Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
And the enchant here would be berserk?
Nirn+berserk would end up with 100~ SD more than Infused Berserk but with only half the up time.
MrBumblefoot wrote: »Shock vs Berserker why not both? Just keep shock on front, use berserker on backbar and light attack once before you switch to frontbar.
RinaldoGandolphi wrote: »I think it depends on your character class
For a DK for example i'd say a Fire Glyph front bar and a Poison Glyph back bar.
Why?
Because every time you inflict the burning status effect you get magicka back, and every time you inflict the poison status effect you get stamina back. Furthermore the same passive, Combustion, also increases the damage of the poisoned and burning status effects by 50%
What enchants or poisons you use in pvpI think depends on what class you are and what your play style is more than whats meta/popular. Lots of things work in pvp nowadays. You would be surprised.
No_Division wrote: »No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
And the enchant here would be berserk?
Nirn+berserk would end up with 100~ SD more than Infused Berserk but with only half the up time.
no enchant on those tooltips. With enchant jabs is at 4300 tolltip on my build.
No_Division wrote: »No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
And the enchant here would be berserk?
Nirn+berserk would end up with 100~ SD more than Infused Berserk but with only half the up time.
no enchant on those tooltips. With enchant jabs is at 4300 tolltip on my build.
If you’re just going for max sd wouldn’t you rather have 4200~ at 100% uptime over 4300 at 50%?
If I’m missing something, clue me in.
No_Division wrote: »No_Division wrote: »No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
And the enchant here would be berserk?
Nirn+berserk would end up with 100~ SD more than Infused Berserk but with only half the up time.
no enchant on those tooltips. With enchant jabs is at 4300 tolltip on my build.
If you’re just going for max sd wouldn’t you rather have 4200~ at 100% uptime over 4300 at 50%?
If I’m missing something, clue me in.
reduce clunky backbar mechanics. 100% uptime off infused but requires you to constantly bar swap every 3 seconds means you arent killing anything on your front bar if you are constantly bar swapping. Because you have to light attack, then bar swap, you lost 1-2s on the efficiency. And you lose 2k+ resists for backbar defense trait when you are about to be burst.
No_Division wrote: »No_Division wrote: »No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
And the enchant here would be berserk?
Nirn+berserk would end up with 100~ SD more than Infused Berserk but with only half the up time.
no enchant on those tooltips. With enchant jabs is at 4300 tolltip on my build.
If you’re just going for max sd wouldn’t you rather have 4200~ at 100% uptime over 4300 at 50%?
If I’m missing something, clue me in.
reduce clunky backbar mechanics. 100% uptime off infused but requires you to constantly bar swap every 3 seconds means you arent killing anything on your front bar if you are constantly bar swapping. Because you have to light attack, then bar swap, you lost 1-2s on the efficiency. And you lose 2k+ resists for backbar defense trait when you are about to be burst.
Yea I’m speaking Front bar only on this example. That’s why I asked about what enchant you were running. Berserk from what I’ve gathered on a nirn staff front bar. Correct?
So if that’s correct:
Nirn +200
Berserk +348
548sd total not including modifiers.
At 50% uptime.
Compared to:
Infused + berserk
452sd total. Also not including modifiers.
100% uptime- all front bar.
Yes nirn+berserk gets +100~ sd but only half the uptime.
For the record I prefer infused shock so this is honestly just trying to understand the theory behind your setup.
No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
And the enchant here would be berserk?
Nirn+berserk would end up with 100~ SD more than Infused Berserk but with only half the up time.
no enchant on those tooltips. With enchant jabs is at 4300 tolltip on my build.
If you’re just going for max sd wouldn’t you rather have 4200~ at 100% uptime over 4300 at 50%?
If I’m missing something, clue me in.
reduce clunky backbar mechanics. 100% uptime off infused but requires you to constantly bar swap every 3 seconds means you arent killing anything on your front bar if you are constantly bar swapping. Because you have to light attack, then bar swap, you lost 1-2s on the efficiency. And you lose 2k+ resists for backbar defense trait when you are about to be burst.
Yea I’m speaking Front bar only on this example. That’s why I asked about what enchant you were running. Berserk from what I’ve gathered on a nirn staff front bar. Correct?
So if that’s correct:
Nirn +200
Berserk +348
548sd total not including modifiers.
At 50% uptime.
Compared to:
Infused + berserk
452sd total. Also not including modifiers.
100% uptime- all front bar.
Yes nirn+berserk gets +100~ sd but only half the uptime.
For the record I prefer infused shock so this is honestly just trying to understand the theory behind your setup.
infused+shock only impacts 1 target, nirn+beserk impacts all your dmg. For a class with heavy emphasis on AOE cleave (templar) debuffing one out of 5 targets is less efficient because most of the time the target you want to focus isnt the one that just received the shock enchant. Trying to bar swap to infused beserk backbar in the same scenario isnt as easy to do when being dogpiled by multiple targets and it increases clunky templar backbar defense mechanics because you are stuck trying to fire off the beserker enchant at the right moment.
