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Public Dungeons

SocialAssassin
SocialAssassin
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So how likely am to find random people to do public dungeons? I have qued up for them in the past? But no takers?
“I’m The Best There Is At What I Do. But What I Do Isn't Very Nice…” - Wolverine/Logan/James Howlett

Best Answers

  • Lermond
    Lermond
    Soul Shriven
    Hello!

    I'm new to the game but my experience so far is that if you are a Dps you might have to wait for a while. I tried today and I would guess 10min'ish for my DD to get a party for the Daily Quest. However if I do the same on my Tank I get a party under 1min, pretty much the same for a Healer. Easiest way to get it done is if you have a friend who's a Tank or Healer. Party up and you should be in under 1min. At least this has been my experience so far.

    Hope I was able to help, best of luck!
    Answer ✓
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than that's different.

    How are group dungeons different?

    DELVES
    Delves are areas of the map represented with a single torch. They are designed to be done solo or with a small group. They contain one mini-boss that needs to be slain in order to obtain the achievement for that dungeon.

    GROUP DELVES
    Group Delves are represented with a torch and a plus symbol (+). This type of dungeon contains larger packs of monsters and has more than one mini-boss. There are also several different achievements that can be earned inside these dungeons, and some of them might reward players with a skill point.

    PUBLIC DUNGEONS
    Public Dungeons are marked with an arched doorway that looks like a cave entrance. They can be entered by anyone at any time, and are much harder than delves. They typically contain a skyshard. To complete a public dungeon you'll need to complete all the related quests, defeating the boss will not be enough.

    GROUP DUNGEONS
    Group Dungeons are now indicated by a rectangular doorway with a plus symbol (+) and are designed for a full group of 4 players. In contrast to the previous two, Group Dungeons are instanced to a specific party. These dungeons are designed to be challenging and may have bosses that will test a party of players in every kind of way. Group Dungeons have Veteran Dungeon variants which become available to characters once they reach level 50. The veteran versions are much more difficult and provide higher quality loot as well as Veteran Dungeon Achievements. The Group Dungeons are added to your map by talking to members of the Undaunted, and completing them earns you rank in that guild.

    TRIALS
    Trials are marked with a doorway that has a Daedra head at the top and a plus symbol (+). Trials are large, instanced dungeons designed for raid groups of 12 and there is a leaderboard for each. Like Group Dungeons, Trials have Normal and Veteran modes. The leaderboards, and most achievements, are restricted to Veteran mode. Additionally, for those who need more of a challenge, there is a Hard mode which can be activated within the dungeon.

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    Answer ✓
  • Sn1per0
    Sn1per0
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    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.
  • SocialAssassin
    SocialAssassin
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    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.

    How are group dungeons different?
    “I’m The Best There Is At What I Do. But What I Do Isn't Very Nice…” - Wolverine/Logan/James Howlett
  • SirAndy
    SirAndy
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    You'll run into plenty of other players in public dungeons, so finding someone to team up with there shouldn't be a problem.

    If you are talking about group dungeons and you are not having any luck with the finder tool i'd suggest you find a guild or two to join and try to run the group dungeons with guild members.
    smile.gif

  • Nestor
    Nestor
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    Just pop in and ask in Chat

    If you have a couple of AoE skills, a health recovery scheme and maybe a shield, you can handle all the Trash Mobs. Bosses may benefit from having single target skills. So I set up an AoE and a Single Target Bar.

    If your on PC, get an addon that shows the Bosses to help farm that Achievement. If not, use on of the many maps online.
    Enjoy the game, life is what you really want to be worried about.

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  • SocialAssassin
    SocialAssassin
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    Lermond wrote: »
    Hello!

    I'm new to the game but my experience so far is that if you are a Dps you might have to wait for a while. I tried today and I would guess 10min'ish for my DD to get a party for the Daily Quest. However if I do the same on my Tank I get a party under 1min, pretty much the same for a Healer. Easiest way to get it done is if you have a friend who's a Tank or Healer. Party up and you should be in under 1min. At least this has been my experience so far.

