Give Major Defile back to Incapacitating Strike instead of Silence

Shinshadow
Shinshadow
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I totally get that the stun from Incapacitating Strike made this ultimate OP for it's cast cost, and I was totally in favor of it's removal. The silence effect on the skill at 120 ultimate feels worthless though, especially since it can be CC broken. What do you think about giving this skill it's Major Defile back at base cost, and just keeping reave while slotting it to make it unique, and dropping the silence? Let's show the devs that we can do some effective and constructive feedback on this :)
  • darkblue5
    darkblue5
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    I'd rather it apply a unique debuff draining outgoing healing.
  • Deathlord92
    Deathlord92
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    I said during the incap change we should keep major defile instead of silence and I still believe this.
  • leepalmer95
    leepalmer95
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    The silence actually makes the ult worse.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • jcm2606
    jcm2606
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    Agree, the silence is just way too polarising. When you're fighting a magicka player, it can sometimes be insanely good, since they may not notice that they've been silenced until its too late, and they're already in execute range. When you're fighting a stamina player, it's borderline useless, you're just throwing free CC immunity at them.

    Either put the stun back on it, or put the Defile back on it, it's borderline not worth slotting anymore over DBoS.
  • Varaug_Gaming
    Varaug_Gaming
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    lets agree that as long as incap has an additional effect on it there will be people upset with it

    so lets just remove all additional effects and have incap only do damage nothing else
  • Deathlord92
    Deathlord92
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    lets agree that as long as incap has an additional effect on it there will be people upset with it

    so lets just remove all additional effects and have incap only do damage nothing else
    No
  • Anyron
    Anyron
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    Silence on incap. strike isnt weak, because that silence can be applied without any visual clue. Then you can have incap on yourself, unable to use skills, but thinking it is just server lag - because you cannot use your skills

    Stun there was better than silence. But stun isnt nearly as OP as major defile on incap. Why they should boost your damage AND also reduce enemy healing with one ultimate?

    This ultimate is overbuffed enought now (though onslaught is superior to it) with -
    Rewources while slotted
    Damage equal to dawnbreaker
    Silence for 120cost
    +20% damage while used
  • Tommy_The_Gun
    Tommy_The_Gun
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    lets agree that as long as incap has an additional effect on it there will be people upset with it

    so lets just remove all additional effects and have incap only do damage nothing else
    Tbh. Comparing incap to PTS Onslaught, incap feels like a wooden toy...

    Also, if they were to remove all other effects, they will have to either reduce ulti cost, or buff the dmg.
  • Emma_Overload
    Emma_Overload
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    If they keep the silence, it needs to have a visual cue. How the heck did they think that was fair?
    #CAREBEARMASTERRACE
  • Royalthought
    Royalthought
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    Anyron wrote: »
    Silence on incap. strike isnt weak, because that silence can be applied without any visual clue. Then you can have incap on yourself, unable to use skills, but thinking it is just server lag - because you cannot use your skills

    Stun there was better than silence. But stun isnt nearly as OP as major defile on incap. Why they should boost your damage AND also reduce enemy healing with one ultimate?

    This ultimate is overbuffed enought now (though onslaught is superior to it) with -
    Rewources while slotted
    Damage equal to dawnbreaker
    Silence for 120cost
    +20% damage while used

    Silence is trash.

    The current ult is a shell of its self. Amazing for you to say it’s over buffed. Vs you maybe?

    A single target skill (dodgable/blockable) that’s melee range only and it’s debuff can be cc broken instantly. And vs Stam they don’t even have to and they get free CC immunity seconds later. Lol

    Meanwhile undodgable AoE ults exist that can stun, reduce damage, snare, hits multiple people and often times from range.

    On topic

    Stripping minor berserk, major defile AND major fracture was too much. At least one should’ve stayed. Fracture was my vote.
  • Mayrael
    Mayrael
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    jcm2606 wrote: »
    Agree, the silence is just way too polarising. When you're fighting a magicka player, it can sometimes be insanely good, since they may not notice that they've been silenced until its too late, and they're already in execute range. When you're fighting a stamina player, it's borderline useless, you're just throwing free CC immunity at them.

    Either put the stun back on it, or put the Defile back on it, it's borderline not worth slotting anymore over DBoS.

    This. Defile is much much more balanced and universal.

    But as long as ults have cast time it's useless anyway
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Varaug_Gaming
    Varaug_Gaming
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    lets agree that as long as incap has an additional effect on it there will be people upset with it

    so lets just remove all additional effects and have incap only do damage nothing else
    Tbh. Comparing incap to PTS Onslaught, incap feels like a wooden toy...

    Also, if they were to remove all other effects, they will have to either reduce ulti cost, or buff the dmg.

    i put down agreements, to disagreements

    remove all additional effects and lower the damage
  • Juhasow
    Juhasow
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    Get real it's ultimate with high burst dmg and powerfull damage debuff for the cost of only 70 ultimate. This itself could be enough especially after wrathstone's changes to damage taken debuffs. Reave just for slotting it makes it already very usefull and ok ultimate , it doesnt even need any feature for 120 ulti to still be considered as one of the strongest single target ultimates in the game. Also it's doing disease dmg so there is still a chance to apply defile.
  • blnchk
    blnchk
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    Pretty sure this suggestion has come up a couple of times now. It would make Incap mirror Soul Harvest in functionality, which makes sense.
    Edited by blnchk on July 23, 2019 2:11PM
  • jcm2606
    jcm2606
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    Anyron wrote: »
    Silence on incap. strike isnt weak, because that silence can be applied without any visual clue. Then you can have incap on yourself, unable to use skills, but thinking it is just server lag - because you cannot use your skills

    Stun there was better than silence. But stun isnt nearly as OP as major defile on incap. Why they should boost your damage AND also reduce enemy healing with one ultimate?

    This ultimate is overbuffed enought now (though onslaught is superior to it) with -
    Rewources while slotted
    Damage equal to dawnbreaker
    Silence for 120cost
    +20% damage while used

    I've been on both sides (ran a stamblade post-Elsweyr for a while, and recently ran a magsorc that has been hit with the silence from Incap a fair few times), and that's why I'm advocating for its removal. It's way too strong against magicka, but way too weak against stamina, which is really bad considering the role it plays in your combo.

    I can run Incap and have a chance of basically guaranteeing the kill for myself, or throwing away any CC opportunity for a good 6 or so seconds. Or, I can run DBoS, and have a stun that I know will function the exact same on everybody I hit, and a hefty DOT on top of that.

    I really don't care about Defile, having it is nice and all, but not having it isn't the end of the world. The problem I have with Incap is just the silence, because it's way too polarising. Get rid of it, I say.
    Edited by jcm2606 on July 23, 2019 2:57PM
  • Shinshadow
    Shinshadow
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    I'm loving the feedback you guys! Hopefully, we can get a dev to get some eyes on our discussion and do some brainstorming on what the community has in mind.
  • Mayrael
    Mayrael
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    Shinshadow wrote: »
    I'm loving the feedback you guys! Hopefully, we can get a dev to get some eyes on our discussion and do some brainstorming on what the community has in mind.

    Eventhough most of us knows it's bad ZOS won't change a thing. There is more than enough of newcomers to fill the void after old players leaving the game which allows ZOS to ignore us. I have simply unsubbed and wait for better times to play, if they shift the ballance by purpose just to create some action I won't support it :)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Ariades_swe
    Ariades_swe
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    No
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