VaranisArano wrote: »VaranisArano wrote: »CMDR_Un1k0rn wrote: »I'm a little sick of the "think of the children" argument.
I do not have kids. I do not care about your "special little Jimmy".
I am taking the ultimate effort to never contribute to the gene-pool. Read: You know exactly what this means I refrain from.
I am quite justified in saying that I shouldn't have to worry about the welfare of kids, as I don't have any. Not my problem.
As for loot crates? I use self-control. It seems ZOS is now doing a sale each season on the 15-crate pack for ESO+ members.
I buy one lot during that sale.
Have you ever purchased a scratch card or played the Lotto? It's something I only do very sparingly, but sometimes the game of chance is fun. Dice games have been around for centuries.
As I said above, the "self control" argument is for adults. Society generally restricts the ability of children to buy lottery tickets, as you mentioned.
You have no skin in the game when it comes to children, which may explain why you think its a black and white situation of "Something is bad for children? Ban it for everyone!"
As with gambling and alcohol, we see that more often it's a more measured "Something is bad for children? Regulate it or ban it for children." You know that. You can still buy your lottery tickets, while kids can't.
So in the case of loot boxes, we have seen some efforts to ban or regulate the sale of loot boxes and/or micro transactions to minors.
If those efforts ever succeeded, it would hardly prompt game companies to remove a profitable mechanism from everyone. Just like how adults can still buy alcohol and gamble reliant on their own self-control, gaming conpanies would almost certainly still offer loot boxes and microtransactions to adults if new regulations banned them from selling then to minors.
No one is asking you to sign a petition to support one side or the other, but please, don't act like "think of the children" has to be a black and white movement coming to take your adult loot boxes away.
One can be concerned with the impact of loot boxes on children AND still think that adults like you have the right to throw your money away on loot boxes if that's what you really want to do.
Enough of the "for the children" crap. I have raised 3 very successful ones. It is absolutly the parents responsibilty to not let children play M rated games which is what ESO is.
The last thing anyone should ever want is a nanny start acting as the default parents for anyone's child.
"For the children" in this discussion is the worst kind of false emotional appeal and lands very solidly in the logical fallacy of arguments catagory.
All it does is attempt to make those who do not agree appear to be heartless, there is no reasoning it is purely an emotional attack.
Don't get yourself twisted up arguing over something I didnt say.
I'm arguing that a more nuanced version of that "think of the children" argument is more realistic:
"Games that market themselves to children and sell loot boxes and/or micro-transactions to children should face greater regulation because of the harmful impact that addictive monetization strategies can have on children."
The above is something we're seeing brought up in legislation in the U.S. - though who knows if the bill will go anywhere, Congress being what it is.
To address your specific comments about ESO, this game is M-rated and doesnt exactly market itself to children, so cool your jets. No one sensible is arguing that banning Crown Crates in particular is somehow going to benefit children
But ESO ain't the only game on the market that uses loot boxes.
So if you don't want to hear the "think about the children" argument, you best start pushing the gaming industry to self-regulate how they monetize games marketed to children and to enact better parental controls for those games.
Or don't, if it doesnt bother you. Just be prepared for these pushes for better regulation to continue.
Good luck.
No your still being a sophist, more nuanced still means "think of the children" and avoids any attempt at real reason. ESO is rated M glad you agree with that. No children should be playing, if parents let them it is on the parents and not the responsibility of any government to step in and play oversight for poor parents. PERIOD.
Since you agree ESO is rated M, who cares then on the ESO forum what other games may be doing? Go discuss those games on their forums.
I see no point discussing other games practices and potential gambling issues on an ESO forum, I mean just "think of the children" who may be on these forums reading your posts and possibly tempted to try those other games. Shouldn't we not mention them to avoid tempting "the children?"
I’ll take this time to remind everyone that the M rating is 17+, meaning that it is marketed to minors in the legal sense.
It’s also unusual how vehemently you put down the idea of regulating products designed for, to put it bluntly, scamming consumers.
what is frightening is how quickly yo would use the power of a government to force your personal opinion on others, that is truly ruthless.
