VaranisArano wrote: »TLDR: if UK folks think loot boxes are gambling, you gotta pass a law that has a bigger definition of gambling.
As an American, I'm now curious as to where our laws fall on this.
U.S. states have wide latitude under general Federal laws to permit, prohibit, and regulate gambling. However, I imagine the statutes vary widely among the states, and many, if not most, are written in response to specific gambling practices.
Florida statutes, for example, are written around 'traditional' gambling and frequently mention card games and dice, while specifically permitting and narrowly defining permissible activities for horse racing, charities, bingo, and jai-alai.
It would be difficult to fit video game loot boxes (I am thinking of the egregious examples) into such a patchwork of reactionary legislation.
Further, I inferred from the UK Commissioner's comments that he may personally view that loot boxes should be controlled but did not have the regulatory framework to do so officially.
Your whole post assumes loot boxes are a form of gambling. The problem is you missed the key point.
Regulating forms of gambling has no impact on non gambling activities which is what the OP presented.
Does not matter at all how states regulate gambling until loot crates are first found to be a form of gambling.
The US defines gambling similarly as the UK and imo even less likely to include loot crates as a form of gambling.
Actually, I attempted to demonstrate exactly what you said. Under Florida gambling statutes, there is no way to fit video game loot boxes. The state House and Senate would have to take up the issue and pass an expansion of the statutes to include video game loot boxes.
I thought I was clear; I guess I was not.
Incidentally, such action is possible. Florida recently enacted laws prohibiting the operation of 'internet cafes'. These were businesses that rented internet access via desktop machines that also happened to run video poker and video slots. There was a complex process to convert video game winnings to cash (coupons and such) that insulated the cafe operator from the video poker/slot operator, (very ingenious legal ledgerdemain), but eventually the cafes were shuttered. But it took a fresh statutory look at the operation to do so.
So it could happen, I suppose.
rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
ANGEL_BtVS wrote: »Under UK law, to be considered gambling, prizes have to be either money or have a monetary value.
[...]
Though secondary markets do exist which do monetise loot boxes or Fifa cards, as they are unofficial they don’t count towards the gambling definition. Gambling Commission program director Brad Enright admitted that companies such as games publisher EA faced “a constant battle” against unauthorised secondary markets.
rotaugen454 wrote: »Or...a parent can actually be involved and find out what it is. I dug into both of my kids hobbies to know what interested them and what they were doing, even if it was something I would otherwise have no interest in. If my kids needed a CC to purchase something, I knew exactly what it was.
VaranisArano wrote: »TLDR: if UK folks think loot boxes are gambling, you gotta pass a law that has a bigger definition of gambling.
As an American, I'm now curious as to where our laws fall on this.
U.S. states have wide latitude under general Federal laws to permit, prohibit, and regulate gambling. However, I imagine the statutes vary widely among the states, and many, if not most, are written in response to specific gambling practices.
Florida statutes, for example, are written around 'traditional' gambling and frequently mention card games and dice, while specifically permitting and narrowly defining permissible activities for horse racing, charities, bingo, and jai-alai.
It would be difficult to fit video game loot boxes (I am thinking of the egregious examples) into such a patchwork of reactionary legislation.
Further, I inferred from the UK Commissioner's comments that he may personally view that loot boxes should be controlled but did not have the regulatory framework to do so officially.
Your whole post assumes loot boxes are a form of gambling. The problem is you missed the key point.
Regulating forms of gambling has no impact on non gambling activities which is what the OP presented.
Does not matter at all how states regulate gambling until loot crates are first found to be a form of gambling.
The US defines gambling similarly as the UK and imo even less likely to include loot crates as a form of gambling.
Actually, I attempted to demonstrate exactly what you said. Under Florida gambling statutes, there is no way to fit video game loot boxes. The state House and Senate would have to take up the issue and pass an expansion of the statutes to include video game loot boxes.
I thought I was clear; I guess I was not.
Incidentally, such action is possible. Florida recently enacted laws prohibiting the operation of 'internet cafes'. These were businesses that rented internet access via desktop machines that also happened to run video poker and video slots. There was a complex process to convert video game winnings to cash (coupons and such) that insulated the cafe operator from the video poker/slot operator, (very ingenious legal ledgerdemain), but eventually the cafes were shuttered. But it took a fresh statutory look at the operation to do so.
So it could happen, I suppose.
The video poker issue was clearly gambling, they attempted to avoid the legal definition but it was still a monetized payout and was always intended as such.
Loot boxes suffer no such manipulation and have never enployed a monitized payout mechanism.
Point is under current law it will take a direct change in legislation or a new judicial ruling that significantly broadens the scope of old law. Something the bench in the US is traditionally loathe to do and rightfully so.
VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Gandrhulf_Harbard wrote: »rotaugen454 wrote: »Or...a parent can actually be involved and find out what it is. I dug into both of my kids hobbies to know what interested them and what they were doing, even if it was something I would otherwise have no interest in. If my kids needed a CC to purchase something, I knew exactly what it was.
Do you monitor your kids' internet and mobile activity, live, 24/7?
Because of you don't any bad thing that happens is ONLY YOUR fault.
That is what you just said.
Think about it.
All The Best
Gandrhulf_Harbard wrote: »rotaugen454 wrote: »Or...a parent can actually be involved and find out what it is. I dug into both of my kids hobbies to know what interested them and what they were doing, even if it was something I would otherwise have no interest in. If my kids needed a CC to purchase something, I knew exactly what it was.
Do you monitor your kids' internet and mobile activity, live, 24/7?
Because of you don't any bad thing that happens is ONLY YOUR fault.
That is what you just said.
Think about it.
All The Best
rotaugen454 wrote: »Gandrhulf_Harbard wrote: »rotaugen454 wrote: »Or...a parent can actually be involved and find out what it is. I dug into both of my kids hobbies to know what interested them and what they were doing, even if it was something I would otherwise have no interest in. If my kids needed a CC to purchase something, I knew exactly what it was.
Do you monitor your kids' internet and mobile activity, live, 24/7?
Because of you don't any bad thing that happens is ONLY YOUR fault.
That is what you just said.
Think about it.
All The BestGandrhulf_Harbard wrote: »rotaugen454 wrote: »Or...a parent can actually be involved and find out what it is. I dug into both of my kids hobbies to know what interested them and what they were doing, even if it was something I would otherwise have no interest in. If my kids needed a CC to purchase something, I knew exactly what it was.
Do you monitor your kids' internet and mobile activity, live, 24/7?
Because of you don't any bad thing that happens is ONLY YOUR fault.
That is what you just said.
Think about it.
All The Best
Actually, I always had software on the computers so I could see everything they did online. So yes, I did monitor 24/7.
Gandrhulf_Harbard wrote: »rotaugen454 wrote: »Gandrhulf_Harbard wrote: »rotaugen454 wrote: »Or...a parent can actually be involved and find out what it is. I dug into both of my kids hobbies to know what interested them and what they were doing, even if it was something I would otherwise have no interest in. If my kids needed a CC to purchase something, I knew exactly what it was.
Do you monitor your kids' internet and mobile activity, live, 24/7?
Because of you don't any bad thing that happens is ONLY YOUR fault.
That is what you just said.
Think about it.
All The BestGandrhulf_Harbard wrote: »rotaugen454 wrote: »Or...a parent can actually be involved and find out what it is. I dug into both of my kids hobbies to know what interested them and what they were doing, even if it was something I would otherwise have no interest in. If my kids needed a CC to purchase something, I knew exactly what it was.
Do you monitor your kids' internet and mobile activity, live, 24/7?
Because of you don't any bad thing that happens is ONLY YOUR fault.
That is what you just said.
Think about it.
All The Best
Actually, I always had software on the computers so I could see everything they did online. So yes, I did monitor 24/7.
That is not what I asked.
I asked if you monitored it LIVE 24/7.
That is you, or a proxy, were watching - and could intervene, at a moment's notice 24/7.
All The Best
Please educate yourself about these things before making yourself look silly.Legate_Lanius wrote: »[This decision, especially after the "surprise mechanics" argument is simply shocking. Either those companies slipped some fat cheques or they really have no clue on the subject (which isn't hard to understand to begin with).
ANGEL_BtVS wrote: »Under UK law, to be considered gambling, prizes have to be either money or have a monetary value.
[...]
Though secondary markets do exist which do monetise loot boxes or Fifa cards, as they are unofficial they don’t count towards the gambling definition. Gambling Commission program director Brad Enright admitted that companies such as games publisher EA faced “a constant battle” against unauthorised secondary markets.
This is a very odd argument from that person you quoted, because on the one hand it apparently assumes that lootboxes do not involve rewards having any monetary value (otherwise it would be gambling), on the other hand it is admitted that there exist a secondary market. But these secondary markets clearly do not work without any monetary value, which means that the rewards in fact DO involve a monetary value.
ANGEL_BtVS wrote: »Under UK law, to be considered gambling, prizes have to be either money or have a monetary value.
[...]
Though secondary markets do exist which do monetise loot boxes or Fifa cards, as they are unofficial they don’t count towards the gambling definition. Gambling Commission program director Brad Enright admitted that companies such as games publisher EA faced “a constant battle” against unauthorised secondary markets.