    Hope I was able to help, best of luck!

    Thanks :)
    “I’m The Best There Is At What I Do. But What I Do Isn't Very Nice…” - Wolverine/Logan/James Howlett
  • Erelah
    Erelah
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    Two DPS can also help the timer go quicker when using LFG.
  • KerinKor
    KerinKor
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    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.
    lol 'eaisly soloable' .. no they're not EASY!

    Yes, some classes at high-level can solo them, OP classes like petsorcs and a few others, but generally they're NOT 'easy' to complete AT ALL, so misinforming people with gross generalisations.
    Edited by KerinKor on July 29, 2019 5:59PM
  • SocialAssassin
    SocialAssassin
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    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than that's different.

    How are group dungeons different?

    DELVES
    Delves are areas of the map represented with a single torch. They are designed to be done solo or with a small group. They contain one mini-boss that needs to be slain in order to obtain the achievement for that dungeon.

    GROUP DELVES
    Group Delves are represented with a torch and a plus symbol (+). This type of dungeon contains larger packs of monsters and has more than one mini-boss. There are also several different achievements that can be earned inside these dungeons, and some of them might reward players with a skill point.

    PUBLIC DUNGEONS
    Public Dungeons are marked with an arched doorway that looks like a cave entrance. They can be entered by anyone at any time, and are much harder than delves. They typically contain a skyshard. To complete a public dungeon you'll need to complete all the related quests, defeating the boss will not be enough.

    GROUP DUNGEONS
    Group Dungeons are now indicated by a rectangular doorway with a plus symbol (+) and are designed for a full group of 4 players. In contrast to the previous two, Group Dungeons are instanced to a specific party. These dungeons are designed to be challenging and may have bosses that will test a party of players in every kind of way. Group Dungeons have Veteran Dungeon variants which become available to characters once they reach level 50. The veteran versions are much more difficult and provide higher quality loot as well as Veteran Dungeon Achievements. The Group Dungeons are added to your map by talking to members of the Undaunted, and completing them earns you rank in that guild.

    TRIALS
    Trials are marked with a doorway that has a Daedra head at the top and a plus symbol (+). Trials are large, instanced dungeons designed for raid groups of 12 and there is a leaderboard for each. Like Group Dungeons, Trials have Normal and Veteran modes. The leaderboards, and most achievements, are restricted to Veteran mode. Additionally, for those who need more of a challenge, there is a Hard mode which can be activated within the dungeon.

    Thanks for explaining that to me.
    “I’m The Best There Is At What I Do. But What I Do Isn't Very Nice…” - Wolverine/Logan/James Howlett
  • Huyen
    Huyen
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    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than that's different.

    How are group dungeons different?

    DELVES
    Delves are areas of the map represented with a single torch. They are designed to be done solo or with a small group. They contain one mini-boss that needs to be slain in order to obtain the achievement for that dungeon.

    GROUP DELVES
    Group Delves are represented with a torch and a plus symbol (+). This type of dungeon contains larger packs of monsters and has more than one mini-boss. There are also several different achievements that can be earned inside these dungeons, and some of them might reward players with a skill point.

    PUBLIC DUNGEONS
    Public Dungeons are marked with an arched doorway that looks like a cave entrance. They can be entered by anyone at any time, and are much harder than delves. They typically contain a skyshard. To complete a public dungeon you'll need to complete all the related quests, defeating the boss will not be enough.

    GROUP DUNGEONS
    Group Dungeons are now indicated by a rectangular doorway with a plus symbol (+) and are designed for a full group of 4 players. In contrast to the previous two, Group Dungeons are instanced to a specific party. These dungeons are designed to be challenging and may have bosses that will test a party of players in every kind of way. Group Dungeons have Veteran Dungeon variants which become available to characters once they reach level 50. The veteran versions are much more difficult and provide higher quality loot as well as Veteran Dungeon Achievements. The Group Dungeons are added to your map by talking to members of the Undaunted, and completing them earns you rank in that guild.

