Dungeon Finder to include Trials?

  • e-rwan
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    just a group maker rather than a group finder would be nice, hanging in crag to pug trial is boring as hell.
    Edited by e-rwan on July 23, 2019 1:24PM
  • Jeremy
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    radiostar wrote: »
    Should Z add all the game Trials, similar to all the game Dungeons, to the Dungeon Finder so we can PUG and learn Trials as well as the Dungeons?
    This would not be mandatory, just like using the Finder is not mandatory for Dungeons currently.
    Private poll, only Z sees your opinion.

    There is really no good reason not to. It's not as if people who don't like the idea will be forced to use it.
  • kylewwefan
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    [snip]

    Seriously though, I’d use it.

    And when it utterly fails and they have to re adjust everything for the “real casual players” and people really complain the trials are too easy. It’s because of this.

    It will be like a 45 minute Fungal Grotto 1 experience. And your the tank. And there’s nothing you can do. But leave.

    [edited for inappropriate content]
    Edited by ZOS_RogerJ on July 24, 2019 9:24PM
  • FakeFox
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    Half of the threads on this forum are people crying over normal dungeons. Imagine how it would look like with trials.
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  • LadyNalcarya
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    Sure, why not, but only for normal versions.
    Sharee wrote: »
    I'm for it. Let the random people see what trials are about. They might not succeed, but they will learn something, and it might motivate them. To join a guild, to improve themselves, etc.

    I really dislike the argument "but they dont know the mechanics". Nobody knows the mechanics of a new trial. It has to be figured out first. Letting the "elite guilds" figure it out first, then watch them on youtube and copy it, that's just a crutch in my opinion. Making it a requirement, like this was a job, not a game for fun, that's just sad.

    If you feel like "it would be a waste of my time", well, the trial group finder probably wasn't meant for you, feel free to continue to do them with your guild.

    The problem is, trying to figure out the tactics for the new vet trial usually takes several raids (a few hours each) with the same group. You won't make any progress if you go with different people every time. It's not "elitist", it's just how it works. When your progression group lacks people and you have to invite different people every time, it significantly hinders your progress, and in a pug you'll have a 100% random group each time.
    And then there's another huge issue. Progression requires communication, and you can't expect that from pugs... When I farmed my gear in normal dungeons, half of the time people wouldnt even respond to my "hello"...
    Normal trials can be bruteforced to an extent, because you can skip most of mechanics and most of them can be easily ignored. Even in the worst case scenario a few experienced players can save the group.
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  • Tsar_Gekkou
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    It'll just cause problems that people will complain about. People will fake queue as tanks and healers to get into groups, and people will complain to Zos to fix it, even though there's nothing they can actually do about it. Also, the dungeon finder is already janky when only trying to get 4 people, so bumping that up to 12 will be a mess.
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  • DaveMoeDee
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    Seems like it would be cool with built-in chat on console. Would be horrible with no communication on PC. It is bad enough when 4 people in a group refuse to join in a guild's discord to listen.

    My only concern is adding another thing for people to complain about when it takes forever to form groups and then people get booted or you have people there who had no idea what they were getting into.
  • Royaji
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    As long as there is an all caps warning which pops up before you press queue:

    "The activity you are queing for was designed with an organised group in mind. A group of random players without communication has a high chance of failing this activity. You have been warned in advance and if you decide to come to the forums and complain that your random group is not capable of clearing trials and they should be made easier the trial finder feature will be removed from your account, you will lose access to forums, 10000 crowns, 1000 CP, your dignity and your character will be locked in purgatory where Biran Wheeler and Eric Wrobel will be nerfing them for all eternity."

    It's all about the completition rates. And they will be abysmal for trial finder. Which will lead to people coming to the forums and crying that trials are too hard and should be made as brain-dead as base game dungeons. Leave some small areas of challenging content for people who are interested in challenging content that requires teamwork. You have the whole overworld and 20+ base game dungeons you are free to light attack your way through.
  • bakthi
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    a) can the group finder even handle the size / complexity?
    Given the number of times I've seen it completely fail to form a 12-person group for Battlegrounds, probably not.

    The group finder has some really strange logic. 3/4 people immediately accepted the group, but some poor DPS has passed out waiting for invite? Tear the whole thing down and put those 3 people back in the queue. 11 people said yes to a Battleground, but 1 person was asleep? Blow it all up and re-queue everyone.

    And even with this extreme approach, too often you land in a Battleground that never gets enough people to start, even though it will happily go on with at least one 3-person team for the whole match.
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  • Jayman1000
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    radiostar wrote: »
    Should Z add all the game Trials, similar to all the game Dungeons, to the Dungeon Finder so we can PUG and learn Trials as well as the Dungeons?
    This would not be mandatory, just like using the Finder is not mandatory for Dungeons currently.
    Private poll, only Z sees your opinion.