This is a very odd argument from that person you quoted, because on the one hand it apparently assumes that lootboxes do not involve rewards having any monetary value (otherwise it would be gambling), on the other hand it is admitted that there exist a secondary market. But these secondary markets clearly do not work without any monetary value, which means that the rewards in fact DO involve a monetary value.
It is a very lucid and well reasoned legal position. One that was predicted even on these forums months ago by several posters.
Think a bit on your position. Using your line of reasoning(which in truth is the odd reasoning) the courts could outlaw all sports based on the fact that multiple secondary markets use sports outcomes as a gambling mechanism including monetizing the results.
Legal, logical reasoning is a rigorous, deliberate process designed to be specific, otherwise everything would apply to everything in a legal matter.
DocFrost72 wrote: »rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
Hate to be that guy but ^
Eso is marketed towards and exclusively designed for adults. If your child is playing *you* have waived the right to be upset at what they encounter.
Iirc Fifa is rated E, so much stronger argument there;
Except,
Children (at least to my knowledge of the US) can't get credit cards.
So perhaps the answer is as simple as making any crates mandatory direct card purchase. No crowns, no "fifa bucks", but a direct purchase. If mom and/or dad can't be bothered to pay attention it's not on the company.
DocFrost72 wrote: »rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
Hate to be that guy but ^
Eso is marketed towards and exclusively designed for adults. If your child is playing *you* have waived the right to be upset at what they encounter.
Iirc Fifa is rated E, so much stronger argument there;
Except,
Children (at least to my knowledge of the US) can't get credit cards.
So perhaps the answer is as simple as making any crates mandatory direct card purchase. No crowns, no "fifa bucks", but a direct purchase. If mom and/or dad can't be bothered to pay attention it's not on the company.
rotaugen454 wrote: »Gandrhulf_Harbard wrote: »rotaugen454 wrote: »Gandrhulf_Harbard wrote: »rotaugen454 wrote: »Or...a parent can actually be involved and find out what it is. I dug into both of my kids hobbies to know what interested them and what they were doing, even if it was something I would otherwise have no interest in. If my kids needed a CC to purchase something, I knew exactly what it was.
Do you monitor your kids' internet and mobile activity, live, 24/7?
Because of you don't any bad thing that happens is ONLY YOUR fault.
That is what you just said.
Think about it.
All The BestGandrhulf_Harbard wrote: »rotaugen454 wrote: »Or...a parent can actually be involved and find out what it is. I dug into both of my kids hobbies to know what interested them and what they were doing, even if it was something I would otherwise have no interest in. If my kids needed a CC to purchase something, I knew exactly what it was.
Do you monitor your kids' internet and mobile activity, live, 24/7?
Because of you don't any bad thing that happens is ONLY YOUR fault.
That is what you just said.
Think about it.
All The Best
Actually, I always had software on the computers so I could see everything they did online. So yes, I did monitor 24/7.
That is not what I asked.
I asked if you monitored it LIVE 24/7.
That is you, or a proxy, were watching - and could intervene, at a moment's notice 24/7.
All The Best
That is obviously impossible, but there would be consequences because I knew what happened. And like I said, children would need to have a CC to buy crowns. Either the parent is giving them a card without understanding what they are using it for (that is on parents) or the kid is stealing the card, and the parents will have to deal with that.
ANGEL_BtVS wrote: »Under UK law, to be considered gambling, prizes have to be either money or have a monetary value.
[...]
Though secondary markets do exist which do monetise loot boxes or Fifa cards, as they are unofficial they don’t count towards the gambling definition. Gambling Commission program director Brad Enright admitted that companies such as games publisher EA faced “a constant battle” against unauthorised secondary markets.
This is a very odd argument from that person you quoted, because on the one hand it apparently assumes that lootboxes do not involve rewards having any monetary value (otherwise it would be gambling), on the other hand it is admitted that there exist a secondary market. But these secondary markets clearly do not work without any monetary value, which means that the rewards in fact DO involve a monetary value.
It is a very lucid and well reasoned legal position. One that was predicted even on these forums months ago by several posters.
Think a bit on your position. Using your line of reasoning(which in truth is the odd reasoning) the courts could outlaw all sports based on the fact that multiple secondary markets use sports outcomes as a gambling mechanism including monetizing the results.
Legal, logical reasoning is a rigorous, deliberate process designed to be specific, otherwise everything would apply to everything in a legal matter.
So if I enter a raffle to win a free burger from Wendy's by buying a raffle ticket, what part of the winnings have to be monetizeable for this to be gambling? Is it the burger itself, or the opportunity to get the burger?
