Balancing the Justice of unfriendly act's in public areas

Nordic__Knights
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I understand that Necromancer is seen as a evilish Act and scared people in public so yes it's a crime and therefore a fine is acceptable I don't mind paying a fine but at the same time Daedric summoning pets from sorcerer's should also be a crime remember who were talking about Daedric pets that run around everywhere with the caster, yet Necromancer there ain't no pets that stays very long so they don't clog up the whole space of the crafting tables to where you can't hit the crafting table to craft on it in a public area that's more of an annoyance to the public of Tamriel then Necromancer. So can we get a some justice in the form of Daedric summoning pets seeing inside of a city boundaries is finable by the justice system the same as it is for the Necromancer
  • yodased
    yodased
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    https://elderscrolls.fandom.com/wiki/On_Summoning_Skeletons
    https://en.uesp.net/wiki/Lore:Necromancy

    One is summoning from another dimension, the other is reanimating the dead of what was once living in our dimension.

    They are very different things in the eyes of the law in Elder Scrolls
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • AcadianPaladin
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    Necro summons are an act of commission since they are temporary summons. Failing to dismiss Sorc/Warden pets in town would be an act of omission - overlooking not putting them away. And putting them away takes a couple steps If you don't have addons.

    If Sorc pets are illegal because they're daedra, then Warden bear is illegal since you have a dangerous animal pooping on the streets in town.

    I'd rather help my necro friends by making no summons at all illegal.

    And of course, I'd also like to see the basic game streamline the dismiss pets procedure to a single hotkey (like the Pet Dismiss addon does) so Sorcs and Wardens can dismiss their pets (as all responsible pet owners should!) more easily.
    Edited by AcadianPaladin on August 4, 2019 11:52PM
    PC NA(no Steam), PvE, mostly solo
  • Nordic__Knights
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    I can't see how our summoning ghosts for the heel can ever be seen any different than a Daedric pet in regards to a crime and I just hate the fact when you back out of any menu on a necromancer you wind up hitting an ability as well resulting in a crime
    As well as that every time I go into a public place it's covered by Sorcerers and their pets you can't even get on the table to craft in the good crafting areas that has daily dropping locations
    Edited by Nordic__Knights on August 5, 2019 12:01AM
  • VaranisArano
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    We've had a bunch of these threads recently. This says nothing new.

    While the Devs recently added lore reasons for NPCs to make necromancy criminal, they didnt extend that to regular Conjuration or summoning daedric pets. There's certainly no lore reasons from previous games, not even Oblivion, where NPCs didnt bat an eye even though daedra were literally pouring out of Oblivion Gates.


    Moreover, I'll be honest, during the Anniversary event while everyone and their mother was crafting, I paid special attention to pets at crafting stations and writ turn-ins at Alinor and Vivec, hoping I'd see what the fuss was about.

    Honestly? Every time a pet got in the way, I took maybe three steps to the side, and I was fine.

    Maybe I was just lucky, but I doubt it.
  • Nordic__Knights
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    Justice in this act could be to take away the fines for everything Necromancer and sorcerer alike
  • Nordic__Knights
    Nordic__Knights
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    We've had a bunch of these threads recently. This says nothing new.

    While the Devs recently added lore reasons for NPCs to make necromancy criminal, they didnt extend that to regular Conjuration or summoning daedric pets. There's certainly no lore reasons from previous games, not even Oblivion, where NPCs didnt bat an eye even though daedra were literally pouring out of Oblivion Gates.


    Moreover, I'll be honest, during the Anniversary event while everyone and their mother was crafting, I paid special attention to pets at crafting stations and writ turn-ins at Alinor and Vivec, hoping I'd see what the fuss was about.

    Honestly? Every time a pet got in the way, I took maybe three steps to the side, and I was fine.

    Maybe I was just lucky, but I doubt it.

    I'm sorry man I bought and paid for this game so doing a walk around behind something that negates me from using something that I paid for ain't my way I'm not that type of customer man
  • Nordic__Knights
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    I also play a sorcerer that runs pets when I go into my crafting areas I turn them off for the convenience of others that are there
    I said mine because like I said I paid for those areas as well so in a sense they are mine to use as conveniently as I can
    Edited by Nordic__Knights on August 5, 2019 12:18AM
  • VaranisArano
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    We've had a bunch of these threads recently. This says nothing new.

    While the Devs recently added lore reasons for NPCs to make necromancy criminal, they didnt extend that to regular Conjuration or summoning daedric pets. There's certainly no lore reasons from previous games, not even Oblivion, where NPCs didnt bat an eye even though daedra were literally pouring out of Oblivion Gates.


