https://www.youtube.com/watch?v=xNjI03CGkb4 as to why loot boxes do not meet a legal definition of gambling.loot boxes and Fifa packs do not qualify as gambling under current UK legislation. As there is no official way to monetize loot box rewards, they do not count as gambling.
VaranisArano wrote: »TLDR: if UK folks think loot boxes are gambling, you gotta pass a law that has a bigger definition of gambling.
As an American, I'm now curious as to where our laws fall on this.
rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
Plus ESO is M for mature (in the USA)rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
VaranisArano wrote: »TLDR: if UK folks think loot boxes are gambling, you gotta pass a law that has a bigger definition of gambling.
As an American, I'm now curious as to where our laws fall on this.
They can under the age of 18, if it's a joint account. I had one through a department store called Macy's back when I was 15. Though my Mother was the primary owner since she is considered an adult.DocFrost72 wrote: »Children (at least to my knowledge of the US) can't get credit cards.
The law is abstract, and the applicability on a certain case subject to the judgement of the administration and the courts. The point that only an "unofficial" way to convert prizes to money could very well have been seen the other way.
Imagine the following: A guy sells plastic tokens for 50 pounds a pop and takes them back for 45. Another guy exchanges these tokens for heroin. There's little if any other use for these tokens. They both claim they have nothing to do with each other, which may even be true. Still, I'm pretty sure we'd put all of them in jail for selling drugs.
In Japan, a pretty similar thing is used to circumvent gambling laws:
https://en.wikipedia.org/wiki/Pachinko#Crime
But I assume that's only accepted due to the unique Japanese handling of gambling and crime. That wouldn't fly in Europe, I assume.
Unless, of course, big business is involved.
Darkstorne wrote: »"Under UK law, to be considered gambling, prizes have to be either money or have a monetary value."
So they're saying it's like gambling, but worse, given the things you "win" have no monetary value? Yet they still won't do anything to regulate the greedy industry that refuses to regulate itself? Wow...
lordrichter wrote: »Laws have to change before commissions like that can say they are gambling. Same applies in the US.
DocFrost72 wrote: »rotaugen454 wrote: »VaranisArano wrote: »rotaugen454 wrote: »I guess we should ban alcohol, as people with a weakness in that area can’t handle it. Ban people from buying too much food too. At some point, personal responsibility has to kick in. The United States tried banning alcohol, and it caused an explosion in organized crime.
Personal responsibility comes into play with adults.
When its children, we regulate things like gambling and alcohol.
Its just that this court established that the current laws don't cover gaming loot boxes because of how narrowly "gambling" is defined.
So if enough people are concerned that gaming loot boxes are close enough to gambling, they can work to expand the legal definition to include them, at which point gaming loot boxes can be subject to greater regulation.
And naturally, depending on how that new legal definition is worded, ESO might or might not have to change a thing.
Personally, I suspect that the marketing tactics some online games use on children expanded far in advance of legislation amd we'll be seeing a scramble to catch up as people grapple with the impact.
Children should not have unmonitored access to internet and credit cards. That is on the parents.
Hate to be that guy but ^
Eso is marketed towards and exclusively designed for adults. If your child is playing *you* have waived the right to be upset at what they encounter.
Iirc Fifa is rated E, so much stronger argument there;
Except,
Children (at least to my knowledge of the US) can't get credit cards.
So perhaps the answer is as simple as making any crates mandatory direct card purchase. No crowns, no "fifa bucks", but a direct purchase. If mom and/or dad can't be bothered to pay attention it's not on the company.
VaranisArano wrote: »TLDR: if UK folks think loot boxes are gambling, you gotta pass a law that has a bigger definition of gambling.
As an American, I'm now curious as to where our laws fall on this.
U.S. states have wide latitude under general Federal laws to permit, prohibit, and regulate gambling. However, I imagine the statutes vary widely among the states, and many, if not most, are written in response to specific gambling practices.
Florida statutes, for example, are written around 'traditional' gambling and frequently mention card games and dice, while specifically permitting and narrowly defining permissible activities for horse racing, charities, bingo, and jai-alai.
It would be difficult to fit video game loot boxes (I am thinking of the egregious examples) into such a patchwork of reactionary legislation.
Further, I inferred from the UK Commissioner's comments that he may personally view that loot boxes should be controlled but did not have the regulatory framework to do so officially.
Darkstorne wrote: »"Under UK law, to be considered gambling, prizes have to be either money or have a monetary value."
So they're saying it's like gambling, but worse, given the things you "win" have no monetary value? Yet they still won't do anything to regulate the greedy industry that refuses to regulate itself? Wow...
VaranisArano wrote: »TLDR: if UK folks think loot boxes are gambling, you gotta pass a law that has a bigger definition of gambling.
As an American, I'm now curious as to where our laws fall on this.
U.S. states have wide latitude under general Federal laws to permit, prohibit, and regulate gambling. However, I imagine the statutes vary widely among the states, and many, if not most, are written in response to specific gambling practices.
Florida statutes, for example, are written around 'traditional' gambling and frequently mention card games and dice, while specifically permitting and narrowly defining permissible activities for horse racing, charities, bingo, and jai-alai.
It would be difficult to fit video game loot boxes (I am thinking of the egregious examples) into such a patchwork of reactionary legislation.
Further, I inferred from the UK Commissioner's comments that he may personally view that loot boxes should be controlled but did not have the regulatory framework to do so officially.
Your whole post assumes loot boxes are a form of gambling. The problem is you missed the key point.
Regulating forms of gambling has no impact on non gambling activities which is what the OP presented.
Does not matter at all how states regulate gambling until loot crates are first found to be a form of gambling.
The US defines gambling similarly as the UK and imo even less likely to include loot crates as a form of gambling.