If it's the former, then you can obviously sell a burger, but you could also perhaps sell an account with a bunch of rare items attached to it from opening loot boxes. If it's the latter, then if the party providing the winnings has rules on transferability, then I guess the ruling makes sense.
Are they assuming there is NO way to monetize items obtained from loot boxes, or just no DIRECT way?
DocFrost72 wrote: »rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
Hate to be that guy but ^
Eso is marketed towards and exclusively designed for adults. If your child is playing *you* have waived the right to be upset at what they encounter.
Iirc Fifa is rated E, so much stronger argument there;
Except,
Children (at least to my knowledge of the US) can't get credit cards.
So perhaps the answer is as simple as making any crates mandatory direct card purchase. No crowns, no "fifa bucks", but a direct purchase. If mom and/or dad can't be bothered to pay attention it's not on the company.
There is no shortage of evidence of children being neglected by their guardians. These types of arguments dont take these children into consideration and say they must fend for themselves in an adult world. I would hope as a society we are taking take steps to protect these children who fall through the cracks, not abandon them.
DocFrost72 wrote: »rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
Hate to be that guy but ^
Eso is marketed towards and exclusively designed for adults. If your child is playing *you* have waived the right to be upset at what they encounter.
Iirc Fifa is rated E, so much stronger argument there;
Except,
Children (at least to my knowledge of the US) can't get credit cards.
So perhaps the answer is as simple as making any crates mandatory direct card purchase. No crowns, no "fifa bucks", but a direct purchase. If mom and/or dad can't be bothered to pay attention it's not on the company.
The M rating only covers the 17+ age group, meaning it is still marketed to minors, and thus ESO would have to change the rating to Adults Only (which is a big PR ****show) or reduce/remove loot boxes once laws eventually catch up to the modern era.
On top of that, as far as PS4 accounts go, these CCs might not even need to be physically there in order to have funds used. A child with an allowance, or a teen that’s paid for chores with PS Store Cards, can have those funds added to their wallet at which point there is no way to see how it’s being used via a bank statement.
Unless the parent is using spyware to track everything their child does, they will have no idea the currency their kid is buying for their current favorite game is being used on what’s essentially digital gambling.
It’s very easy to assume everyone’s playing PC, but it’s is far harder to lay blame on the parents when you admit that a good portion of the playerbase are on console, which has so much less clarity on where funds are going once they’ve been converted into funds for their specific digitial stores.
ANGEL_BtVS wrote: »Under UK law, to be considered gambling, prizes have to be either money or have a monetary value.
[...]
Though secondary markets do exist which do monetise loot boxes or Fifa cards, as they are unofficial they don’t count towards the gambling definition. Gambling Commission program director Brad Enright admitted that companies such as games publisher EA faced “a constant battle” against unauthorised secondary markets.
This is a very odd argument from that person you quoted, because on the one hand it apparently assumes that lootboxes do not involve rewards having any monetary value (otherwise it would be gambling), on the other hand it is admitted that there exist a secondary market. But these secondary markets clearly do not work without any monetary value, which means that the rewards in fact DO involve a monetary value.
It is a very lucid and well reasoned legal position. One that was predicted even on these forums months ago by several posters.
Think a bit on your position. Using your line of reasoning(which in truth is the odd reasoning) the courts could outlaw all sports based on the fact that multiple secondary markets use sports outcomes as a gambling mechanism including monetizing the results.
Legal, logical reasoning is a rigorous, deliberate process designed to be specific, otherwise everything would apply to everything in a legal matter.
So if I enter a raffle to win a free burger from Wendy's by buying a raffle ticket, what part of the winnings have to be monetizeable for this to be gambling? Is it the burger itself, or the opportunity to get the burger?
If it's the former, then you can obviously sell a burger, but you could also perhaps sell an account with a bunch of rare items attached to it from opening loot boxes. If it's the latter, then if the party providing the winnings has rules on transferability, then I guess the ruling makes sense.
Are they assuming there is NO way to monetize items obtained from loot boxes, or just no DIRECT way?
DocFrost72 wrote: »<snip>
I also disagree that the government should outright ban lootboxes in games. Some people do enjoy them and use them responsibly. Like Marajuana, Alcohol, Firearms, Tobacco, and even RL gambling, I do not think we should throw the baby out with the bath water.<snip>
DocFrost72 wrote: »<snip>
I'm told I'm wrong for valuing individuality and self governance over Nanny State telling us "oh no sweetums, that will hurt you. Let me take the big bad loot boxes away." I value anyone's right to self governance (even to the extremes of self harm) over trusting someone else to make decisions for myself or others.