By the way those same 17+ “minors” as you call them can join the military in the US at that age, your use of minors is a bit deceptive, but I am sure that was your intent given your apparent desires to force your will upon others via the state.
My only fault in this is the desire to keep as much personal responsibility at the lowest level possible and not thrust my will nor the will of the state upon others.
VaranisArano wrote: »VaranisArano wrote: »CMDR_Un1k0rn wrote: »I'm a little sick of the "think of the children" argument.
I do not have kids. I do not care about your "special little Jimmy".
I am taking the ultimate effort to never contribute to the gene-pool. Read: You know exactly what this means I refrain from.
I am quite justified in saying that I shouldn't have to worry about the welfare of kids, as I don't have any. Not my problem.
As for loot crates? I use self-control. It seems ZOS is now doing a sale each season on the 15-crate pack for ESO+ members.
I buy one lot during that sale.
Have you ever purchased a scratch card or played the Lotto? It's something I only do very sparingly, but sometimes the game of chance is fun. Dice games have been around for centuries.
As I said above, the "self control" argument is for adults. Society generally restricts the ability of children to buy lottery tickets, as you mentioned.
You have no skin in the game when it comes to children, which may explain why you think its a black and white situation of "Something is bad for children? Ban it for everyone!"
As with gambling and alcohol, we see that more often it's a more measured "Something is bad for children? Regulate it or ban it for children." You know that. You can still buy your lottery tickets, while kids can't.
So in the case of loot boxes, we have seen some efforts to ban or regulate the sale of loot boxes and/or micro transactions to minors.
If those efforts ever succeeded, it would hardly prompt game companies to remove a profitable mechanism from everyone. Just like how adults can still buy alcohol and gamble reliant on their own self-control, gaming conpanies would almost certainly still offer loot boxes and microtransactions to adults if new regulations banned them from selling then to minors.
No one is asking you to sign a petition to support one side or the other, but please, don't act like "think of the children" has to be a black and white movement coming to take your adult loot boxes away.
One can be concerned with the impact of loot boxes on children AND still think that adults like you have the right to throw your money away on loot boxes if that's what you really want to do.
Enough of the "for the children" crap. I have raised 3 very successful ones. It is absolutly the parents responsibilty to not let children play M rated games which is what ESO is.
The last thing anyone should ever want is a nanny start acting as the default parents for anyone's child.
"For the children" in this discussion is the worst kind of false emotional appeal and lands very solidly in the logical fallacy of arguments catagory.
All it does is attempt to make those who do not agree appear to be heartless, there is no reasoning it is purely an emotional attack.
Don't get yourself twisted up arguing over something I didnt say.
I'm arguing that a more nuanced version of that "think of the children" argument is more realistic:
"Games that market themselves to children and sell loot boxes and/or micro-transactions to children should face greater regulation because of the harmful impact that addictive monetization strategies can have on children."
The above is something we're seeing brought up in legislation in the U.S. - though who knows if the bill will go anywhere, Congress being what it is.
To address your specific comments about ESO, this game is M-rated and doesnt exactly market itself to children, so cool your jets. No one sensible is arguing that banning Crown Crates in particular is somehow going to benefit children
But ESO ain't the only game on the market that uses loot boxes.
So if you don't want to hear the "think about the children" argument, you best start pushing the gaming industry to self-regulate how they monetize games marketed to children and to enact better parental controls for those games.
Or don't, if it doesnt bother you. Just be prepared for these pushes for better regulation to continue.
Good luck.
No your still being a sophist, more nuanced still means "think of the children" and avoids any attempt at real reason. ESO is rated M glad you agree with that. No children should be playing, if parents let them it is on the parents and not the responsibility of any government to step in and play oversight for poor parents. PERIOD.
Since you agree ESO is rated M, who cares then on the ESO forum what other games may be doing? Go discuss those games on their forums.
I see no point discussing other games practices and potential gambling issues on an ESO forum, I mean just "think of the children" who may be on these forums reading your posts and possibly tempted to try those other games. Shouldn't we not mention them to avoid tempting "the children?"