    Yes, on the condition that easy mode versions are implemented, that doesnt give good rewards. The mechanics should be the same, but do less damage ensuring that pugs have a change to play and learn. This is my opinion.
  • Jeremy
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    To be honest, many of the Veteran DLC dungeons on this game are way more difficult than normal trials are. So this argument that trials are too difficult to add to the activity finder doesn't make any sense to me. They would have way better completion rates than those do by far I can promise you.

    The only thing adding trials to activity finder would accomplish is give casual players who aren't committed to a trial guild a chance to experience the content. And that is a good thing with no downside for anyone.
    Edited by Jeremy on July 23, 2019 2:34PM
  • Jaimeh
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    For normal trials and >CP160 (for gear swap) as permutations, it wouldn't be much different than looking for a group in Craglorn chat (and I'd hope that people would be less inclined to bring a fake role in a trial, like the dungeon finder, so that hopefully wouldn't be much of an issue).
  • phuein
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    Fix current finder.

    Let the finder, including trials, leverage achievements to decide if a player is welcome into a group. A simple filter that players already use in chat pugs.
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  • Ardan147
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    Maybe something similar to the guild recruitment/finder tool, but for trial groups instead. Something for which players looking to put together a group for a particular trial would be able to post a listing (without having to spam zone chat in Craglorn or wherever) and players looking for a group could search these listings and request to join one of them.
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  • Heelie
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    A lot of people que up for vet dlc dungeons with less than 40k single target dps "sometimes as low as 10-15k" and feel entitled to a free carry. This is why I don't believe a vet system can ever work well. However normal trials do not require a lot of dps to pass the checks , it should require a clear, they can check this through achievements. As for fake roles queing, a vote kick with 7 or more votes should solve this problem.

    LFR is a pretty controversial thing though. A lot of guilds are centered around normal trial social events, and personally I feel that it incourages anti social behavior where you would rather just constantly que for randoms rather than actually engage in the community.
    Most OwOrated healer of all time
  • phileunderx2
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    No not with the number of fake tanks and healers that are out there.
  • mairwen85
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    Not like you see groups in craglorn shouting out to zone for people... hum, wait...
  • Agenericname
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    Jeremy wrote: »
    To be honest, many of the Veteran DLC dungeons on this game are way more difficult than normal trials are. So this argument that trials are too difficult to add to the activity finder doesn't make any sense to me. They would have way better completion rates than those do by far I can promise you.

    The only thing adding trials to activity finder would accomplish is give casual players who aren't committed to a trial guild a chance to experience the content. And that is a good thing with no downside for anyone.

    Yes, and there is almost always the presence of a thread asking for the removal of DLC dungeons from the group finder, both normal and vet.

    If they overhauled the group finder to allow for a system that allowed players to make their own groups and their own specific requirements such as 1tank, 2 tanks, or 1 tank and 3 DD for dungeons, then I think it be great. The system we have now would be problematic and doesn't work as is.
  • Jeremy
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    Jeremy wrote: »
    To be honest, many of the Veteran DLC dungeons on this game are way more difficult than normal trials are. So this argument that trials are too difficult to add to the activity finder doesn't make any sense to me. They would have way better completion rates than those do by far I can promise you.

    The only thing adding trials to activity finder would accomplish is give casual players who aren't committed to a trial guild a chance to experience the content. And that is a good thing with no downside for anyone.

    Yes, and there is almost always the presence of a thread asking for the removal of DLC dungeons from the group finder, both normal and vet.

    If they overhauled the group finder to allow for a system that allowed players to make their own groups and their own specific requirements such as 1tank, 2 tanks, or 1 tank and 3 DD for dungeons, then I think it be great. The system we have now would be problematic and doesn't work as is.

    The people I see are asking for DLC dungeons be separated (not removed) from the activity finder. I don't remember seeing anyone asking for their removal.
  • Agenericname
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    Jeremy wrote: »
    Jeremy wrote: »
    To be honest, many of the Veteran DLC dungeons on this game are way more difficult than normal trials are. So this argument that trials are too difficult to add to the activity finder doesn't make any sense to me. They would have way better completion rates than those do by far I can promise you.

    The only thing adding trials to activity finder would accomplish is give casual players who aren't committed to a trial guild a chance to experience the content. And that is a good thing with no downside for anyone.

    Yes, and there is almost always the presence of a thread asking for the removal of DLC dungeons from the group finder, both normal and vet.

    If they overhauled the group finder to allow for a system that allowed players to make their own groups and their own specific requirements such as 1tank, 2 tanks, or 1 tank and 3 DD for dungeons, then I think it be great. The system we have now would be problematic and doesn't work as is.

    The people I see are asking for DLC dungeons be separated (not removed) from the activity finder. I don't remember seeing anyone asking for their removal.
    https://forums.elderscrollsonline.com/en/discussion/471259/can-we-please-have-the-option-to-remove-dlc-dungeons-from-random-queue

    That's just the first one I saw.
  • Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    To be honest, many of the Veteran DLC dungeons on this game are way more difficult than normal trials are. So this argument that trials are too difficult to add to the activity finder doesn't make any sense to me. They would have way better completion rates than those do by far I can promise you.