DocFrost72 wrote: »And to clear the air, I don't like or buy crown crates. <snip>
Androconium wrote: »DocFrost72 wrote: »<snip>
I also disagree that the government should outright ban lootboxes in games. Some people do enjoy them and use them responsibly. Like Marajuana, Alcohol, Firearms, Tobacco, and even RL gambling, I do not think we should throw the baby out with the bath water.<snip>
85% of all hospital admissions can be linked to either alcohol or tobacco consumption.
I can't even imagine what responsible use of firearms would look like (I don't need any examples, either).
There is no such thing as responsible gambling. Gambling is games of chance and by definition, ignores rational thought.
The word 'marijuana' was introduced into the US as a derogatory term to link the use to illegal Mexican immigrants.
The correct word is Cannabis.
I've not even sure how baby/bathwater comment supports the rest of this piffle.
Androconium wrote: »DocFrost72 wrote: »<snip>
I also disagree that the government should outright ban lootboxes in games. Some people do enjoy them and use them responsibly. Like Marajuana, Alcohol, Firearms, Tobacco, and even RL gambling, I do not think we should throw the baby out with the bath water.<snip>
85%
Reistr_the_Unbroken wrote: »Androconium wrote: »DocFrost72 wrote: »<snip>
I also disagree that the government should outright ban lootboxes in games. Some people do enjoy them and use them responsibly. Like Marajuana, Alcohol, Firearms, Tobacco, and even RL gambling, I do not think we should throw the baby out with the bath water.<snip>
85%
And that number is coming from where?
DocFrost72 wrote: »DocFrost72 wrote: »rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
Hate to be that guy but ^
Eso is marketed towards and exclusively designed for adults. If your child is playing *you* have waived the right to be upset at what they encounter.
Iirc Fifa is rated E, so much stronger argument there;
Except,
Children (at least to my knowledge of the US) can't get credit cards.
So perhaps the answer is as simple as making any crates mandatory direct card purchase. No crowns, no "fifa bucks", but a direct purchase. If mom and/or dad can't be bothered to pay attention it's not on the company.
There is no shortage of evidence of children being neglected by their guardians. These types of arguments dont take these children into consideration and say they must fend for themselves in an adult world. I would hope as a society we are taking take steps to protect these children who fall through the cracks, not abandon them.
Summarized: Think of the children.DocFrost72 wrote: »rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
Hate to be that guy but ^
Eso is marketed towards and exclusively designed for adults. If your child is playing *you* have waived the right to be upset at what they encounter.
Iirc Fifa is rated E, so much stronger argument there;
Except,
Children (at least to my knowledge of the US) can't get credit cards.
So perhaps the answer is as simple as making any crates mandatory direct card purchase. No crowns, no "fifa bucks", but a direct purchase. If mom and/or dad can't be bothered to pay attention it's not on the company.
The M rating only covers the 17+ age group, meaning it is still marketed to minors, and thus ESO would have to change the rating to Adults Only (which is a big PR ****show) or reduce/remove loot boxes once laws eventually catch up to the modern era.
On top of that, as far as PS4 accounts go, these CCs might not even need to be physically there in order to have funds used. A child with an allowance, or a teen that’s paid for chores with PS Store Cards, can have those funds added to their wallet at which point there is no way to see how it’s being used via a bank statement.
Unless the parent is using spyware to track everything their child does, they will have no idea the currency their kid is buying for their current favorite game is being used on what’s essentially digital gambling.
It’s very easy to assume everyone’s playing PC, but it’s is far harder to lay blame on the parents when you admit that a good portion of the playerbase are on console, which has so much less clarity on where funds are going once they’ve been converted into funds for their specific digitial stores.
I'd request both of you read my later post in this very same thread. It discusses things like credit card only crown crates (direct from the zos store, CC needed) and my position in why the "children play this game" argument is irrelevant to me. You'll also discover I'm not against restrictions and warnings, I'm against outright banning them.
Hope that helps clear some stuff up!
Reistr_the_Unbroken wrote: »Androconium wrote: »DocFrost72 wrote: »<snip>
I also disagree that the government should outright ban lootboxes in games. Some people do enjoy them and use them responsibly. Like Marajuana, Alcohol, Firearms, Tobacco, and even RL gambling, I do not think we should throw the baby out with the bath water.<snip>
85%
And that number is coming from where?
Nice catch, given 85% of all statistics are 95 % made up 60% of the time
If you have a different figure, I'd love to see it.And that number is coming from where?
Yes, how to lie with statistics and graphs. Meaning that any statistic is only reliable for the context in which it is produced.Nice catch, given 85% of all statistics are 95 % made up 60% of the time