    Moreover, I'll be honest, during the Anniversary event while everyone and their mother was crafting, I paid special attention to pets at crafting stations and writ turn-ins at Alinor and Vivec, hoping I'd see what the fuss was about.

    Honestly? Every time a pet got in the way, I took maybe three steps to the side, and I was fine.

    Maybe I was just lucky, but I doubt it.

    I'm sorry man I bought and paid for this game so doing a walk around behind something that negates me from using something that I paid for ain't my way I'm not that type of customer man

    If you can't take a couple of steps...

    Pro tip: don't craft in Vivec City. There's an NPC who likes to lounge in the middle of all the writ turn in boxes who's hit box was more annoying that the pets ever were.
  • Nordic__Knights
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    I guess you could just say that the annoyance of the justice system it's just been the breaking point of the annoyances for no reason in crafting area and I just ain't complaining about you know the crafting table is not being able to be accessed and I'm not just complaining about the fact that you know armor we got to pay for to get fixed I'm not complaining about the gold I'm not complaining about the repair kits I'm complaining about the unjustness of it all I'm just you going to sit there and play this game and it doesn't annoy you a little bit
  • therift
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    We've had a bunch of these threads recently. This says nothing new.

    While the Devs recently added lore reasons for NPCs to make necromancy criminal, they didnt extend that to regular Conjuration or summoning daedric pets. There's certainly no lore reasons from previous games, not even Oblivion, where NPCs didnt bat an eye even though daedra were literally pouring out of Oblivion Gates.


    Moreover, I'll be honest, during the Anniversary event while everyone and their mother was crafting, I paid special attention to pets at crafting stations and writ turn-ins at Alinor and Vivec, hoping I'd see what the fuss was about.

    Honestly? Every time a pet got in the way, I took maybe three steps to the side, and I was fine.

    Maybe I was just lucky, but I doubt it.

    I'm sorry man I bought and paid for this game so doing a walk around behind something that negates me from using something that I paid for ain't my way I'm not that type of customer man

    And I bought and paid for this game, too, and having my pets despawn in towns negates me from doing something that I paid for ain't my way I'm not that type of customer man.


    Mexican Standoff.
  • Nordic__Knights
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    therift wrote: »
    We've had a bunch of these threads recently. This says nothing new.

    While the Devs recently added lore reasons for NPCs to make necromancy criminal, they didnt extend that to regular Conjuration or summoning daedric pets. There's certainly no lore reasons from previous games, not even Oblivion, where NPCs didnt bat an eye even though daedra were literally pouring out of Oblivion Gates.


    Moreover, I'll be honest, during the Anniversary event while everyone and their mother was crafting, I paid special attention to pets at crafting stations and writ turn-ins at Alinor and Vivec, hoping I'd see what the fuss was about.

    Honestly? Every time a pet got in the way, I took maybe three steps to the side, and I was fine.

    Maybe I was just lucky, but I doubt it.

    I'm sorry man I bought and paid for this game so doing a walk around behind something that negates me from using something that I paid for ain't my way I'm not that type of customer man

    And I bought and paid for this game, too, and having my pets despawn in towns negates me from doing something that I paid for ain't my way I'm not that type of customer man.


    Mexican Standoff.

    How does it negate you from doing at a crafting table
  • Nordic__Knights
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    We've had a bunch of these threads recently. This says nothing new.

    While the Devs recently added lore reasons for NPCs to make necromancy criminal, they didnt extend that to regular Conjuration or summoning daedric pets. There's certainly no lore reasons from previous games, not even Oblivion, where NPCs didnt bat an eye even though daedra were literally pouring out of Oblivion Gates.


    Moreover, I'll be honest, during the Anniversary event while everyone and their mother was crafting, I paid special attention to pets at crafting stations and writ turn-ins at Alinor and Vivec, hoping I'd see what the fuss was about.

    Honestly? Every time a pet got in the way, I took maybe three steps to the side, and I was fine.

    Maybe I was just lucky, but I doubt it.

    I'm sorry man I bought and paid for this game so doing a walk around behind something that negates me from using something that I paid for ain't my way I'm not that type of customer man

    If you can't take a couple of steps...

