Should Z add all the game Trials, similar to all the game Dungeons, to the Dungeon Finder so we can PUG and learn Trials as well as the Dungeons?
This would not be mandatory, just like using the Finder is not mandatory for Dungeons currently.
Private poll, only Z sees your opinion.
I'm for it. Let the random people see what trials are about. They might not succeed, but they will learn something, and it might motivate them. To join a guild, to improve themselves, etc.
I really dislike the argument "but they dont know the mechanics". Nobody knows the mechanics of a new trial. It has to be figured out first. Letting the "elite guilds" figure it out first, then watch them on youtube and copy it, that's just a crutch in my opinion. Making it a requirement, like this was a job, not a game for fun, that's just sad.
If you feel like "it would be a waste of my time", well, the trial group finder probably wasn't meant for you, feel free to continue to do them with your guild.
Given the number of times I've seen it completely fail to form a 12-person group for Battlegrounds, probably not.Nemesis7884 wrote: »a) can the group finder even handle the size / complexity?
Should Z add all the game Trials, similar to all the game Dungeons, to the Dungeon Finder so we can PUG and learn Trials as well as the Dungeons?
This would not be mandatory, just like using the Finder is not mandatory for Dungeons currently.
Private poll, only Z sees your opinion.
To be honest, many of the Veteran DLC dungeons on this game are way more difficult than normal trials are. So this argument that trials are too difficult to add to the activity finder doesn't make any sense to me. They would have way better completion rates than those do by far I can promise you.
The only thing adding trials to activity finder would accomplish is give casual players who aren't committed to a trial guild a chance to experience the content. And that is a good thing with no downside for anyone.
Agenericname wrote: »To be honest, many of the Veteran DLC dungeons on this game are way more difficult than normal trials are. So this argument that trials are too difficult to add to the activity finder doesn't make any sense to me. They would have way better completion rates than those do by far I can promise you.
The only thing adding trials to activity finder would accomplish is give casual players who aren't committed to a trial guild a chance to experience the content. And that is a good thing with no downside for anyone.
Yes, and there is almost always the presence of a thread asking for the removal of DLC dungeons from the group finder, both normal and vet.
If they overhauled the group finder to allow for a system that allowed players to make their own groups and their own specific requirements such as 1tank, 2 tanks, or 1 tank and 3 DD for dungeons, then I think it be great. The system we have now would be problematic and doesn't work as is.
https://forums.elderscrollsonline.com/en/discussion/471259/can-we-please-have-the-option-to-remove-dlc-dungeons-from-random-queueAgenericname wrote: »To be honest, many of the Veteran DLC dungeons on this game are way more difficult than normal trials are. So this argument that trials are too difficult to add to the activity finder doesn't make any sense to me. They would have way better completion rates than those do by far I can promise you.
The only thing adding trials to activity finder would accomplish is give casual players who aren't committed to a trial guild a chance to experience the content. And that is a good thing with no downside for anyone.
Yes, and there is almost always the presence of a thread asking for the removal of DLC dungeons from the group finder, both normal and vet.
If they overhauled the group finder to allow for a system that allowed players to make their own groups and their own specific requirements such as 1tank, 2 tanks, or 1 tank and 3 DD for dungeons, then I think it be great. The system we have now would be problematic and doesn't work as is.
The people I see are asking for DLC dungeons be separated (not removed) from the activity finder. I don't remember seeing anyone asking for their removal.
Agenericname wrote: »https://forums.elderscrollsonline.com/en/discussion/471259/can-we-please-have-the-option-to-remove-dlc-dungeons-from-random-queueAgenericname wrote: »To be honest, many of the Veteran DLC dungeons on this game are way more difficult than normal trials are. So this argument that trials are too difficult to add to the activity finder doesn't make any sense to me. They would have way better completion rates than those do by far I can promise you.
The only thing adding trials to activity finder would accomplish is give casual players who aren't committed to a trial guild a chance to experience the content. And that is a good thing with no downside for anyone.
Yes, and there is almost always the presence of a thread asking for the removal of DLC dungeons from the group finder, both normal and vet.
If they overhauled the group finder to allow for a system that allowed players to make their own groups and their own specific requirements such as 1tank, 2 tanks, or 1 tank and 3 DD for dungeons, then I think it be great. The system we have now would be problematic and doesn't work as is.
The people I see are asking for DLC dungeons be separated (not removed) from the activity finder. I don't remember seeing anyone asking for their removal.
That's just the first one I saw.
Jayman1000 wrote: »Should Z add all the game Trials, similar to all the game Dungeons, to the Dungeon Finder so we can PUG and learn Trials as well as the Dungeons?
This would not be mandatory, just like using the Finder is not mandatory for Dungeons currently.
Private poll, only Z sees your opinion.
Yes, on the condition that easy mode versions are implemented, that doesnt give good rewards. The mechanics should be the same, but do less damage ensuring that pugs have a change to play and learn. This is my opinion.
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