I’ll take this time to remind everyone that the M rating is 17+, meaning that it is marketed to minors in the legal sense.
It’s also unusual how vehemently you put down the idea of regulating products designed for, to put it bluntly, scamming consumers.
DocFrost72 wrote: »rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
Hate to be that guy but ^
Eso is marketed towards and exclusively designed for adults. If your child is playing *you* have waived the right to be upset at what they encounter.
Iirc Fifa is rated E, so much stronger argument there;
Except,
Children (at least to my knowledge of the US) can't get credit cards.
So perhaps the answer is as simple as making any crates mandatory direct card purchase. No crowns, no "fifa bucks", but a direct purchase. If mom and/or dad can't be bothered to pay attention it's not on the company.
<snip>
What is frightening is how quickly you would use the power of a government to force your personal opinion on others, that is truly ruthless.
By the way those same 17+ “minors” as you call them can join the military in the US at that age, your use of minors is a bit deceptive, but I am sure that was your intent given your apparent desires to force your will upon others via the state.
My only fault in this is the desire to keep as much personal responsibility at the lowest level possible and not thrust my will nor the will of the state upon others.
Why do so many want the government to solve their problems when some personal accountability in this area does perfectly fine and as such maintains our freedoms. All you are doing is giving away freedoms.
Yeah except sometimes some people don’t want to be constantly nannied by the governmentAndroconium wrote: »<snip>
What is frightening is how quickly you would use the power of a government to force your personal opinion on others, that is truly ruthless.
By the way those same 17+ “minors” as you call them can join the military in the US at that age, your use of minors is a bit deceptive, but I am sure that was your intent given your apparent desires to force your will upon others via the state.
My only fault in this is the desire to keep as much personal responsibility at the lowest level possible and not thrust my will nor the will of the state upon others.
Why do so many want the government to solve their problems when some personal accountability in this area does perfectly fine and as such maintains our freedoms. All you are doing is giving away freedoms.
A democratically elected government IS the will of the people. People want their Government(s) to solve problems for them, because that's why they elected them.
Reistr_the_Unbroken wrote: »Yeah except sometimes some people don’t want to be constantly nannied by the governmentAndroconium wrote: »<snip>
What is frightening is how quickly you would use the power of a government to force your personal opinion on others, that is truly ruthless.
By the way those same 17+ “minors” as you call them can join the military in the US at that age, your use of minors is a bit deceptive, but I am sure that was your intent given your apparent desires to force your will upon others via the state.
My only fault in this is the desire to keep as much personal responsibility at the lowest level possible and not thrust my will nor the will of the state upon others.
Why do so many want the government to solve their problems when some personal accountability in this area does perfectly fine and as such maintains our freedoms. All you are doing is giving away freedoms.
A democratically elected government IS the will of the people. People want their Government(s) to solve problems for them, because that's why they elected them.
ANGEL_BtVS wrote: »UK Gambling Commission pronounces loot boxes ‘not gambling’
Jim Sterling reaction via youtube
A set back for those who despise loot boxes.
From Green Man Gaming (source link above):
Loot boxes have again received some extra scrutiny, this time from the UK Gambling Commission, the UK governmental body that regulates gambling.
In November of 2018, the UK Gambling Commission reported that 30 percent of the 2,865 children surveyed had opened a loot box, but held back from drawing a line between loot boxes and gambling.
UK Gambling Commission chief executive Neil McArthur, speaking to the BBC, has reiterated that position stating that loot boxes and Fifa packs do not constitute gambling, at least not in the UK. Neil McArthur does go on to express ‘significant concerns’ about children playing games that offer loot boxes, loot boxes and Fifa packs do not qualify as gambling under current UK legislation. As there is no official way to monetize loot box rewards, they do not count as gambling. Under UK law, to be considered gambling, prizes have to be either money or have a monetary value.
“There are other examples of things that look and feel like gambling that legislation tells you are not – [such as] some prize competitions but because they have free play or free entry they are not gambling… but they are a lot like a lottery,” McArthur said.
