The title says it. In it's current form, faction lock is destroying what remains of an already decimated solo/small scale pvp experience on console. Since faction lock was introduced, the main campaign has become more consolidated than ever. The same people play the same characters on the same alliances in the same zergs, logging in each day and doing nothing other than attempting to take keeps. There aren't random groups of players to fight, fights don't happen between keeps anymore, and you have to go to the same exact keeps EVERY DAY to find good PvP. With the horrible performance on top of this, the main campaign gets pop-locked by around 4-5PM eastern each day, and at that point becomes fully unplayable if you want to actually use the combat system. The only type of cyrodiil play past this point is shooting ballistas at walls, which the "faction loyalists" don't seem to mind.
The faction lock seems to have killed the off campaigns population as well. Last patch we'd see at least 1-2 bars of pop on each alliance by 4-5pm eastern, allowing players that wanted actual PVP fights to leave the unplayable main campaign and enter the lower populated but playable off campaign. Now, you don't see ANY population in there until 7-8pm eastern, and it doesn't surpass 1-2 bars on each alliance all night long, with the occasional 3 bar being achieved if a guild enters to push/defend the emp keeps or something of that sort.
I can't play my other characters to get fights with players on every alliance, so I'm limited to fighting the same exact people everyday. It's reminiscent of what BG's have become with the MMR system that forces me to fight the same people every day. There's no variety at all and the experience, which has already become below satisfactory due to performance issues and combat bugs, is becoming more stale each day.
I don't know how much of an issue faction-swapping on PC is in terms of AVA objectives and cross - faction "cheating", but the fact is console does NOT have the population to support this iteration of the lock. It is KILLING all forms of PvP apart from zerging down keeps, and in a game where PvP is at an all time low, this is just straight up depressing.
If zenimax isn't willing to outright revert the faction lock, they must take steps to changing how it functions. Perhaps make it so that once a player has faction locked their home campaign, they are still able to enter that campaign on other alliances but CANNOT place on the leader-boards or earn end of campaign rewards (but still gain AP towards their alliance ranks).
@ReactSlower - PC/NA - 2000+ CP
React Faster - XB/NA - 1500+ CP
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