Currently I feel like the two primary melee magicka classes -- templar and DK -- can go toe to toe with stamina just fine in DPS builds in PVP with no shields nor heavy armor. Maybe a little trouble with stamblade, but that's largely because stamblade can usually successfully disengage if things aren't going well and cloak counters dots.
Evading damage is much easier on stam toons, yes. Dodge roll is very strong. But managing your limited stam is just part of playing magicka. FWIW, I run 17k mag on stamden and 15k on stamblade. So it goes both ways.
I do want a true melee magicka weapon. Skirt and stick is not how these front line mag classes should feel!
You know that staffs work just as well on a melee character as they do on a range one?
Now, let me try a melee character on range......oh, surprise......it doesn't work at all!
In PvE you have many mechanics which go away from the boss and makes it harder for a melee to react.
You have these situations throughout the whole game. Even the easiest dungeons like fungal grotto 1 have these kind of mechanics.
In PvP most of the fights start on range. It is also much easier to keep your opponent in sight, because your perspective is much wider.
Does anyone recognize the real imbalance here?
You know that staffs work just as well on a melee character as they do on a range one?
Now, let me try a melee character on range......oh, surprise......it doesn't work at all!
In PvE you have many mechanics which go away from the boss and makes it harder for a melee to react.
You have these situations throughout the whole game. Even the easiest dungeons like fungal grotto 1 have these kind of mechanics.
In PvP most of the fights start on range. It is also much easier to keep your opponent in sight, because your perspective is much wider.
Does anyone recognize the real imbalance here?
Yet in PvE stamina characters generally outparse magicka characters despite these mechanics.
(PvP perspective) Stamina builds also need to think about their max Magicka and consumption. If you don't play any Stamina builds for yourself, watch a couple of minutes of a streamer playing on a Stamina build -- you should see that "in most cases" their Magicka needs to be carefully managed during longer or more intense fights.Billy_Badascii wrote: »Stamina is used to : cast heals, dodged roll (avoiding damage), block (avoiding more damage) break stuns (obviously useful) and attack. Wow great!
Both Magicka and Stamina classes, if built right, have access to amazing damage potential -- even Magicka Warden and Magicka Templar, who are considered to be on the bottom of the list. The melee Magicka classes also have strong Gap-Closers, like Empowering Chains, Toppling Charge, and Lotus Fan. Some also have an easier time disengaging from fights (Streak, Shade, Cloak).Billy_Badascii wrote: »On top of that stamina users get incredibly powerful attacks and a ton of gap closers for melee.
Yup, everyone has to build tanky these days because damage is too high. Both Magicka and Stamina builds need to have 25k-30k resistance if they don't want to explode right away. That's unless you're a cheeky NightbladeBilly_Badascii wrote: »This means every magicka user now has to be a tank too.
You know that staffs work just as well on a melee character as they do on a range one?
Now, let me try a melee character on range......oh, surprise......it doesn't work at all!
In PvE you have many mechanics which go away from the boss and makes it harder for a melee to react.
You have these situations throughout the whole game. Even the easiest dungeons like fungal grotto 1 have these kind of mechanics.
In PvP most of the fights start on range. It is also much easier to keep your opponent in sight, because your perspective is much wider.
Does anyone recognize the real imbalance here?
SidraWillowsky wrote: »I agree that magicka is weaker, but I don't agree with the "stam users have it easier bc they only need one resource" argument. When I roll dodge or block on my stam chars, that draws from the resource pool that they need to be able to use their abilities. Have to sprint for too long or dodge roll a lot? I then don't have any resources to use to attack.
I play both mag and stam, so I'm not super biased either way. But yeah, I agree with your fundamental argument that mag gets the short end of the stick (which shouldn't happen for no other reason than WE USE STAVES, which are glorified sticks).
Saril_Durzam wrote: »You know that staffs work just as well on a melee character as they do on a range one?
Now, let me try a melee character on range......oh, surprise......it doesn't work at all!
In PvE you have many mechanics which go away from the boss and makes it harder for a melee to react.
You have these situations throughout the whole game. Even the easiest dungeons like fungal grotto 1 have these kind of mechanics.
In PvP most of the fights start on range. It is also much easier to keep your opponent in sight, because your perspective is much wider.
Does anyone recognize the real imbalance here?
Sure, if bows didn´t exist.. right now you can make a very effective bow setup with same or even slighty superior DPS than magicka, with better resists, survability, sustain and selfhealing.
Futhermore, most trials can be done in melee range. There are just some few exceptions, so that rule really doesnt work much here in ESO.
We have to live with this. Gilliam plays stamina. Stamina will keep ruling and tbh best thing ive done is start playing my stamina toons more and more, and leaving my magicka chars away, or just healers. This is how the game works and crying wont change anything. I for once will enjoy my petsorc as it is while it last (1-2 weeks).
This is a game and i play for enjoying.
PS: magicka was the thing a couple years ago, or so i was told. I didnt read much threads from there but i bet there will be rage on stamina characters vs magicka dominance. Nothing hasn´t changed.
You know that staffs work just as well on a melee character as they do on a range one?
Now, let me try a melee character on range......oh, surprise......it doesn't work at all!
In PvE you have many mechanics which go away from the boss and makes it harder for a melee to react.
You have these situations throughout the whole game. Even the easiest dungeons like fungal grotto 1 have these kind of mechanics.
In PvP most of the fights start on range. It is also much easier to keep your opponent in sight, because your perspective is much wider.
Does anyone recognize the real imbalance here?
Yet in PvE stamina characters generally outparse magicka characters despite these mechanics.
Yes, but not as much as it should be with the higher risk. Why do you think raidgroups run vas and vcr only with magickas range DD (at least during their learning phase)?
Bobby_V_Rockit wrote: »Thats why the max magicka pool for mag dps is like 40-50k and stamina is a humble 32-36k for the melee guys
Sorry for that missunderstanding, i always make this mistake too.
We are not talking about stamina vs. magicka. We are talking about melee vs. range! That's the real imbalance i wanted to show.
Range ist much more easier to handle in ESO.
P.S. Dizzying swing is easily countered, unless you are getting X'd. And everything hurts when you are getting X'd.
Bobby_V_Rockit wrote: »Thats why the max magicka pool for mag dps is like 40-50k and stamina is a humble 32-36k for the melee guys
You know that staffs work just as well on a melee character as they do on a range one?
Now, let me try a melee character on range......oh, surprise......it doesn't work at all!
In PvE you have many mechanics which go away from the boss and makes it harder for a melee to react.
You have these situations throughout the whole game. Even the easiest dungeons like fungal grotto 1 have these kind of mechanics.
In PvP most of the fights start on range. It is also much easier to keep your opponent in sight, because your perspective is much wider.
Does anyone recognize the real imbalance here?