Though secondary markets do exist which do monetise loot boxes or Fifa cards, as they are unofficial they don’t count towards the gambling definition. Gambling Commission program director Brad Enright admitted that companies such as games publisher EA faced “a constant battle” against unauthorised secondary markets.
This all comes hot on the heels of companies such as Blizzard and Psyonix removing paid loot boxes from their games in some territories after legislation brought in via countries such as Belgium and the Netherlands.
For now, it seems that unless legislation changes, the UK will not be joining those countries in determining loot boxes as gambling. This news has not gone down well in all quarters, with internet commentators such as Jim Sterling expressing their dismay over the ruling.
For now, we’ll continue to have the latest news on this ever-evolving tussle between game publishers and gambling laws right here on Green Man Gaming’s Newsroom.
Gandrhulf_Harbard wrote: »Truth is we all KNOW this is Gambling.
We all also know that Governments are happy to turn a blind-eye to the wrong-doing of Big Business if they think there is Tax Revenue to be gained from doing so.
Finally, having seen the UK Minister who essentially made / green-lit this decision it is clear she had absolutely no understanding at all on what she was making a decision - luckily she has since resigned.
All The Best
Grianasteri wrote: »ANGEL_BtVS wrote: »UK Gambling Commission pronounces loot boxes ‘not gambling’
Jim Sterling reaction via youtube
A set back for those who despise loot boxes.
From Green Man Gaming (source link above):
Loot boxes have again received some extra scrutiny, this time from the UK Gambling Commission, the UK governmental body that regulates gambling.
In November of 2018, the UK Gambling Commission reported that 30 percent of the 2,865 children surveyed had opened a loot box, but held back from drawing a line between loot boxes and gambling.
UK Gambling Commission chief executive Neil McArthur, speaking to the BBC, has reiterated that position stating that loot boxes and Fifa packs do not constitute gambling, at least not in the UK. Neil McArthur does go on to express ‘significant concerns’ about children playing games that offer loot boxes, loot boxes and Fifa packs do not qualify as gambling under current UK legislation. As there is no official way to monetize loot box rewards, they do not count as gambling. Under UK law, to be considered gambling, prizes have to be either money or have a monetary value.
“There are other examples of things that look and feel like gambling that legislation tells you are not – [such as] some prize competitions but because they have free play or free entry they are not gambling… but they are a lot like a lottery,” McArthur said.
Though secondary markets do exist which do monetise loot boxes or Fifa cards, as they are unofficial they don’t count towards the gambling definition. Gambling Commission program director Brad Enright admitted that companies such as games publisher EA faced “a constant battle” against unauthorised secondary markets.
This all comes hot on the heels of companies such as Blizzard and Psyonix removing paid loot boxes from their games in some territories after legislation brought in via countries such as Belgium and the Netherlands.
For now, it seems that unless legislation changes, the UK will not be joining those countries in determining loot boxes as gambling. This news has not gone down well in all quarters, with internet commentators such as Jim Sterling expressing their dismay over the ruling.
For now, we’ll continue to have the latest news on this ever-evolving tussle between game publishers and gambling laws right here on Green Man Gaming’s Newsroom.
In some ways this is unsurprising as the gambling industry and big business in general in the UK often gets away with entirely unacceptable practice. Lobby groups are king when we have politicians lacking so severely in principle and integrity.
This matter is about as black and white as its possible to be. You pay real money (or in game currency which can be purchased with real money), this is used to purchase a loot box mechanic which provides a random reward(s), with the marketing and mechanics surrounding this all geared towards promoting repetition. This is gambling. Its literally as simple as that.
A disgraceful decision.
VaranisArano wrote: »TLDR: if UK folks think loot boxes are gambling, you gotta pass a law that has a bigger definition of gambling.
As an American, I'm now curious as to where our laws fall on this.
ANGEL_BtVS wrote: »
UK Gambling Commission chief executive Neil McArthur, speaking to the BBC, has reiterated that position stating that loot boxes and Fifa packs do not constitute gambling, at least not in the UK. Neil McArthur does go on to express ‘significant concerns’ about children playing games that offer loot boxes, loot boxes and Fifa packs do not qualify as gambling under current UK legislation.