    TRIALS
    Trials are marked with a doorway that has a Daedra head at the top and a plus symbol (+). Trials are large, instanced dungeons designed for raid groups of 12 and there is a leaderboard for each. Like Group Dungeons, Trials have Normal and Veteran modes. The leaderboards, and most achievements, are restricted to Veteran mode. Additionally, for those who need more of a challenge, there is a Hard mode which can be activated within the dungeon.

    Please note that every kind of delve contains a skyshard as well.
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  • IsharaMeradin
    IsharaMeradin
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    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.

    How are group dungeons different?

    Public dungeons are only accessible from the zone map.
    Public dungeons can have any number of players whether they be solo or in groups.

    Group dungeons are accessible both from the zone map as well as the group finder.
    Group dungeons are limited to the members of the group up to a maximum of four players total.
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  • daemonios
    daemonios
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    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.

    How are group dungeons different?

    Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.

    Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.
  • SocialAssassin
    SocialAssassin
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    daemonios wrote: »
    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.

    How are group dungeons different?

    Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.

    Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.

    Why is hard for DPS players?
    “I’m The Best There Is At What I Do. But What I Do Isn't Very Nice…” - Wolverine/Logan/James Howlett
  • daemonios
    daemonios
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    daemonios wrote: »
    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.

    How are group dungeons different?

    Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.

    Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.

    Why is hard for DPS players?

    Ask ZOS, they run the group finder tool :)

    A good guess is that the vast majority of players don't want or enjoy healing or tanking, so far more queue for a damage dealer role than for those others, meaning they have to wait in queue longer to get in a group.
  • SocialAssassin
    SocialAssassin
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    daemonios wrote: »
    daemonios wrote: »
    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.

    How are group dungeons different?

    Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.

    Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.

    Why is hard for DPS players?

    Ask ZOS, they run the group finder tool :)

    A good guess is that the vast majority of players don't want or enjoy healing or tanking, so far more queue for a damage dealer role than for those others, meaning they have to wait in queue longer to get in a group.

    That makes sense. Thanks :)
    “I’m The Best There Is At What I Do. But What I Do Isn't Very Nice…” - Wolverine/Logan/James Howlett
  • SpacemanSpiff1
    SpacemanSpiff1
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    KerinKor wrote: »
    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.
    lol 'eaisly soloable' .. no they're not EASY!

    Yes, some classes at high-level can solo them, OP classes like petsorcs and a few others, but generally they're NOT 'easy' to complete AT ALL, so misinforming people with gross generalisations.

    is this meant to be serious? public dungeons are one of the first things i do on a new character. fantastic way to get skill points in a hurry
  • kwinter
    kwinter
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    its also easier to get in group for group dungeon if it’s the daily pledge. Each day There are pledges for 3 group dungeons. You can get the pledge at the capital city of each alliance at the unduated locations
  • Dagoth_Rac
    Dagoth_Rac
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    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.

    How are group dungeons different?

    Public dungeons behave just like overland zones, but underground. Other players can come and go at the same time as you and you will see random blobs of players moving through the public dungeon. On rare occasions, you might be alone in public dungeon. At other times, there might be 100 people in there. Just like overland. They are, essentially, "open to the public".

    Group dungeons are instanced to groups of 4 players max. If you go alone, you will always be alone. If you go in with a friend, it will always be just the two of you. If you go in with a group of 5, the first 4 players in will be OK, but 5th player will be told "instance full" and locked out. If a different group of 4 goes in, they will have their own version of the group dungeon, separate from yours. If you go in alone and some other player, not grouped with you, goes in alone, you will both be alone in your own instance of the group dungeon. They are, essentially, private to your group. Group dungeons are much harder than public dungeons, especially on veteran difficulty, and are best handled by a specialized group of 1 healer, 1 tank, and 2 damage dealers.
  • Ardaghion
    Ardaghion
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    One thing about public dungeons is that there's a group challenge where you earn a skill point. It doesn't require a group, but it might help, if you aren't leveled up enough.

