SocialAssassin wrote: »
Hello!
I'm new to the game but my experience so far is that if you are a Dps you might have to wait for a while. I tried today and I would guess 10min'ish for my DD to get a party for the Daily Quest. However if I do the same on my Tank I get a party under 1min, pretty much the same for a Healer. Easiest way to get it done is if you have a friend who's a Tank or Healer. Party up and you should be in under 1min. At least this has been my experience so far.
Hope I was able to help, best of luck!
lol 'eaisly soloable' .. no they're not EASY!Public dungeons are easily soloable. But yes you will find people in the.
If you are talking about the group dungeons than thats different.
Enemy-of-Coldharbour wrote: »SocialAssassin wrote: »
DELVES
Delves are areas of the map represented with a single torch. They are designed to be done solo or with a small group. They contain one mini-boss that needs to be slain in order to obtain the achievement for that dungeon.
GROUP DELVES
Group Delves are represented with a torch and a plus symbol (+). This type of dungeon contains larger packs of monsters and has more than one mini-boss. There are also several different achievements that can be earned inside these dungeons, and some of them might reward players with a skill point.
PUBLIC DUNGEONS
Public Dungeons are marked with an arched doorway that looks like a cave entrance. They can be entered by anyone at any time, and are much harder than delves. They typically contain a skyshard. To complete a public dungeon you'll need to complete all the related quests, defeating the boss will not be enough.
GROUP DUNGEONS
Group Dungeons are now indicated by a rectangular doorway with a plus symbol (+) and are designed for a full group of 4 players. In contrast to the previous two, Group Dungeons are instanced to a specific party. These dungeons are designed to be challenging and may have bosses that will test a party of players in every kind of way. Group Dungeons have Veteran Dungeon variants which become available to characters once they reach level 50. The veteran versions are much more difficult and provide higher quality loot as well as Veteran Dungeon Achievements. The Group Dungeons are added to your map by talking to members of the Undaunted, and completing them earns you rank in that guild.
TRIALS
Trials are marked with a doorway that has a Daedra head at the top and a plus symbol (+). Trials are large, instanced dungeons designed for raid groups of 12 and there is a leaderboard for each. Like Group Dungeons, Trials have Normal and Veteran modes. The leaderboards, and most achievements, are restricted to Veteran mode. Additionally, for those who need more of a challenge, there is a Hard mode which can be activated within the dungeon.
Enemy-of-Coldharbour wrote: »SocialAssassin wrote: »
DELVES
Delves are areas of the map represented with a single torch. They are designed to be done solo or with a small group. They contain one mini-boss that needs to be slain in order to obtain the achievement for that dungeon.
GROUP DELVES
Group Delves are represented with a torch and a plus symbol (+). This type of dungeon contains larger packs of monsters and has more than one mini-boss. There are also several different achievements that can be earned inside these dungeons, and some of them might reward players with a skill point.
PUBLIC DUNGEONS
Public Dungeons are marked with an arched doorway that looks like a cave entrance. They can be entered by anyone at any time, and are much harder than delves. They typically contain a skyshard. To complete a public dungeon you'll need to complete all the related quests, defeating the boss will not be enough.
GROUP DUNGEONS
Group Dungeons are now indicated by a rectangular doorway with a plus symbol (+) and are designed for a full group of 4 players. In contrast to the previous two, Group Dungeons are instanced to a specific party. These dungeons are designed to be challenging and may have bosses that will test a party of players in every kind of way. Group Dungeons have Veteran Dungeon variants which become available to characters once they reach level 50. The veteran versions are much more difficult and provide higher quality loot as well as Veteran Dungeon Achievements. The Group Dungeons are added to your map by talking to members of the Undaunted, and completing them earns you rank in that guild.
TRIALS
Trials are marked with a doorway that has a Daedra head at the top and a plus symbol (+). Trials are large, instanced dungeons designed for raid groups of 12 and there is a leaderboard for each. Like Group Dungeons, Trials have Normal and Veteran modes. The leaderboards, and most achievements, are restricted to Veteran mode. Additionally, for those who need more of a challenge, there is a Hard mode which can be activated within the dungeon.
SocialAssassin wrote: »
SocialAssassin wrote: »
SocialAssassin wrote: »
Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.
Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.
SocialAssassin wrote: »SocialAssassin wrote: »
Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.
Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.
Why is hard for DPS players?
SocialAssassin wrote: »SocialAssassin wrote: »
Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.
Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.
Why is hard for DPS players?
Ask ZOS, they run the group finder tool
A good guess is that the vast majority of players don't want or enjoy healing or tanking, so far more queue for a damage dealer role than for those others, meaning they have to wait in queue longer to get in a group.
lol 'eaisly soloable' .. no they're not EASY!Public dungeons are easily soloable. But yes you will find people in the.
If you are talking about the group dungeons than thats different.
Yes, some classes at high-level can solo them, OP classes like petsorcs and a few others, but generally they're NOT 'easy' to complete AT ALL, so misinforming people with gross generalisations.
SocialAssassin wrote: »
SocialAssassin wrote: »So how likely am to find random people to do public dungeons? I have qued up for them in the past? But no takers?
lol 'eaisly soloable' .. no they're not EASY!Public dungeons are easily soloable. But yes you will find people in the.
If you are talking about the group dungeons than thats different.
Yes, some classes at high-level can solo them, OP classes like petsorcs and a few others, but generally they're NOT 'easy' to complete AT ALL, so misinforming people with gross generalisations.
lol 'eaisly soloable' .. no they're not EASY!Public dungeons are easily soloable. But yes you will find people in the.
If you are talking about the group dungeons than thats different.
Yes, some classes at high-level can solo them, OP classes like petsorcs and a few others, but generally they're NOT 'easy' to complete AT ALL, so misinforming people with gross generalisations.
SocialAssassin wrote: »SocialAssassin wrote: »
Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.
Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.
Why is hard for DPS players?
SocialAssassin wrote: »SocialAssassin wrote: »
Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.
Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.
Why is hard for DPS players?
Ask ZOS, they run the group finder tool
A good guess is that the vast majority of players don't want or enjoy healing or tanking, so far more queue for a damage dealer role than for those others, meaning they have to wait in queue longer to get in a group.
lol 'eaisly soloable' .. no they're not EASY!Public dungeons are easily soloable. But yes you will find people in the.
If you are talking about the group dungeons than thats different.
Yes, some classes at high-level can solo them, OP classes like petsorcs and a few others, but generally they're NOT 'easy' to complete AT ALL, so misinforming people with gross generalisations.
SocialAssassin wrote: »So how likely am to find random people to do public dungeons? I have qued up for them in the past? But no takers?