VaranisArano wrote: »TLDR: if UK folks think loot boxes are gambling, you gotta pass a law that has a bigger definition of gambling.
As an American, I'm now curious as to where our laws fall on this.
Bubblegum baseball cards do exactly what you describe above.
Gandrhulf_Harbard wrote: »Moreover, unlike other forms of gambling, the odds of getting X or Y are not known.
Gandrhulf_Harbard wrote: »Bubblegum baseball cards do exactly what you describe above.
No, they don't, that is a total misrepresentation.
When you buy bubblegum you are technically buying bubblegum, to eat, that it also has cards is a bonus.
That is you get something tangible and fixed in value EVERY time, and there are baseball cards that may have varying value.
Gambling Crates have no "fixed item every time" of a "fixed value".
Everything is a gamble.
Moreover, unlike other forms of gambling, the odds of getting X or Y are not known.
All The Best
Seems like gambling to me. You play at a game of chance in the hopes of obtaining prizes. That's essentially what gambling is.
Your generalization is incorrect, because you have generalized. Law uses precision language - the mumbo-jumbo legalese we all sneer at - because imprecision can have deleterious unintended consequences.
The three elements of gambling are Prize, Chance, and Consideration. Consideration has a precise legal definition that is just as important as Prize and Chance. Under your generalization, a vast amount of innocuous activity would become unlawful.
randomkeyhits wrote: »Seems like gambling to me. You play at a game of chance in the hopes of obtaining prizes. That's essentially what gambling is.
Your generalization is incorrect, because you have generalized. Law uses precision language - the mumbo-jumbo legalese we all sneer at - because imprecision can have deleterious unintended consequences.
The three elements of gambling are Prize, Chance, and Consideration. Consideration has a precise legal definition that is just as important as Prize and Chance. Under your generalization, a vast amount of innocuous activity would become unlawful.
I'm with Jeremy on this, a gamble is taking a risk, nothing more. Risk is inherent in many things in many different degrees so the law systems come up with a definition of licensable gambling as it is impossible to legislate for all forms of gambling nor is it appropriate.
Its this arguing over its gambling, its not gambling which is frustrating as the actual argument is whether something is, or should be, a licensable form of gambling with all the regulations and controls that ensue.
I'm also agreeing with you too in saying that and there are things which you know, maybe should be considered unlawful, especially if they can be shown to be predatory, ie having a just reason to be considered for regulation.
randomkeyhits wrote: »Seems like gambling to me. You play at a game of chance in the hopes of obtaining prizes. That's essentially what gambling is.
Your generalization is incorrect, because you have generalized. Law uses precision language - the mumbo-jumbo legalese we all sneer at - because imprecision can have deleterious unintended consequences.
The three elements of gambling are Prize, Chance, and Consideration. Consideration has a precise legal definition that is just as important as Prize and Chance. Under your generalization, a vast amount of innocuous activity would become unlawful.
I'm with Jeremy on this, a gamble is taking a risk, nothing more. Risk is inherent in many things in many different degrees so the law systems come up with a definition of licensable gambling as it is impossible to legislate for all forms of gambling nor is it appropriate.
Its this arguing over its gambling, its not gambling which is frustrating as the actual argument is whether something is, or should be, a licensable form of gambling with all the regulations and controls that ensue.
I'm also agreeing with you too in saying that and there are things which you know, maybe should be considered unlawful, especially if they can be shown to be predatory, ie having a just reason to be considered for regulation.
Using you definition as a legal one would mean switching jobs, having children, driving a car all qualify as gambling becuase they all involve taking a risk. Therefore they would all need to be oversighted by the state gambling regulators. It is not just semantics, with the law words matter, alot!
randomkeyhits wrote: »randomkeyhits wrote: »Seems like gambling to me. You play at a game of chance in the hopes of obtaining prizes. That's essentially what gambling is.
Your generalization is incorrect, because you have generalized. Law uses precision language - the mumbo-jumbo legalese we all sneer at - because imprecision can have deleterious unintended consequences.
The three elements of gambling are Prize, Chance, and Consideration. Consideration has a precise legal definition that is just as important as Prize and Chance. Under your generalization, a vast amount of innocuous activity would become unlawful.