    Some of the public dungeons can be a bit hard, I duo'd Razak's Wheel with my partner when we were about CP300 and just had training gear. We beat two bosses, did the group event and got the pet but we had our butts handed to us by Solinthia. I don't think her HP is that high but she had some attacks we weren't ready for.

    We've leveled up enough that we were able to duo and complete the group dungeon Volenfell so I imagine we won't have problems with Razak's Wheel when we go back.

  • Jeremy
    Jeremy
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    So how likely am to find random people to do public dungeons? I have qued up for them in the past? But no takers?

    I don't think you can queue for public dungeons. You can manually group with others you encounter - though in my experience that isn't necessary. Public dungeons were nerfed considerably and there is very little difference I can tell in monster strength compared to the landscape outside. There is a higher concentration of enemies. But that's about it.

    Group Dungeons are the ones you can queue up for using the activity finder. If you got no takers it's likely you just didn't wait long enough or were attempting a unpopular dungeon. Just have to wait it out.
  • r34lian
    r34lian
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    KerinKor wrote: »
    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.
    lol 'eaisly soloable' .. no they're not EASY!

    Yes, some classes at high-level can solo them, OP classes like petsorcs and a few others, but generally they're NOT 'easy' to complete AT ALL, so misinforming people with gross generalisations.

    What you mean not 'easy' and op classes? Every class at high level or experince can 'Easily' solo them.
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  • D0PAMINE
    D0PAMINE
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    KerinKor wrote: »
    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.
    lol 'eaisly soloable' .. no they're not EASY!

    Yes, some classes at high-level can solo them, OP classes like petsorcs and a few others, but generally they're NOT 'easy' to complete AT ALL, so misinforming people with gross generalisations.

    You're mistaking Public Dungeons for Group Dungeons. Also I can solo the base ones, even some II's on a Magicka Warden with healing gear. It depends on the player.
  • D0PAMINE
    D0PAMINE
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    daemonios wrote: »
    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.

    How are group dungeons different?

    Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.

    Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.

    Why is hard for DPS players?

    Because of the volume of DPS players and limited dungeon queue instances, there isn't always a group available.
  • Red_Feather
    Red_Feather
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    <3 public dungeons.

    Wish every delve could be transformed into one.
  • RexyCat
    RexyCat
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    daemonios wrote: »
    daemonios wrote: »
    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.

    How are group dungeons different?

    Public dungeons: non-instanced, meaning they're considered "overworld" content and you can run into other players whether you're grouped with them or not. You'll find larger, stronger enemy groups than in delves, and also more bosses, typically around 5, as well as a group event. All of these can be easily soloed with some skill and basic gear. They aren't available in the group finder tool, so you can't queue for a group to do public dungeons.

    Group dungeons: instanced group content. Only you and your group will be inside at any time. While the most skilled players can solo many normal and some veteran group dungeons, they really are not designed to be run solo. The group finder tool also only works with these (as well as battlegrounds), and not with public dungeons. Depending on the role you choose (damage dealer, healer, tank) it may take a long while to get a group with the group finder tool, especially for damage dealers.

    Why is hard for DPS players?

    Ask ZOS, they run the group finder tool :)

    A good guess is that the vast majority of players don't want or enjoy healing or tanking, so far more queue for a damage dealer role than for those others, meaning they have to wait in queue longer to get in a group.

    It is incorrect to explain it that way as all tanks need to have both gear (very often heavy armour), a large enough health pool with high resistance and skills and abilities that keep aggro focused on tank and large incoming damage away from the rest of groups member (taunt). A good healer need to have gear that focused on healing which often is light or medium armour based, have skills that can heal over time, give burst heals when needed and debuff enemies or buff tank and DD, all this and still be able to survive (meaning keep attention for how group works and what it needs including avoid to self get hit).

    There is no DD that will wear full heavy armour (and have a heavy investment in HP), if they are serious to do any damage. Either high stamina or magic is needed for skills and abilities that do damage and around 17-20 K in health pool.