This way nirn/defending is the best approach.
No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
And the enchant here would be berserk?
Nirn+berserk would end up with 100~ SD more than Infused Berserk but with only half the up time.
no enchant on those tooltips. With enchant jabs is at 4300 tolltip on my build.
If you’re just going for max sd wouldn’t you rather have 4200~ at 100% uptime over 4300 at 50%?
If I’m missing something, clue me in.
reduce clunky backbar mechanics. 100% uptime off infused but requires you to constantly bar swap every 3 seconds means you arent killing anything on your front bar if you are constantly bar swapping. Because you have to light attack, then bar swap, you lost 1-2s on the efficiency. And you lose 2k+ resists for backbar defense trait when you are about to be burst.
Yea I’m speaking Front bar only on this example. That’s why I asked about what enchant you were running. Berserk from what I’ve gathered on a nirn staff front bar. Correct?
So if that’s correct:
Nirn +200
Berserk +348
548sd total not including modifiers.
At 50% uptime.
Compared to:
Infused + berserk
452sd total. Also not including modifiers.
100% uptime- all front bar.
Yes nirn+berserk gets +100~ sd but only half the uptime.
For the record I prefer infused shock so this is honestly just trying to understand the theory behind your setup.
infused+shock only impacts 1 target, nirn+beserk impacts all your dmg. For a class with heavy emphasis on AOE cleave (templar) debuffing one out of 5 targets is less efficient because most of the time the target you want to focus isnt the one that just received the shock enchant. Trying to bar swap to infused beserk backbar in the same scenario isnt as easy to do when being dogpiled by multiple targets and it increases clunky templar backbar defense mechanics because you are stuck trying to fire off the beserker enchant at the right moment.
This way nirn/defending is the best approach.
Also agreed for Templar approach. Completely understand that concept with shock not being the top choice for an AOE build.
And infused+shock preference comes from MNb which is obviously a single target build.
Back to my other question tho, with Templar in mind.
Fb:Nirn+Berserk
Bb:Defending+?
This setup will give the 548+modifiers @50% uptime.
My main question is why you wouldn’t prefer:
Fb:Infused+berserk
Bb:Defending+?
For 452+ modifiers @100% uptime?
Is the +100~ sd at 50% uptime worth that much to you?
Littlebluelizard wrote: »You could even use Infused + Disease for major defile procs. I personally prefer Infused + Shock front bar and berserker enchant on backbar, which is either infused or defending depending on what I drop first (or build).
EDIT: Also kinda depends on what is the purpose of the build. If you plan on doing a lot of AoE damage Nirn is BiS. I usually run solo so I prefer infused.
No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
And the enchant here would be berserk?
Nirn+berserk would end up with 100~ SD more than Infused Berserk but with only half the up time.
no enchant on those tooltips. With enchant jabs is at 4300 tolltip on my build.
If you’re just going for max sd wouldn’t you rather have 4200~ at 100% uptime over 4300 at 50%?
If I’m missing something, clue me in.
reduce clunky backbar mechanics. 100% uptime off infused but requires you to constantly bar swap every 3 seconds means you arent killing anything on your front bar if you are constantly bar swapping. Because you have to light attack, then bar swap, you lost 1-2s on the efficiency. And you lose 2k+ resists for backbar defense trait when you are about to be burst.
Yea I’m speaking Front bar only on this example. That’s why I asked about what enchant you were running. Berserk from what I’ve gathered on a nirn staff front bar. Correct?
So if that’s correct:
Nirn +200
Berserk +348
548sd total not including modifiers.
At 50% uptime.
Compared to:
Infused + berserk
452sd total. Also not including modifiers.
100% uptime- all front bar.
Yes nirn+berserk gets +100~ sd but only half the uptime.
For the record I prefer infused shock so this is honestly just trying to understand the theory behind your setup.
infused+shock only impacts 1 target, nirn+beserk impacts all your dmg. For a class with heavy emphasis on AOE cleave (templar) debuffing one out of 5 targets is less efficient because most of the time the target you want to focus isnt the one that just received the shock enchant. Trying to bar swap to infused beserk backbar in the same scenario isnt as easy to do when being dogpiled by multiple targets and it increases clunky templar backbar defense mechanics because you are stuck trying to fire off the beserker enchant at the right moment.
This way nirn/defending is the best approach.
Also agreed for Templar approach. Completely understand that concept with shock not being the top choice for an AOE build.
And infused+shock preference comes from MNb which is obviously a single target build.
Back to my other question tho, with Templar in mind.
Fb:Nirn+Berserk
Bb:Defending+?
This setup will give the 548+modifiers @50% uptime.
My main question is why you wouldn’t prefer:
Fb:Infused+berserk
Bb:Defending+?
For 452+ modifiers @100% uptime?
Is the +100~ sd at 50% uptime worth that much to you?
good question. Infused_beserk is about 7591 ESP with a 4200 jabs tooltip. Nirn+Beserk is 4300 jabs tooltip with 7744 ESP value. BUT then beserk is not on its 7196 ESP but 4k jabs tooltip.
