergize it without the orb going away.
Blackleopardex wrote: »Lightspeedflashb14_ESO wrote: »Blackleopardex wrote: »FrancisCrawford wrote: »Blackleopardex wrote: »Very very old setup, easy to survive but there are better sets for that too, like seducer, spam more orbs -heal yourself and allies while supporting sustain.. just one exsample. Ofc, optimally you would use stuff like Alkosh/torugs/Yolnah/symphony.. I do that and still self sustain on NB-tank.
Only until Update 23.
?
Next patch you can only have 1 orb out at a time. Though all players in the path of the orb can synergize it without the orb going away.
And??? Whats the issue? Use one orb/healthy offering/refreshing path and sap gets a buff(about time) ect.. many things to do as tank...
The main point of what I'm saying is, if you wanna go defensive/selfish there are better sets out there, for example alteration/seducer/stonekeeper/jorvuld(also group buff)... The sets you use will only make you a bag on sand that enough targets can use as a punching bag. Yes you can get heals from these sets, but how do they make you self sustain? Trust me, been tanking on NB for many years and I have tested most sets for soloing endgame content, and similar stuff, I even think i have a video on vCoAII solo where i use this setup on a boss..
exeeter702 wrote: »Mariusghost84 wrote: »I made a NB tank build that focuses on selfsustain and i would love some input from you guys. This is the first build ive ever come up with on my own. What inspired me was the curiosity to try out an other class than DK for veteran dungeon tanking.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=168470
1. Did i miss anything crucial in my build?
2. Could this work - yes - and if not - why not?
Curious to what you guys think
Leeching and barahas are not useful. Use ebon and maybe torugs.
Go nord intead of imp
BS is good.
Silver leesh is good
Drop meditate, go vamp, and slot ult gen vamp drain. Jewelry traits changed to infused with pot cd enchants for max uptime on catalyst passive.
With these 2 changes along with going nord you will enjoy the highest warhorn uptime of any tank. Vamp negatives are entirely manageable.
Frost path is good but make sure torugs and crusher enchant are on that bar.
Blur is situational, consider it a flex spot. Power extraction is a better option next patch as a siphoning skill you can throw out every 4 seconds and provides a unique mob debuff unavailable to other tanks.
Remember, you want to have access to a usable cheap siphoning skill you can throw out every 4 seconds (siphoning attacks is not that) to maximize ult gen via the transfer passive.
NB tanks are absolutely not gone and absolutely can function up to vet trials.
Mariusghost84 wrote: »Blackleopardex wrote: »Lightspeedflashb14_ESO wrote: »Blackleopardex wrote: »FrancisCrawford wrote: »Blackleopardex wrote: »Very very old setup, easy to survive but there are better sets for that too, like seducer, spam more orbs -heal yourself and allies while supporting sustain.. just one exsample. Ofc, optimally you would use stuff like Alkosh/torugs/Yolnah/symphony.. I do that and still self sustain on NB-tank.
Only until Update 23.
?
Next patch you can only have 1 orb out at a time. Though all players in the path of the orb can synergize it without the orb going away.
And??? Whats the issue? Use one orb/healthy offering/refreshing path and sap gets a buff(about time) ect.. many things to do as tank...
The main point of what I'm saying is, if you wanna go defensive/selfish there are better sets out there, for example alteration/seducer/stonekeeper/jorvuld(also group buff)... The sets you use will only make you a bag on sand that enough targets can use as a punching bag. Yes you can get heals from these sets, but how do they make you self sustain? Trust me, been tanking on NB for many years and I have tested most sets for soloing endgame content, and similar stuff, I even think i have a video on vCoAII solo where i use this setup on a boss..
THank you very much for your input. Am i to understand that with the setup i suggested, i am going to have major issues with sustain?