I'm with Jeremy on this, a gamble is taking a risk, nothing more. Risk is inherent in many things in many different degrees so the law systems come up with a definition of licensable gambling as it is impossible to legislate for all forms of gambling nor is it appropriate.
Its this arguing over its gambling, its not gambling which is frustrating as the actual argument is whether something is, or should be, a licensable form of gambling with all the regulations and controls that ensue.
I'm also agreeing with you too in saying that and there are things which you know, maybe should be considered unlawful, especially if they can be shown to be predatory, ie having a just reason to be considered for regulation.
Using you definition as a legal one would mean switching jobs, having children, driving a car all qualify as gambling becuase they all involve taking a risk. Therefore they would all need to be oversighted by the state gambling regulators. It is not just semantics, with the law words matter, alot!
Ermmm did you read the first paragraph? I state that licensable gambling is only a subset of the generic act of gambling and has a specific definition of what falls within its remit. When referring to what the law covers you should never just call it gambling because that is an unjustifiable generalisation.It should always be referred to as licensable gambling which often doesn't happen and we get all the stupid arguments because people have different terms of reference.
And no, having children, switching jobs, driving a car do not qualify as licensable gambling which is what I said in the first place.
randomkeyhits wrote: »randomkeyhits wrote: »Seems like gambling to me. You play at a game of chance in the hopes of obtaining prizes. That's essentially what gambling is.
Your generalization is incorrect, because you have generalized. Law uses precision language - the mumbo-jumbo legalese we all sneer at - because imprecision can have deleterious unintended consequences.
The three elements of gambling are Prize, Chance, and Consideration. Consideration has a precise legal definition that is just as important as Prize and Chance. Under your generalization, a vast amount of innocuous activity would become unlawful.
I'm with Jeremy on this, a gamble is taking a risk, nothing more. Risk is inherent in many things in many different degrees so the law systems come up with a definition of licensable gambling as it is impossible to legislate for all forms of gambling nor is it appropriate.
Its this arguing over its gambling, its not gambling which is frustrating as the actual argument is whether something is, or should be, a licensable form of gambling with all the regulations and controls that ensue.
I'm also agreeing with you too in saying that and there are things which you know, maybe should be considered unlawful, especially if they can be shown to be predatory, ie having a just reason to be considered for regulation.
Using you definition as a legal one would mean switching jobs, having children, driving a car all qualify as gambling becuase they all involve taking a risk. Therefore they would all need to be oversighted by the state gambling regulators. It is not just semantics, with the law words matter, alot!
Ermmm did you read the first paragraph? I state that licensable gambling is only a subset of the generic act of gambling and has a specific definition of what falls within its remit. When referring to what the law covers you should never just call it gambling because that is an unjustifiable generalisation.It should always be referred to as licensable gambling which often doesn't happen and we get all the stupid arguments because people have different terms of reference.
And no, having children, switching jobs, driving a car do not qualify as licensable gambling which is what I said in the first place.
I am not the most conversant with liscensing but I cannot find anything specfic that indicates there are two types of gambling within the law. From what I can find it either is legally considered gambling and therefor may require a license or it is not as detetmined by a regulatory framework, not a legal framework. There is a difference.
I am not seeing a legal carve out for "non licencseable" gambling. Please do enlighten me.
Nope, me and ALL my friends bought those bubble gum cards specifically for the cards alone.
Ogou wrote:Some people also claim to be dependent to caffeine. Should we ban it because of that?
Gandrhulf_Harbard wrote: »
Gandrhulf_Harbard wrote: »Bubblegum baseball cards do exactly what you describe above.
No, they don't, that is a total misrepresentation.
When you buy bubblegum you are technically buying bubblegum, to eat, that it also has cards is a bonus.
That is you get something tangible and fixed in value EVERY time, and there are baseball cards that may have varying value.
Gambling Crates have no "fixed item every time" of a "fixed value".
Everything is a gamble.
Moreover, unlike other forms of gambling, the odds of getting X or Y are not known.
All The Best