Add werewolf and vampire skins to crown store

teladoy
teladoy
✭✭✭✭✭
What are you waiting to add skins to change and customize your character depending you are werewolf or vampire?

This would you give you tons of money for sure.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yep. Add them. WW in only good for RP next patch :disappointed:
  • godagarah5000
    godagarah5000
    ✭✭✭
    Yep. Add them. WW in only good for RP next patch :disappointed:

    wait really? oh dam
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
    ✭✭✭✭✭
    ✭✭
    Yep. Add them. WW in only good for RP next patch :disappointed:

    wait really? oh dam

    Yep. I'm seriously just considering dumping the WW and getting the skill points back.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yep. Add them. WW in only good for RP next patch :disappointed:

    And that's different from nearly ever patch in the last four years how?

    The only major difference is that bleed damage will now be affected by physical resists. It's no longer going to be a kind of, "secret" oblivion damage that scales.

    That's all bleed builds, by the way, not just werewolves.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yep. Add them. WW in only good for RP next patch :disappointed:

    And that's different from nearly ever patch in the last four years how?

    The only major difference is that bleed damage will now be affected by physical resists. It's no longer going to be a kind of, "secret" oblivion damage that scales.

    That's all bleed builds, by the way, not just werewolves.

    You forgot the part where pack-leader is more or less useless (it doesn´t provide enough utility to motivate using it) and the only self-heal being gutted significantly. Roughly speaking the new werewolf heal costs anywhere around 900-1k more magicka/second compared to live (actually alot more since you´ve to use the heal more often since it doesn´t heal for as much anymore), while at the same time giving less then half the HPS than Vigor on PTS (add that vigor is alot cheaper and doesn´t use an "off-stat" like magicka to be used. Add that ZOS reduced the potency of the self-heal on top of the increased cost.....

    Damage isn´t the main issue and there´re numerous ways to work around the loss of damage. However, you´re forced into extremely nisched and small variety of setups if you want to be able to sustain your magicka (and to be able to heal) as a werewolf in PvP next patch, assuming nothing is changed until live. But so far ZOS has been ignoring 100% of the feedback given about werewolf on the PTS, so I´m not hopeful.
    Edited by Qbiken on July 30, 2019 12:49PM
  • Dinokstrun
    Dinokstrun
    ✭✭✭
    Crown store... Why not add them to Werewolf achievements, dungeons, trials and over world secrets. Get players into the world again instead of just sitting around in city hubs. Would love to see more collective stuff like this added to the game but its never gonna happen without a irl price tag :/
Sign In or Register to comment.