The power creep from this class's major vulnerability is one thing. All content is made trivial when you have a 30% damage increase to your group. The real issue is there is no endgame versatility. All hardmode veteran content can be cleared by any class/race combination, but competitive endgame scores consists of 7 to 8 stamina necromancer damage dealers. Why is this okay? I understand there will always be a class that is slightly better for the perfect team composition, but it is far from slight right now. How many units does Zenimax need to sell before they fix this class in PVE? It is not fun being forced to play a class because of how absurdly far ahead it is in effective DPS.