    Both tank and healer need to be aware of position in room, have some knowledge what is or will be going on (DD don't need to know that much as long they do their job and listen/watch (to) tank or healer when they need to block, avoid "stealing" taunt and have some selfheals in case healer gets down or are being Crowd Controlled (CC).

    To sum it up:
    Healer and Tank need to do an investment in their build that cost a bit vs DD which can use most sets and gear if they are not going for min-max.gear, champion points and skills.

    When you do content in overland Tamriel and other places you are also being trained to use those skills and get a feeling how those interact with gear, champion points, passives and the rest of your skills.

    You can't really debuff to death an Alith or even a World Boss with a pure healing gear set up is one set that and a tanks will also need to have some damage skills active while levelling up tank skills. DD is the first role more or less that people meet in this game and know from other games, and as long you can kill things then it is enough.

    Cue time in Activity Finder is depending on matching player with same type of range of level or CP, player that have same type of dungeon they want to join and to sort away AFK, player that didn't want to jump right to dungeon and other problems before forming a group.

    It is not always about what player like or not in roles, but more how much you need to do in investment and what kind of knowledge/experience you have developed over time.

    Without doubt there is more DD because it is two DD in a group which makes it easier to not become main target when something goes wrong. You don't need to pay attention as much as in those two other roles, but there is also a difference between "good" and "bad" DD even when one does not take into account how much DPS each and one can manage. Teamwork is something that isn't build in a day and most DD run everything in game as solo player (even in group content). A healer and tank are more depending that group will work, but can manage to clear a dungeon by themselves as long they have some damage skills. On the other side DD is often low health pool in PvE, need some time to regain resources in between attacks, if they aren't going to burst all damage skills at once and need to avoid DoTs (don't have much access to cleansing DoT). Self heals in general have also a higher cost for DD, then for a healer or tank using their skills for their roles. By cost I don't just mean in tooltip, but from efficiency as CP change how much you get out of healing or tanking (cost reduction for block, doge, break free and how much each second recovery for each attribute that you are depending on for your role).

    //RexyCat
  • daemonios
    daemonios
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    @RexyCat if you want to DD you need to invest just as much or as little as if you want to tank or heal. You can't DD efficiently, or to a high standard, in tank gear any more than you can tank in DD gear.

    I honestly don't know why you'd say DDs require any less investment than other roles. Any class can do those roles (some better than others), if players don't want to have a go at it it's because they... don't want to heal or tank.
  • Jayman1000
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    KerinKor wrote: »
    Sn1per0 wrote: »
    Public dungeons are easily soloable. But yes you will find people in the.

    If you are talking about the group dungeons than thats different.
    lol 'eaisly soloable' .. no they're not EASY!

    Yes, some classes at high-level can solo them, OP classes like petsorcs and a few others, but generally they're NOT 'easy' to complete AT ALL, so misinforming people with gross generalisations.

    Yes they are, they are easy. Not as easy as fighting a couple of mudcrabs on the beach of course, but still incredibly easy. Of course if you have absolutely no clue what you are doing, dont know what your skills can do, you dont use them, dont know how to heal yourself... maybe you still run around in the same prisoner rags you got form the tutorial... then yes, it may be pretty difficult to traverse the public dungeon.
  • Jayman1000
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    So how likely am to find random people to do public dungeons? I have qued up for them in the past? But no takers?

    You cant queue for public dungeons; only group dungeons can be queued. You just go to the public dungeon in the world, much like a delve really, you enter through the main doors which is often doors in a type of cave entrance.There's one public dungeon in each zone and completing the group event within grants a skillpoint. Usually you will find other players there so it can be a good idea to follow others around the dungeon, or even try talking to them and asking to group up. Much easier being just two than it is being one.
    Edited by Jayman1000 on July 30, 2019 12:32AM
  • zaria
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    Note that group delves are instances like group dungeons and has an 4 player limit.
    They are only found in craglorn
    Skyreach is famous for grinding xp
    They are harder than public dungeons but easier than easy normal group dungeons.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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