    The only thing adding trials to activity finder would accomplish is give casual players who aren't committed to a trial guild a chance to experience the content. And that is a good thing with no downside for anyone.

    Yes, and there is almost always the presence of a thread asking for the removal of DLC dungeons from the group finder, both normal and vet.

    If they overhauled the group finder to allow for a system that allowed players to make their own groups and their own specific requirements such as 1tank, 2 tanks, or 1 tank and 3 DD for dungeons, then I think it be great. The system we have now would be problematic and doesn't work as is.

    The people I see are asking for DLC dungeons be separated (not removed) from the activity finder. I don't remember seeing anyone asking for their removal.
    https://forums.elderscrollsonline.com/en/discussion/471259/can-we-please-have-the-option-to-remove-dlc-dungeons-from-random-queue

    That's just the first one I saw.

    From looking at the title - they are just wanting them to separated from the random queue - a position agree with.

    I don't think that person is suggesting they should be removed entirely from the activity finder. Just that people ought to be able to queue up for a random dungeon without the possibility of getting into a DLC dungeon - since they are a lot more difficult then the base dungeons. In other words: DLC dungeons need to be put into their own pool of dungeons to queue in.

    I would say the same of trials. They ought to be put into their own category as well.
    Edited by Jeremy on July 23, 2019 4:14PM
  • Evito
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    Jayman1000 wrote: »
    radiostar wrote: »
    Should Z add all the game Trials, similar to all the game Dungeons, to the Dungeon Finder so we can PUG and learn Trials as well as the Dungeons?
    This would not be mandatory, just like using the Finder is not mandatory for Dungeons currently.
    Private poll, only Z sees your opinion.

    Yes, on the condition that easy mode versions are implemented, that doesnt give good rewards. The mechanics should be the same, but do less damage ensuring that pugs have a change to play and learn. This is my opinion.

    So, normal mode then?
  • frostz417
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    Hell no.
    Do you know how absurdly incompetent people already are when it just comes to doing normal dungeons? Only way I’d be fine with it if it only allowed max cp.
    That way it minimizes the amount of atrocious and incompetent players.
  • Evito
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    Dungeon finder is awful as it is, it's ok if you just want to do nonDLC pledges or random normals but not much else.

    They really need an LFG system where group leaders put down the content they're going to do, what they need and any requirements they have. It would make things so much simpler and people wouldn't have to stand around Craglorn waiting for someone to start a trial.
    Edited by Evito on July 23, 2019 8:37PM
  • xaraan
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    Not gonna lie and it might make me look bad, but I've hardly ever had a good experience pugging.

    You have your guys that might know what they are doing well enough, but always want to cheese stuff to make it as quick and easy as possible, sometimes arguably even using exploits.

    And you have your pugs that have no desire to learn the game and are just used to being carried for whatever reason. These are the guys that you run into fighting a world boss and they are of no use b/c they won't listen to advice and the only experience they have with fighting that world boss was when the zone was new and 20-30 other players were zerging it down. Same thing here, maybe they've done norms and it was easy, maybe they got carried by 3 solid players in a vet or even HM, but if you are in a situation and need someone to actually do their job and they won't listen or cooperate, then it's a nightmare.

    Then you have your players that do know what they are doing and all that, but chances are they are in a guild for that type of content.

    And you have your new guys willing to learn, which would be better off in comms with a group willing to teach than mixed up in some of what i mentioned above.

    This would only be amplified in a trial.

    You think players complain about fake tanks, fake healers, roles, kicked for CP, gear spying, etc. now, imagine it from trials being in group finder.

    It really is better, if you want to learn a trial or hard dungeon, to make some contacts with people that maybe us TS or discord and form up real groups.
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  • TheGreatBlackBear
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    Have fun loading into VCR group with 12 dps.
  • SoLooney
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    If you like seeing 11 other people suffering and crying tears of blood, then yes, add it to the queue

    Doesnt affect me, I never pug trials anyways :)
  • de_la_Dude
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    Lets start with the four man arenas and see how that goes. I don't think our current group finder could handle forming a twelve person group anyway.
  • Kel
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    I'm all for normal Craglorn trials to be included in the group finder.

    Since 7 a.m. this morning (it's now 4:04 p.m.) I've been yelling in Crag chat for a normal SO run. Even tried starting my own group a few times. (PS4 NA) I'm in 5 so called "PvE dungeon/trial guilds" that don't actually do anything. Couldn't even get 11 other people across guilds.

    Nothing. I literally need one piece (feet) of Two Fanged Snake, and I'm tired of yelling in chat.

    So, yeah...I'm all for putting normal in group finder. This is ridiculous.
    Edited by Kel on July 24, 2019 9:08PM
  • Nilarynpaw
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    Normal trials? Yes, sure. As long as they don't queue as fake tank/dd/healer anything. However I'm not sure how could that be checked properly.

    Veteran? No. Leave that for organized groups only.
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