Hi,
so, here's my problem: I'm fine with armour degrading upon death. Such a penalty I'm used to and the cost attached to it is quite high, but acceptable.
What is not acceptable for me, however, is that as a melee character your gear degrades so quickly just by fighting (without dying).
e.g. Yesterday I found a new blue shield and after playing with it for ~ an hour in public dungeons and normal questing it was down to ~75% effectiveness without any death on my side. As a tank in a group dungeon this is even more frustrating. I feel that there is just way too much item degradation through getting hit.
Please, alter that in a way where the main degradation comes from dying and drastically decrease the way just getting hit by mobs destroys your armour. Because as it stands now, this is not only a massive annoyance, it is also quite unfair, since people who play a ranged character save a lot of money in the long run, since they usually don't get hit as often and thus their armour remains useful much longer.
How do others feel about the way items degrade in ESO? Are you fine with it or do you also think that it's too much punishment for just successful playing without deaths?
Edited by Bell on April 14, 2014 7:35AM