    Pro tip: don't craft in Vivec City. There's an NPC who likes to lounge in the middle of all the writ turn in boxes who's hit box was more annoying that the pets ever were.
    If I have to do walk around to do something I paid for in the game then I should be allowed to do exploits as well but one's a bannable offense and the other is just an inconvenience did the terms of service only apply when you're doing something wrong
    Edited by Nordic__Knights on August 5, 2019 12:34AM
  • Heady
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    merrrr immersion
  • dem0n1k
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    Just because you purchased the game doesn't mean you can change the rules.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Nordic__Knights
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    dem0n1k wrote: »
    Just because you purchased the game doesn't mean you can change the rules.

    I agree withthat i can't but with enough of US speaking up about the annoyance of the game we can
  • therift
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    .
    therift wrote: »
    We've had a bunch of these threads recently. This says nothing new.

    While the Devs recently added lore reasons for NPCs to make necromancy criminal, they didnt extend that to regular Conjuration or summoning daedric pets. There's certainly no lore reasons from previous games, not even Oblivion, where NPCs didnt bat an eye even though daedra were literally pouring out of Oblivion Gates.


    Moreover, I'll be honest, during the Anniversary event while everyone and their mother was crafting, I paid special attention to pets at crafting stations and writ turn-ins at Alinor and Vivec, hoping I'd see what the fuss was about.

    Honestly? Every time a pet got in the way, I took maybe three steps to the side, and I was fine.

    Maybe I was just lucky, but I doubt it.

    I'm sorry man I bought and paid for this game so doing a walk around behind something that negates me from using something that I paid for ain't my way I'm not that type of customer man

    And I bought and paid for this game, too, and having my pets despawn in towns negates me from doing something that I paid for ain't my way I'm not that type of customer man.


    Mexican Standoff.

    How does it negate you from doing at a crafting table

    You missed my point.

    Imo, ALL Necromancer skills should be Criminal Acts. If enough of us speak up, we can change the game.
  • MLGProPlayer
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    yodased wrote: »
    https://elderscrolls.fandom.com/wiki/On_Summoning_Skeletons
    https://en.uesp.net/wiki/Lore:Necromancy

    One is summoning from another dimension, the other is reanimating the dead of what was once living in our dimension.

    They are very different things in the eyes of the law in Elder Scrolls

    This. Daedra summoning is a common practice in Tamriel. Members of both the Mage's Guild and Psijic Order do it extensively, despite being vehemently opposed to necromancy.
    Edited by MLGProPlayer on August 5, 2019 1:06AM
  • Nordic__Knights
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    yodased wrote: »
    https://elderscrolls.fandom.com/wiki/On_Summoning_Skeletons
    https://en.uesp.net/wiki/Lore:Necromancy

    One is summoning from another dimension, the other is reanimating the dead of what was once living in our dimension.

    They are very different things in the eyes of the law in Elder Scrolls

    This. Daedra summoning is a common practice in Tamriel. Members of both the Mage's Guild and Psijic Order do it extensively, despite being vehemently opposed to necromancy.

    This ain't an issue of lore within the game its an issue of convenience using the game as well as the inconvenience on player's of it
    Edited by Nordic__Knights on August 5, 2019 1:13AM
  • Nordic__Knights
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    Another way that could be fixed is take all of the stealable items out of every main crafting hub so they're necromancers won't get a fine because you won't need guards any and they won't see The Accidental press who won the necromancers moves while getting off of the tables and then you know as suggested pets get automatically put away when coming through the door of the crafting Hall of those hubs
  • Partomax
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    Do people still use public crafting stations? I have never experienced this problem in my life and if you can fix it by taking a step to the side it sounds completely irrelevant, there are more annoying bugs with chests and heavy sacks in dungeons as well as looting bosses.

    On the subject of necromancy being ilegal, I understand that it makes sense lorewise and I appreciate the thought but after a while it stops being an interesting addition for the sake of immersion and starts being an annoying nuisance, making NPCs ignore this wouldn't be the first thing to go against the lore plus after all the vestige has done I'm sure the citizens of Tamriel would be willing to close their eyes to necromancy in a the ends justify the means sort of way. If not then they shouldn't praise all our deeds like they do because they'd be too disgusted by us doing it with necromancy.
    PC/EU - This is a signature
  • Nordic__Knights
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    Partomax wrote: »
    Do people still use public crafting stations? I have never experienced this problem in my life and if you can fix it by taking a step to the side it sounds completely irrelevant, there are more annoying bugs with chests and heavy sacks in dungeons as well as looting bosses.

