Magplar - the "safest" class for pve?

Edelner
Edelner
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I want to talk about magplar in the context of pve above all vet content. Writing "save" i mean build which is nerf-proof, easy to learn and desired for groups. Extra feature should be being nice in solo content like Worldbosses, solo dungeons and vMA. I have thought so far magsorc is that build because pets, shield and ranged playstyle, but sustain is terrible, pets and shields are going nerf next patch, lack of buffs for group and weak execute. Is this build magplar? Very good since Summerset, good survivability, good healing, ranged playstyle, good buff for the group, next patch also good. What do you think?
  • WrathOfInnos
    WrathOfInnos
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    Nothing is nerf-proof. There’s no way to predict what will be good in the future. Currently Magplar has good damage, utility, survivability and is easy to play. It’s an excellent choice right now.
  • MartiniDaniels
    MartiniDaniels
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    You need 6x toons (one of each class) for each role you wanna play to have any feeling of safety :D
  • BahometZ
    BahometZ
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    Templar is in a good place now, but it took time. You could've said the same about sorc and nightblade not so long ago... Nothing is safe.
    Pact Magplar - Max CP (NA XB)
  • nsmurfer
    nsmurfer
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    Nothing is nerf-proof. There’s no way to predict what will be good in the future. Currently Magplar has good damage, utility, survivability and is easy to play. It’s an excellent choice right now.

    @ZOS_Gilliam :trollface:
  • Edelner
    Edelner
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    nsmurfer wrote: »
    Nothing is nerf-proof. There’s no way to predict what will be good in the future. Currently Magplar has good damage, utility, survivability and is easy to play. It’s an excellent choice right now.

    @ZOS_Gilliam :trollface:

    Haha, i condemt magplar do death.

    I mean the most nerf-proof not absolutly.
  • Drdeath20
    Drdeath20
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    I doubt there is a build that meets all your qualifications.

    The way i interpret it.

    Good for group= fully specced as 1 role
    VMA and solo= have a little bit of everything
  • Attackfrog
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    You need 6x toons (one of each class) for each role you wanna play to have any feeling of safety :D

    12... You need a stam and mag version of each! That's what I do. Every patch, I am always rolling the meta!!! And with the advent of purchasing skill lines/sky shards, I might even have a few hours a week to do something outside!
    "You can have fun or you can have safety, but you can't have them both"
    -A ten-year-old
  • Runefang
    Runefang
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    Attackfrog wrote: »
    You need 6x toons (one of each class) for each role you wanna play to have any feeling of safety :D

    12... You need a stam and mag version of each! That's what I do. Every patch, I am always rolling the meta!!! And with the advent of purchasing skill lines/sky shards, I might even have a few hours a week to do something outside!

    I do have this.... they’re not all trial ready (only 8 have max undaunted and only 4 of 6 mag toons have maxed psijic). I’m ready. If only this patch wasn’t make class irrelevant....
  • IronWooshu
    IronWooshu
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    Warden and Necromancer would like a word.
  • danno8
    danno8
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    Magplar has had its core skills nerfed to death just like any other class. Breath of Life and RD have been nerfed so many times I've lost count. I think 5x and 4x?

    You really shouldn't pick a class based on how nerf proof it is. None of them are.
  • BNOC
    BNOC
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    Templar doesn't qualify as nerf proof imo.

    Compared to the consistent posts about other classes, Templar might seem safe but we just have less meta chasers playing the class as a whole, in turn it appears to be all good in Templar land, though it never is. There's a couple of Templar threads that cover it all.

    For solo PvE, WB's etc, Templar is good if you're using sweeps on a decent build as you just won't die.

    If you're playing ranged for content like that, you're basically playing on a wannabe-sorc, without the extras.

    It's good for group pulls though as with dots down you can then just sweep your way to victory.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Runefang
    Runefang
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    I think that so far Magsorcs have proven to be the most 'nerf-proof'. There have been gaps in my play time so I have missed out on some metas but I can't think of any time when Magsorcs were bad. Generally they've just been forced to switch from pet to no pet to adjust to any nerfs/buffs.
  • Animal_Mother
    Animal_Mother
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    Having been the recipients of the very first post-launch nerf, we templars are far from nerf-proof. We've been good and bad over the years. ZOS will always find a way.

    Don't worry about switching classes, or which one will receive nerfs next; just play the game and get CP. ZOS can nerf skills into the ground and they still won't balance classes thanks to CP. CP is life.
  • RiskyChalice863
    RiskyChalice863
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    Magplars are extremely strong IMO. Their AOE DoTs are arguably the hardest hitting in the game (and will stay that way after the next patch). Puncturing Sweeps allows them to absolutely tear up groups of enemies in PvE without really any fear of dying. They are the best healers for group PvE content (and probably PvP content as well). And there’s a lot of ways to build a good aggressive magplar in PvP, with an in-your-face Sweeps style being good along with a ranged dark flare + Jesus beam style being good as well.

    With that said, here are a couple of the weaknesses I’ve found in the class personally:

    - It can struggle with PvE soloing in certain situations where you don’t want to play right up on the enemy—particularly against things like World Bosses, for instance. If you want to be self healing while doing damage, you really need to be using Sweeps to heal you. You simply don’t have consistent self-healing without it, unless you want to be stuck on your back bar casting BoL/HtD and/or a damage shield constantly against a hard hitting enemy. But Puncturing Sweeps is a close-range channel, which can leave you very vulnerable. Templars have lots of ways to mitigate damage while using sweeps, but against really tough enemies you can get stuck in a situation where Sweeps simply cannot heal through all the damage you’re taking. In that scenario, you either eventually die or are forced to your back bar—from which it can be hard to get off of. The natural solution to this would be to play at a longer distance from enemies that are that hard hitting in close range. But the problem is that Templars are not particularly strong at long-distance damage or at passive healing at range (because they don’t have Sweeps as their primary self-heal). So you can be stuck choosing between two bad scenarios. Of course, the better you are as a player, the more you can get away with simply playing the close-range style and still avoiding the damage. But I do think this is a weakness for Magplars.

    - Their ultimates are not great. They’re not useless or anything, but I think they’ve probably got the worst class ults in the game (though maybe Sorcs would disagree).
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