If infused isnt procing with beserk, jabs is 3998 dmg with an ESP of 6880. There are times you dont get enchants off (failed light attack during lag, and missing light attack during mistakes in rotation and more importantly, someone dodging your light attack.)
Therefore I would rather have 4k jabs 50% of the time at 7196 ESP against a 26k resist/3300 CR target than 7591 during the best weaving/situations that has a potential for dropping down to 6880 when I am CC'd or targets are dodging.
I simply want to see other peoples input for Destro flame staff PvP
The most common 3 are this
Nirn Bezerker
Infused bezerker
Infused Shock
Would just like people's point of view.
No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »Sharpened has been pretty good in the Heavy/Protective/Pirate Skele one piece meta. Scalebreaker will look a lot like that IMO even with the heavy stam, Protective, and Pirate Skeleton 2-piece nerfs.
sharp isnt bad, but I think the calculations points towards nirn if you already have 4k pen+ele drain. This is what I was using:
PENETRATION (NIRN):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 8947)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 8947)/(66000))
Armor Mitigation = 1-(11773)/(66000)
Armor Mitigation = 1-(0.1783787878787879)
Armor Mitigation = 0.8216
SWEEPS TOOLTIP = 4043 * 0.8216 = 3321.72
PENETRATION (SHARP):
Armor Mitigation = 1-((((armor - major/minor pen)*(1 - percentage debuff ) - flat debuff)/(66 * 1000))))= final percentage
Armor Mitigation = 1-(((26000 - 5280)*(1 - 0) - 10323)/(66 * 1000)))
Armor Mitigation = 1-((20720)- 10323)/(66000))
Armor Mitigation = 1-(10397)/(66000)
Armor Mitigation = 1-(0.157530303030303)
Armor Mitigation = 0.8424
SWEEPS TOOLTIP = 3889 * 0.8424 = 3,276.09
And the enchant here would be berserk?
Nirn+berserk would end up with 100~ SD more than Infused Berserk but with only half the up time.
no enchant on those tooltips. With enchant jabs is at 4300 tolltip on my build.
If you’re just going for max sd wouldn’t you rather have 4200~ at 100% uptime over 4300 at 50%?
If I’m missing something, clue me in.
reduce clunky backbar mechanics. 100% uptime off infused but requires you to constantly bar swap every 3 seconds means you arent killing anything on your front bar if you are constantly bar swapping. Because you have to light attack, then bar swap, you lost 1-2s on the efficiency. And you lose 2k+ resists for backbar defense trait when you are about to be burst.
Yea I’m speaking Front bar only on this example. That’s why I asked about what enchant you were running. Berserk from what I’ve gathered on a nirn staff front bar. Correct?
So if that’s correct:
Nirn +200
Berserk +348
548sd total not including modifiers.
At 50% uptime.
Compared to:
Infused + berserk
452sd total. Also not including modifiers.
100% uptime- all front bar.
Yes nirn+berserk gets +100~ sd but only half the uptime.
For the record I prefer infused shock so this is honestly just trying to understand the theory behind your setup.
infused+shock only impacts 1 target, nirn+beserk impacts all your dmg. For a class with heavy emphasis on AOE cleave (templar) debuffing one out of 5 targets is less efficient because most of the time the target you want to focus isnt the one that just received the shock enchant. Trying to bar swap to infused beserk backbar in the same scenario isnt as easy to do when being dogpiled by multiple targets and it increases clunky templar backbar defense mechanics because you are stuck trying to fire off the beserker enchant at the right moment.
This way nirn/defending is the best approach.
Also agreed for Templar approach. Completely understand that concept with shock not being the top choice for an AOE build.
And infused+shock preference comes from MNb which is obviously a single target build.
Back to my other question tho, with Templar in mind.
Fb:Nirn+Berserk
Bb:Defending+?
This setup will give the 548+modifiers @50% uptime.
My main question is why you wouldn’t prefer:
Fb:Infused+berserk
Bb:Defending+?
For 452+ modifiers @100% uptime?
Is the +100~ sd at 50% uptime worth that much to you?
good question. Infused_beserk is about 7591 ESP with a 4200 jabs tooltip. Nirn+Beserk is 4300 jabs tooltip with 7744 ESP value. BUT then beserk is not on its 7196 ESP but 4k jabs tooltip.
If infused isnt procing with beserk, jabs is 3998 dmg with an ESP of 6880. There are times you dont get enchants off (failed light attack during lag, and missing light attack during mistakes in rotation and more importantly, someone dodging your light attack.)
Therefore I would rather have 4k jabs 50% of the time at 7196 ESP against a 26k resist/3300 CR target than 7591 during the best weaving/situations that has a potential for dropping down to 6880 when I am CC'd or targets are dodging.
Well thought out approach, even if preferential. Bravo.
Nirn also gives additional healing power front bar for possible hots that are ticking while you are CC’d/lagged on front bar as well.