    On the subject of necromancy being ilegal, I understand that it makes sense lorewise and I appreciate the thought but after a while it stops being an interesting addition for the sake of immersion and starts being an annoying nuisance, making NPCs ignore this wouldn't be the first thing to go against the lore plus after all the vestige has done I'm sure the citizens of Tamriel would be willing to close their eyes to necromancy in a the ends justify the means sort of way. If not then they shouldn't praise all our deeds like they do because they'd be too disgusted by us doing it with necromancy.

    Yeah it is kind of funny when they do tell me how good of a fighter I am and thank you for doing this and thank you for doing that but yet then I accidentally hit a button I'm getting killed
    And about the Daedric summoning thing as a paying customer I'm not going to walk around there lure for convenience convenience to a customer is more important than any lure
    Edited by Nordic__Knights on August 5, 2019 1:33AM
  • Taleof2Cities
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    @Nordic__Knights, during Necromancer character generation it tells you in bright red letters “CRIMINAL ACT”.

    There’s zero reason to pass the buck to Sorcs and Wardens.
  • Nordic__Knights
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    @Nordic__Knights, during Necromancer character generation it tells you in bright red letters “CRIMINAL ACT”.

    There’s zero reason to pass the buck to Sorcs and Wardens.

    I've said nothing about Warden due to the fact they're not an inconvenience to me I said something about Daedric pets because they are an inconvenience to me at crafting locations the location they are being asked to being tooken out of
    I said something about a criminal act of accidentally hitting a button while coming out of a menu do the lag not registering your queue streaks
    Edited by Nordic__Knights on August 5, 2019 1:42AM
  • NotaDaedraWorshipper
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    Seriously? Another thread about this? Think I've seen 3-4 this week.

    Summon daedra and atronachs is part of Conjuration and is not illegal in Tamriel. Therefore not a criminal act.

    As for the sorcerer and warden pets in crafting areas, banks etc, then those places could be implemented with a de-summon feature. Like how it is with mount-free areas. No messing with the lore and no pets in the way. Win-win.
    Edited by NotaDaedraWorshipper on August 5, 2019 1:45AM
    [Lie] Of course! I don't even worship Daedra!
  • Nordic__Knights
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    And if one person could pose a single useful reason why they need a Daedric pet while at a crafting table I'll say never mind
    Edited by Nordic__Knights on August 5, 2019 1:46AM
  • yodased
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    And if one person could pose a single useful reason why they need a Daedric pet while at a crafting table I'll say never mind

    It's not about needing them out, its about the fact that its a pain in the butt to unsummon them. If there was an easier way that didn't take a menu opening then more people I'm sure would be likely to drop the pets.

    AS it is, you have to open your buff sheet and cancel the "buff" of having the pet out, or use an addon.

    You should be lobbying ZOS to create and unsummon thats as easy as summon, then the players who don't unsummon can summarily be made fun of until they bend to your will.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Nordic__Knights
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    yodased wrote: »
    And if one person could pose a single useful reason why they need a Daedric pet while at a crafting table I'll say never mind

    It's not about needing them out, its about the fact that its a pain in the butt to unsummon them. If there was an easier way that didn't take a menu opening then more people I'm sure would be likely to drop the pets.

    AS it is, you have to open your buff sheet and cancel the "buff" of having the pet out, or use an addon.

    You should be lobbying ZOS to create and unsummon thats as easy as summon, then the players who don't unsummon can summarily be made fun of until they bend to your will.

    Are they could implemented it gets turned off when getting on a crafting station automatically it would keep the pet from just hovering over this table so you can't use it I'm not really into harrassment in order to make somebody do as I want I mean I'm not harassing them I just made a pole where they asked us to do so maybe enough people can speak up and say that it is annoyance to them he might actually try to help us who get annoyed constantly daily at their game over something so easy to fix
  • Nordic__Knights
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    As you can see I'm not against different ideas as long as the annoyance of the game is fixed
  • Nordic__Knights
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    Seriously? Another thread about this? Think I've seen 3-4 this week.

    Summon daedra and atronachs is part of Conjuration and is not illegal in Tamriel. Therefore not a criminal act.

    As for the sorcerer and warden pets in crafting areas, banks etc, then those places could be implemented with a de-summon feature. Like how it is with mount-free areas. No messing with the lore and no pets in the way. Win-win.

    You know it's funny you say that because the crafting Hall I'm useing de Mounts you as you ride into it
  • yodased
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    The thing is though I don't really see the pets as an annoyance though. Where are you crafting that you can't see the table because of a pet?

    Or you mean you walk up to it and its not immediately available and you have to take a step to the left or the right and that is what is bothering you?

    I've never seen pets blocking access to anything, just wondering where this is
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
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